rob-v
6eb7a98cd2
Change default Observer shroud option for Explored map
2017-09-02 14:02:24 +02:00
Paul Chote
3c1e7896a5
Clear editor search fields and yield focus on escape.
2017-09-02 12:48:42 +02:00
Matthias Mailänder
3c0b95cf6e
Fix indentions of weapon documentation table of contents.
2017-09-02 08:56:31 +01:00
Paul Chote
4a2988e676
Remove UnitCommandWidget.
2017-09-01 11:56:37 +02:00
Paul Chote
9607c09516
Add command bar to TS.
2017-09-01 11:56:37 +02:00
reaperrr
2f66f83051
Remove IsPlane hack
...
The new VTOL boolean together with CanHover is enough to replace this.
2017-08-31 18:03:59 +02:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
3b01da737c
Introduce Aircraft VTOL boolean
...
Rather than hard-linking vertical take-off/land to the CanHover = Helicopter assumption.
2017-08-31 18:03:59 +02:00
reaperrr
5d58374962
Remove FlyCircleTimed activity
...
A FlyCircle overload is sufficient.
2017-08-31 18:03:59 +02:00
reaperrr
df94765eac
Upgrade rule for TakeOffOnResupply
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
...
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
abcdefg30
5cfb5aaf2d
Rework the addition and removal of building influence
2017-08-31 17:36:22 +02:00
reaperrr
d1a4133752
Fix WithShadow
...
It *modifies* the actor rendering, so returning an empty renderable was bogus, as were the IsInWorld/IsDead checks.
2017-08-31 16:54:03 +02:00
Paul Chote
69251d508b
Suppress scroll events from the DropDownWidget fullscreen mask.
2017-08-31 12:43:17 +02:00
Paul Chote
1bd1a185f5
Unhardcode spectator combined/world view hotkeys.
2017-08-31 12:33:34 +02:00
Paul Chote
0525408664
Unhardcode map editor zooming hotkey.
2017-08-31 12:33:34 +02:00
Paul Chote
9a5b5d9b6f
Unhardcode music control hotkeys.
2017-08-31 12:33:34 +02:00
Paul Chote
8d4ffee32a
Add hotkey linting support for logic args.
2017-08-31 12:33:34 +02:00
atlimit8
fd6b2c0107
Move timers from ConditionManager to ExternalCondition
2017-08-27 12:43:27 +01:00
atlimit8
c61cd37bec
ExternalCondition: List<struct TimedToken> timedTokens
2017-08-27 12:43:27 +01:00
atlimit8
62c76b8ae9
ExternalCondition: remove timedTokensBySource
2017-08-27 12:43:27 +01:00
atlimit8
f51323daa3
ExternalCondition: remove unneeded source references
2017-08-27 12:43:27 +01:00
atlimit8
c7d3c3ec73
Changes to ExternalCondition.TryRevokeCondition
2017-08-27 12:43:27 +01:00
abcdefg30
d6d8cf05b0
Adjust IsAtGroundLevel fixing EjectOnDeath
2017-08-26 15:54:02 -07:00
reaperrr
b1c63a4752
Fix FindActorsOnLine overscan
2017-08-26 15:43:44 -07:00
Forcecore
739d0c0bb2
Disabled Ground squads finding targets individually
...
* Now they will tend to focus fire.
* Provides performance when when the AI designer implements better
(and complex) target selection code
2017-08-25 23:13:26 +02:00
Zimmermann Gyula
cb36dfa532
Implement instant refineries.
...
AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00
Paul Chote
a29360f313
Add a lint test for hotkeys.
2017-08-25 21:56:52 +02:00
Paul Chote
1e0148e092
Migrate ButtonWidget to NamedHotkey.
2017-08-25 21:56:52 +02:00
Paul Chote
13a06c6e8d
Move hardcoded static asset browser hotkeys to yaml.
2017-08-25 21:56:52 +02:00
atlimit8
43880ea7b8
Make AppearsOnRadar trait conditional
2017-08-25 15:10:28 +02:00
atlimit8
8a825f2999
Add VariableExpression.NoVariables
2017-08-25 15:10:28 +02:00
reaperrr
120d7f9976
WithHarvestAnimation style fixes
...
Make interface implementations explicit.
2017-08-23 12:34:00 +02:00
reaperrr
0103b7ca87
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...
...after it finished playing.
2017-08-23 12:34:00 +02:00
reaperrr
90a4fe7ca1
Resume looping default WithSpriteTurret.Sequence after custom anim
...
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
reaperrr
c75e64a952
Properly account for disabled Armaments in various places
...
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:55:46 +01:00
reaperrr
951ee2210c
Consider disabled armaments invalid
2017-08-22 20:55:46 +01:00
rob-v
01d631b228
Load replays also in sub directories
2017-08-21 14:54:46 +02:00
Mustafa Alperen Seki
f7983692ae
Make Captures Upgradeable
2017-08-21 13:06:00 +02:00
Matthias Mailänder
287290bbdf
Fix indentions of trait documentation table of contents.
2017-08-20 23:06:59 +02:00
reaperrr
834a40b18d
Refactor BurstDelay to BurstDelays
...
Allowing to set custom per-burst delays.
2017-08-20 20:48:25 +02:00
abcdefg30
4ce2e82ff0
AI States style fixes and minor polish
2017-08-17 23:25:51 +01:00
reaperrr
98b1468801
Clean up Harvester TickIdle a bit
...
Triggering UnblockRefinery each idle tick is bogus.
2017-08-17 22:58:37 +01:00
reaperrr
406f482a19
Cache INotifyHarvesterAction trait look-ups
2017-08-17 22:58:37 +01:00
reaperrr
bac8d3233a
Streamline Harvester.SetProcLines return check
2017-08-17 22:58:37 +01:00
reaperrr
e9a420a9e5
Remove redundant TakeOff from Aircraft
...
ResupplyAircraft queues a TakeOff anyway, if the aircraft is a helicopter.
2017-08-17 22:19:05 +01:00
reaperrr
95d3d61ffa
Make some Aircraft interface implementations explicit with subclassing
2017-08-17 22:19:05 +01:00
reaperrr
6c3ff0dc02
Make AircraftInfo more readable
...
Added some descriptions where I considered it necessary, added newlines between entries, reordered entries where it made sense.
2017-08-17 22:19:05 +01:00
reaperrr
cab6a96b16
Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy
2017-08-17 22:03:42 +01:00
reaperrr
f3f2621eeb
Allow skipping 'sell'/reversed make anim on Sell
2017-08-17 22:03:42 +01:00