Commit Graph

14 Commits

Author SHA1 Message Date
Chris Forbes
9a2f2f1cd7 chat 2009-11-18 20:53:10 +13:00
Bob
b343800c64 Yet more fixes to network. 2009-11-16 21:26:55 +13:00
Bob
c8ecbd5bae Nagle hates us. 2009-11-16 21:01:12 +13:00
Bob
7d34917abf Uh.... bugfix. 2009-11-16 20:37:52 +13:00
Bob
43c993e53d IsBackground on thread. 2009-11-16 20:11:21 +13:00
Bob
4c2171997f Rendering continues while waiting for network; added "network" and "port" settings. 2009-11-16 19:22:08 +13:00
Bob
a966b31b32 localFrame > currentFrame in NetworkManager 2009-11-16 18:40:02 +13:00
Bob
99d006c73f NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
2009-11-16 17:26:38 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Chris Forbes
90ba576cc6 separated 'index' from 'palette' in player 2009-11-01 23:22:08 +13:00
Chris Forbes
33ef0f6e61 implementing consistent order order (ugh) (#70) 2009-11-01 21:33:00 +13:00
Chris Forbes
9d543db7fc text rendering 2009-10-29 21:45:29 +13:00
Bob
318a1c40dd Sanity checked frameNumber; finished TODO on UnitInfo.Owner 2009-10-29 20:22:40 +13:00
Bob
fc2f7cc597 Oops 2009-10-29 16:28:42 +13:00