ScottNZ
|
4f099348b2
|
Make captured hospitals in cnc/ra gradually heal all infantry units on the map
|
2013-07-04 18:38:49 +12:00 |
|
Chris Forbes
|
f4b302e01a
|
add support for damage cooldown on SelfHealing
|
2012-03-04 12:39:46 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
d86e0ec522
|
rename ITraitPrerequisite<T> to Requires<T>
|
2011-05-04 18:02:35 +12:00 |
|
Paul Chote
|
61db3b3965
|
Kill HPFraction
|
2011-04-12 08:42:13 +12:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Chris Forbes
|
f52620f6fc
|
add ISync to all traits that have [Sync] members
|
2011-01-26 21:00:28 +13:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Paul Chote
|
48c5803198
|
Zombie prevention
|
2010-07-30 10:21:19 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Chris Forbes
|
db465e1fdd
|
ActorInitializer, in preparation for next change (bob)
|
2010-06-19 14:28:30 +12:00 |
|
Chris Forbes
|
50cc18d1f4
|
moved SelfHealing to RA
|
2010-05-20 17:35:15 +12:00 |
|