abcdefg30
089c8261ad
Merge pull request #11217 from obrakmann/fix-selfheal-percentage
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Fix self-healing percentage in yaml rules for all mods
2016-05-05 12:47:19 +02:00
Oliver Brakmann
987da71c1d
Merge pull request #11222 from HenrytheSlav/theli_gems
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Allow Chinook to land/deploy on gems
2016-05-05 12:21:34 +02:00
Matthias Mailänder
3d865d46e7
Removed logically dead code.
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targetPassedBy is always true in this section
and - times - is +.
2016-05-05 10:19:38 +02:00
HenrytheSlav
b958c8302d
Allow Chinook to land/deploy on gems
2016-05-04 23:06:36 +02:00
Matthias Mailänder
1bc4200128
Merge pull request #11136 from SzabKel/musicButtons
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Added music controlling hotkeys. Closes #3231
2016-05-03 07:16:05 +02:00
Matthias Mailänder
891c5d9937
Merge pull request #11168 from reaperrr/hitshape-offsets
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Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
Curtis Shmyr
43136e218a
Reduce RA Arty range from 14 to 12 cells
2016-05-02 15:59:12 -06:00
Matthias Mailänder
b00e9cf615
Merge pull request #11216 from abcdefg30/supportBeacon
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Make the circle and arrow sequences of Beacon optional
2016-05-02 22:27:12 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
abcdefg30
c3c29ee7a2
Make the circle and arrow sequences of Beacon optional
2016-05-02 17:23:17 +02:00
reaperrr
62aabffed9
Make LeavesTrails loop through a list of offsets
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Instead of the unflexible 'AlternateOffset' approach.
2016-05-01 23:01:07 +02:00
reaperrr
04d075ca9f
Add control over whether trails should spawn with or without delay
2016-05-01 23:01:07 +02:00
reaperrr
866e0b3577
Add facings support, start delay and offset controls to LeavesTrails
2016-05-01 23:01:07 +02:00
reaperrr
ca7a17ea06
Add facings support to SpriteEffect
2016-05-01 23:01:07 +02:00
Matthias Mailänder
6af7fa412c
Simplify tunnel top sequences.
2016-05-01 15:46:25 +02:00
reaperrr
f6907cc42f
Lint check for missile RangeLimit
2016-05-01 14:27:50 +02:00
reaperrr
249e65c7d1
RangeLimit WDist refactor upgrade rules
2016-05-01 14:27:49 +02:00
Oliver Brakmann
e781bf3e0d
Merge pull request #10918 from Mailaender/lint-beacon
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Added documentation and lint checks to PlaceBeacon
2016-05-01 13:55:04 +02:00
Matthias Mailänder
6a9b8e81f4
Don't expose palettes and sprites to Lua.
2016-05-01 12:29:39 +02:00
Matthias Mailänder
4e9a48d253
Summarize the rendering parts to generate a beacon.
2016-05-01 12:29:39 +02:00
Matthias Mailänder
a8dd67a231
ParatroopersPower also supports beacons.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
59fbfbc851
Don't enforce beacons to be player palettes.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843
Unhardcode player beacons for documentation and lint testing.
2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79
Unhardcode beacon sprites for documentation and lint testing.
2016-05-01 12:21:13 +02:00
Matthias Mailänder
d4fdb97c35
Throw with a less generic KeyNotFoundException on error.
2016-05-01 12:19:19 +02:00
Matthias Mailänder
d826cd6247
Fix case issues like Temperat vs TEMPERAT during map import.
2016-05-01 12:18:26 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Oliver Brakmann
cc9f84f136
Merge pull request #11199 from reaperrr/fix-para-nre
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Fix potential NRE in Parachutable
2016-04-30 13:53:04 +02:00
abcdefg30
8c80b61897
Fix the tech tree not refreshing properly on owner change
2016-04-30 13:15:51 +02:00
abcdefg30
a9ec325765
Merge pull request #11202 from GraionDilach/fix-ts-visceroids
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Fix visceroids not spawning in TS.
2016-04-30 11:53:46 +02:00
Zimmermann Gyula
48d5164314
Fix visceroids not spawning in TS.
