Paul Chote
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995b4c73d9
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Force the runtime to prioritize the main thread and keep things smooth.
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2013-04-06 02:59:34 +13:00 |
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Paul Chote
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8f7940f969
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Move threading into the preview generation.
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2013-04-06 01:39:05 +13:00 |
|
Carko
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4395a04d57
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Asynchronous loading of map previews in the map chooser dialog
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2013-01-18 11:00:56 +13:00 |
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Carko
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e10920d4ea
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Added the spawnpoint map tooltip that displays players name in the lobby (closes #2024)
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2013-01-08 22:22:25 +13:00 |
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Chris Forbes
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965fe88755
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#1284 fixed; don't show spawnpoints on serverbrowser thumbnails
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2011-12-31 11:32:59 +13:00 |
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Chris Forbes
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7161b8062e
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remove useless 'map' arg on ConvertToPreview
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2011-10-18 20:55:49 +13:00 |
|
Chris Forbes
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59fdceb4fd
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convert Map.SpawnPoints to int2[]; tidy
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2011-10-18 20:34:00 +13:00 |
|
Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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a193eeb202
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Convert RA mapchooser to use a grid of minimap images
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2011-10-08 21:35:46 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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1114293035
|
Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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bbeaf2047b
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Remove OnMouseDown from Widget. Define it on just the widgets that want it.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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6512db14cf
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Fix #845 (spawnpoint artwork leaks across mod change)
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2011-05-30 22:15:15 +12:00 |
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Chris Forbes
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310ecc34ce
|
clean up usings everywhere
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2011-05-21 17:26:18 +12:00 |
|
Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
|
Paul Chote
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c2db816837
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Kill MapStub
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2011-02-11 21:50:11 +13:00 |
|
Paul Chote
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481cc7807b
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Don't require a WorldRenderer to draw non-world-rendering widgets.
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2011-01-19 20:41:32 +13:00 |
|
Paul Chote
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5254deedcb
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Remove some bogosity from widget mouse handling.
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2011-01-05 23:01:17 +13:00 |
|
Paul Chote
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3e1db3e8ae
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Move MapPreviewWidget.HandleInputInner to the lobby delegate.
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2011-01-05 22:23:23 +13:00 |
|
Paul Chote
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fc6438e311
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Use Filepaths instead of IFolders where possible.
|
2010-12-29 21:25:43 +13:00 |
|
Paul Chote
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fc5830a687
|
Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
|
Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
|
Paul Chote
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356c750b23
|
Refactor Package -> MixFile; group filesystem related classes in FileFormats.
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2010-11-09 11:02:13 +13:00 |
|
geckosoft
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380e7e8b20
|
Core: Made stuff public so people (read: openrg) can have its own lobby, based on the core lobby
|
2010-11-05 19:48:27 +13:00 |
|
Bob
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6ea2a06e4b
|
pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
|
Bob
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cb1deacbb2
|
pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
|
Bob
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14e517cab5
|
Autoflush renderer. Sprite.DrawAt convenience function.
|
2010-09-24 18:11:03 +12:00 |
|
Paul Chote
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8e42dd95fc
|
RGBASpriteRender doesn't care about palettes
|
2010-08-25 20:15:44 +12:00 |
|
Bob
|
10b7ece62e
|
new mapactor init stuff
|
2010-08-01 19:38:39 +12:00 |
|
Chris Forbes
|
3cd9a1e0e4
|
fix player color blocks not showing up in MapPreviewWidget
|
2010-07-30 18:54:46 +12:00 |
|
Paul Chote
|
b8eab0614f
|
Fix spawn point rendering
|
2010-07-21 23:49:24 +12:00 |
|
Paul Chote
|
58aed632a1
|
Add sanity to minimap; part 0
|
2010-07-21 20:50:40 +12:00 |
|
alzeih
|
2f9f539857
|
big pile of Render refactoring
|
2010-07-21 18:59:33 +12:00 |
|
alzeih
|
222b29cec6
|
Bye Bye Chrome!
|
2010-07-21 17:57:06 +12:00 |
|
alzeih
|
0ac91d3c5e
|
Widget IHandleInputs now
|
2010-07-21 16:51:00 +12:00 |
|
Chris Forbes
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d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Paul Chote
|
84ac8d9d16
|
Remove some duplication
|
2010-07-16 19:03:32 +12:00 |
|
Paul Chote
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45061cdf37
|
Cleaner attempt at rendering map previews on the fly
|
2010-07-15 21:16:35 +12:00 |
|
Chris Forbes
|
fed33fdb00
|
remove plenty of redundant junk
|
2010-07-14 19:00:03 +12:00 |
|
Paul Chote
|
9ed57cc297
|
Fix spawnpoint rendering
|
2010-07-14 12:06:07 +12:00 |
|
Paul Chote
|
f7a6ed78ec
|
You don't belong there
|
2010-07-13 23:19:38 +12:00 |
|
Paul Chote
|
f70ac60135
|
Widget refactoring to support listboxes
|
2010-07-12 17:41:25 +12:00 |
|
Paul Chote
|
7591434987
|
Remove hardcoded map references from MapPreviewWidget; prevents information leakage between lobby and map selector and provides groundwork for future patches
|
2010-07-11 14:25:29 +12:00 |
|
alzeih
|
7b837fd6c4
|
Prevent changes when marked as ready
|
2010-06-14 00:55:22 +12:00 |
|
Chris Forbes
|
27902bc48a
|
clickable spawnpoint polish
|
2010-06-13 19:09:08 +12:00 |
|
Chris Forbes
|
c4d143b729
|
completing alzeih's patch
|
2010-06-13 16:34:01 +12:00 |
|
alzeih
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d2da37f026
|
start of clicking on spawn points, compile fail still
|
2010-06-13 16:17:00 +12:00 |
|
Bob
|
8285c7d158
|
refactoring Widget
|
2010-05-29 18:01:36 +12:00 |
|
Chris Forbes
|
46e465cf33
|
resources moved off player onto a synced trait
|
2010-05-12 18:29:25 +12:00 |
|
Chris Forbes
|
f0e5b9728f
|
unfail slightly player color handling
|
2010-05-12 17:39:30 +12:00 |
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