Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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teees
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3dc63999e3
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Fix for BlockProjectiles to ignore blockers with height <= 0
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2016-01-25 09:14:00 +01:00 |
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teees
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3d597c7880
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Add IBlocksProjectiles interface to avoid using BlocksProjectiles directly
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2016-01-25 09:14:00 +01:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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a34b0be873
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Add AnyBlockingActorsBetween helper.
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2015-12-04 17:44:40 +02:00 |
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reaperrr
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9b2cdd4457
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Add Height property to BlocksProjectiles
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2015-10-22 12:19:42 +02:00 |
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reaperrr
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2f69711341
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
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2015-10-16 00:07:06 +02:00 |
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reaperrr
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4cf27fc207
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Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt
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2015-09-30 23:54:21 +02:00 |
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reaperrr
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7e1f29d4c5
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Made BlocksProjectiles upgradable
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2015-09-30 21:54:35 +02:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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reaperrr
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f9332c9efe
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Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
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2015-03-27 00:04:37 +01:00 |
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