2016-04-29 19:37:32 +02:00
reaperrr
58ba25cc17
Merge pull request #10813 from Mailaender/vein-damage
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Added damaging through Veins.
2016-04-29 13:28:58 +02:00
reaperrr
262cf087fc
Merge pull request #11172 from pchote/cargo-turret
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Fix a crash when multi-turreted units leave a transport.
2016-04-29 12:57:04 +02:00
reaperrr
b87b2c010f
Fix potential NRE in Parachutable
2016-04-29 12:56:05 +02:00
Paul Chote
21989acd28
Fix a crash when multi-turreted units leave a transport.
2016-04-29 04:05:33 +01:00
reaperrr
fdbe3c7ba6
Merge pull request #11196 from GraionDilach/halven-destroyer-closeenough
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Halven CloseEnough on Stinger.
2016-04-28 14:11:45 +02:00
Paul Chote
25a1c0c283
Include version/mod/modversion in the game list query.
2016-04-27 23:06:21 +01:00
Paul Chote
98faa15d62
Add an opt-out prompt for system information collection.
2016-04-27 22:14:26 +01:00
Zimmermann Gyula
66d0c72968
Increase Stinger RangeLimit from 50 to 65.
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With the 170 Speed, the Stinger can pass a maximum of 50*170 = 8500 (8c308) world units, while having a range of 9c0, which mean it runs out of fuel before it reaches it's effective maximum range. To prevent this, RangeLimit has been increased to 65 (9c0*1.25/170 is 67.8, rounded downwards).
2016-04-27 21:51:48 +02:00
Oliver Brakmann
b28caf6564
Merge pull request #11179 from reaperrr/minor-perf-fixes
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Minor trait caching tweaks
2016-04-27 20:38:02 +02:00
Zimmermann Gyula
af36214e41
Halven CloseEnough on Stinger.
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With 170 Speed, 298 CloseEnough, and 128 Spread, it will always act as a proximity weapon against the targets. Other missiles aren't affected because all the other missiles have a fair margin to satisfy the optimal Speed+Spread > CloseEnough condition.
2016-04-27 18:29:50 +02:00
Oliver Brakmann
ee82a8c3a9
Merge pull request #10756 from Mailaender/ts-beacon
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Added the Tiberian Sun beacon
2016-04-26 21:28:22 +02:00
Oliver Brakmann
0ba288d66b
Merge pull request #11182 from Mailaender/modchooser-button-loadsound-fail
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Fixed mod chooser spamming sound.log with file not found messages
2016-04-26 21:11:41 +02:00
reaperrr
10dc6ca85c
CreateEffectWarhead.TargetSearchRadius lint check
2016-04-26 19:47:22 +02:00
reaperrr
3aa811bd2e
Rename 'unit' to 'victim' in CEWH's GetDirectHit check
2016-04-26 19:47:21 +02:00
reaperrr
fe7fe9b49b
Fix CreateEffectWarhead's HitShape distance check
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Originally, this was comparing distance beween pos and unit.CenterPosition with HitShape's OuterRadius. However, the OuterRadius can exceed the shape for Capsule and Rectangular shapes, so I tried to adress that a few months ago by using the DistanceFromEdge check instead. The approach was bogus, though. DistanceFromEdge just calculates the distance of a position to the edge, so by comparing it with the distance between pos and victim.CenterPosition in combination with using LengthSquared, it was entirely possible the explosion would be within the HitShape, but closer to the edge than the victim.CenterPosition and the check would return false.
Now we just check if DistanceFromEdge is 0 or negative, which means the impact is inside the HitShape.
2016-04-26 19:47:20 +02:00
reaperrr
3a8a8110be
Extend CreateEffectWarhead's GetDirectHit to scan a WDist radius for hits
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Instead of only the impact cell.
2016-04-26 19:47:18 +02:00
Matthias Mailänder
92e9cf2819
Add the Tiberian Sun beacon animation.
2016-04-24 23:28:29 +02:00
reaperrr
a268b5a048
TEST COMMIT
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Gives TS infantry and walls hit shapes vertical top offset.
2016-04-24 20:47:57 +02:00
reaperrr
72c580b708
Add top and bottom offsets to HitShapes
2016-04-24 20:47:56 +02:00