Commit Graph

1147 Commits

Author SHA1 Message Date
Paul Chote
2b076dd35d Merge pull request #10961 from Mailaender/animate-infantry-stand
Added animation support to infantry stand sequences
2016-03-26 17:54:12 +00:00
Jonathan Ling
2d4c3f715f Refactored ticks to delay per issue #9810 2016-03-22 17:03:37 -04:00
Oliver Brakmann
52d0d8781d Merge pull request #10938 from reaperrr/explo-image
Unhardcode Explosion "Image"
2016-03-22 21:58:03 +01:00
Zimmermann Gyula
b0239368a1 Fix TakeCover dependence on AttackTurreted. 2016-03-22 10:38:24 +01:00
Matthias Mailänder
ebe945e6c7 Merge pull request #10910 from RoosterDragon/turret-active-tracking
Turrets actively track targets
2016-03-21 20:52:18 +01:00
Matthias Mailänder
0c41142027 Add animation support to infantry stand sequences. 2016-03-21 19:48:09 +01:00
reaperrr
a83f44d907 Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
4a7ef68b39 Remove Map.SpawnPoints. 2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
Paul Chote
e79fbe1bb9 Reference SubCells directly from MapGrid. 2016-03-16 18:57:07 +00:00
abcdefg30
8547fac90d Add an IsPlayerPalette flag to NukePowerInfo 2016-03-14 16:42:49 +01:00
RoosterDragon
163688fc39 Prevent turrets from firing until they are aligned with the target. 2016-03-12 20:42:10 +00:00
RoosterDragon
4598b0de43 Have turrets actively track targets, even when not ready to attack. 2016-03-12 20:42:10 +00:00
Paul Chote
602acabe47 Remove World.TileSet. 2016-03-12 19:47:07 +00:00
Paul Chote
7993068c8f Remove Map.SequenceProvider. 2016-03-12 19:46:20 +00:00
Paul Chote
1a574028b7 Merge pull request #10891 from abcdefg30/repairCursorExploit
Fix players being able to command allied units to the service depot
2016-03-12 13:38:44 +00:00
reaperrr
d3ca9e1733 Fix Smoke facings to not track spawner's facing 2016-03-12 13:12:42 +01:00
Paul Chote
8532f4deef Move smudge definitions from Map to SmudgeLayer. 2016-03-08 20:54:26 +00:00
Paul Chote
01a14d9ae5 Move mission briefing to rules. 2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849 Move mission videos to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
d4f8fe1666 Move map configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284 Move build radius configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a Move creeps configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101 Move starting units configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
f44993e4f7 Move crates option to rules. 2016-03-07 21:41:12 +00:00
abcdefg30
3b6e481196 Account for allied service depot when ordering an auto repair 2016-03-07 15:26:50 +01:00
abcdefg30
b1b4c0bbd4 Merge pull request #10856 from reaperrr/smoke-facings
Added facings support to sprite trails
2016-03-06 12:18:29 +01:00
Oliver Brakmann
1fb68b8a20 Merge pull request #10778 from Mailaender/test-nuke-sprites
Exposed nuke missile sprites to lint testing
2016-03-05 21:52:20 +01:00
reaperrr
717a5063d9 Add facings support to projectile trails and SmokeTrailWhenDamaged 2016-03-05 13:49:07 +01:00
reaperrr
0a168b26f0 Fix InitialFacing of turrets to match Mobile 2016-03-04 15:13:56 +01:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Matthias Mailänder
50294917da Document FlashType. 2016-02-28 20:54:22 +01:00
Matthias Mailänder
8e62186c6c Require MissileWeapon. 2016-02-28 20:54:22 +01:00
Matthias Mailänder
a7a6815f99 Lint test the nuke missile sprites. 2016-02-28 20:54:10 +01:00
Zimmermann Gyula
505542955c Normalize InsufficientFundsWarning header.
It got merged with the old, now outdated header.
2016-02-28 12:57:36 +01:00
Oliver Brakmann
584bf9e7f7 Merge pull request #10570 from abcdefg30/InsufficientFunds
Add support for playing an InsufficientFunds warning
2016-02-27 18:09:13 +01:00
Oliver Brakmann
59d9eeaa08 Merge pull request #10795 from Mailaender/screenmap-bounds-crash
Fixed screen map updates for invisible mobile actors
2016-02-27 17:52:49 +01:00
Matthias Mailänder
9734054582 Reduce duplication. 2016-02-27 14:10:17 +01:00
Matthias Mailänder
ecbd1a0247 Merge pull request #9509 from penev92/upgradeTickTank
Convert Tick Tank to use DeployToUpgrade + some fixes
2016-02-23 23:33:38 +01:00
abcdefg30
063321ea6b Fix the horrible formatting in CustomBuildTimeValueExts 2016-02-23 22:16:52 +01:00
abcdefg30
be1080f7bd Add support for playing an InsufficientFunds warning 2016-02-23 22:16:51 +01:00
Pavel Penev
17ef6efefc Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
2016-02-22 02:44:28 +02:00
Pavel Penev
07947179cd Don't crash on multiple Attack* traits
This is important for actors that use upgrades to switch between attack types.
2016-02-22 02:44:25 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Matthias Mailänder
3885f0b559 Fix screen map updates for boundless actors. 2016-02-21 11:34:33 +01:00
Matthias Mailänder
9d85ddb82c Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
Paul Chote
04c40eddfe Add terrain height support to WithShadow. 2016-02-20 15:31:36 +00:00
Paul Chote
d573e21a48 Traits open files via the Map. 2016-02-18 18:12:33 +00:00
reaperrr
4d3a4a32b9 Merge pull request #10750 from obrakmann/drop-invalid-target
Fixed not dropping targets that are out of range if the attacker cannot move
2016-02-18 17:02:48 +01:00