Paul Chote
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2b076dd35d
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Merge pull request #10961 from Mailaender/animate-infantry-stand
Added animation support to infantry stand sequences
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2016-03-26 17:54:12 +00:00 |
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Jonathan Ling
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2d4c3f715f
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Refactored ticks to delay per issue #9810
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2016-03-22 17:03:37 -04:00 |
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Oliver Brakmann
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52d0d8781d
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Merge pull request #10938 from reaperrr/explo-image
Unhardcode Explosion "Image"
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2016-03-22 21:58:03 +01:00 |
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Zimmermann Gyula
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b0239368a1
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Fix TakeCover dependence on AttackTurreted.
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2016-03-22 10:38:24 +01:00 |
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Matthias Mailänder
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ebe945e6c7
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Merge pull request #10910 from RoosterDragon/turret-active-tracking
Turrets actively track targets
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2016-03-21 20:52:18 +01:00 |
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Matthias Mailänder
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0c41142027
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Add animation support to infantry stand sequences.
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2016-03-21 19:48:09 +01:00 |
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reaperrr
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a83f44d907
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Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
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2016-03-20 13:48:53 +01:00 |
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Paul Chote
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4a7ef68b39
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Remove Map.SpawnPoints.
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2016-03-18 20:16:25 +00:00 |
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Paul Chote
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65df25b1a4
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Remove lazy loading of binary map data.
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2016-03-18 20:16:24 +00:00 |
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Paul Chote
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e79fbe1bb9
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Reference SubCells directly from MapGrid.
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2016-03-16 18:57:07 +00:00 |
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abcdefg30
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8547fac90d
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Add an IsPlayerPalette flag to NukePowerInfo
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2016-03-14 16:42:49 +01:00 |
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RoosterDragon
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163688fc39
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Prevent turrets from firing until they are aligned with the target.
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2016-03-12 20:42:10 +00:00 |
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RoosterDragon
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4598b0de43
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Have turrets actively track targets, even when not ready to attack.
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2016-03-12 20:42:10 +00:00 |
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Paul Chote
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602acabe47
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Remove World.TileSet.
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2016-03-12 19:47:07 +00:00 |
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Paul Chote
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7993068c8f
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Remove Map.SequenceProvider.
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2016-03-12 19:46:20 +00:00 |
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Paul Chote
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1a574028b7
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Merge pull request #10891 from abcdefg30/repairCursorExploit
Fix players being able to command allied units to the service depot
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2016-03-12 13:38:44 +00:00 |
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reaperrr
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d3ca9e1733
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Fix Smoke facings to not track spawner's facing
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2016-03-12 13:12:42 +01:00 |
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Paul Chote
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8532f4deef
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Move smudge definitions from Map to SmudgeLayer.
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2016-03-08 20:54:26 +00:00 |
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Paul Chote
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01a14d9ae5
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Move mission briefing to rules.
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2016-03-07 21:41:14 +00:00 |
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Paul Chote
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668e13b849
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Move mission videos to rules.
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2016-03-07 21:41:13 +00:00 |
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Paul Chote
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d4f8fe1666
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Move map configuration to rules.
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2016-03-07 21:41:13 +00:00 |
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Paul Chote
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5b2bf5b284
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Move build radius configuration to rules.
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2016-03-07 21:41:13 +00:00 |
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Paul Chote
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cce292a68a
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Move creeps configuration to rules.
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2016-03-07 21:41:13 +00:00 |
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Paul Chote
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3c779d4101
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Move starting units configuration to rules.
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2016-03-07 21:41:13 +00:00 |
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Paul Chote
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f44993e4f7
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Move crates option to rules.
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2016-03-07 21:41:12 +00:00 |
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abcdefg30
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3b6e481196
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Account for allied service depot when ordering an auto repair
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2016-03-07 15:26:50 +01:00 |
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abcdefg30
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b1b4c0bbd4
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Merge pull request #10856 from reaperrr/smoke-facings
Added facings support to sprite trails
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2016-03-06 12:18:29 +01:00 |
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Oliver Brakmann
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1fb68b8a20
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Merge pull request #10778 from Mailaender/test-nuke-sprites
Exposed nuke missile sprites to lint testing
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2016-03-05 21:52:20 +01:00 |
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reaperrr
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717a5063d9
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Add facings support to projectile trails and SmokeTrailWhenDamaged
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2016-03-05 13:49:07 +01:00 |
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reaperrr
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0a168b26f0
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Fix InitialFacing of turrets to match Mobile
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2016-03-04 15:13:56 +01:00 |
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reaperrr
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cddf182996
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Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
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2016-03-04 15:13:55 +01:00 |
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Matthias Mailänder
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50294917da
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Document FlashType.
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2016-02-28 20:54:22 +01:00 |
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Matthias Mailänder
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8e62186c6c
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Require MissileWeapon.
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2016-02-28 20:54:22 +01:00 |
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Matthias Mailänder
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a7a6815f99
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Lint test the nuke missile sprites.
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2016-02-28 20:54:10 +01:00 |
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Zimmermann Gyula
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505542955c
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Normalize InsufficientFundsWarning header.
It got merged with the old, now outdated header.
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2016-02-28 12:57:36 +01:00 |
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Oliver Brakmann
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584bf9e7f7
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Merge pull request #10570 from abcdefg30/InsufficientFunds
Add support for playing an InsufficientFunds warning
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2016-02-27 18:09:13 +01:00 |
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Oliver Brakmann
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59d9eeaa08
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Merge pull request #10795 from Mailaender/screenmap-bounds-crash
Fixed screen map updates for invisible mobile actors
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2016-02-27 17:52:49 +01:00 |
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Matthias Mailänder
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9734054582
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Reduce duplication.
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2016-02-27 14:10:17 +01:00 |
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Matthias Mailänder
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ecbd1a0247
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Merge pull request #9509 from penev92/upgradeTickTank
Convert Tick Tank to use DeployToUpgrade + some fixes
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2016-02-23 23:33:38 +01:00 |
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abcdefg30
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063321ea6b
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Fix the horrible formatting in CustomBuildTimeValueExts
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2016-02-23 22:16:52 +01:00 |
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abcdefg30
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be1080f7bd
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Add support for playing an InsufficientFunds warning
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2016-02-23 22:16:51 +01:00 |
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Pavel Penev
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17ef6efefc
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Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
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2016-02-22 02:44:28 +02:00 |
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Pavel Penev
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07947179cd
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Don't crash on multiple Attack* traits
This is important for actors that use upgrades to switch between attack types.
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2016-02-22 02:44:25 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Matthias Mailänder
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3885f0b559
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Fix screen map updates for boundless actors.
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2016-02-21 11:34:33 +01:00 |
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Matthias Mailänder
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9d85ddb82c
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Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
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2016-02-21 10:18:47 +01:00 |
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Paul Chote
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04c40eddfe
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Add terrain height support to WithShadow.
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2016-02-20 15:31:36 +00:00 |
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Paul Chote
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d573e21a48
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Traits open files via the Map.
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2016-02-18 18:12:33 +00:00 |
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reaperrr
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4d3a4a32b9
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Merge pull request #10750 from obrakmann/drop-invalid-target
Fixed not dropping targets that are out of range if the attacker cannot move
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2016-02-18 17:02:48 +01:00 |
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