Chris Forbes
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9a2f2f1cd7
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chat
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2009-11-18 20:53:10 +13:00 |
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Bob
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b343800c64
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Yet more fixes to network.
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2009-11-16 21:26:55 +13:00 |
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Bob
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c8ecbd5bae
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Nagle hates us.
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2009-11-16 21:01:12 +13:00 |
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Bob
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7d34917abf
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Uh.... bugfix.
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2009-11-16 20:37:52 +13:00 |
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Bob
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43c993e53d
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IsBackground on thread.
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2009-11-16 20:11:21 +13:00 |
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Bob
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4c2171997f
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Rendering continues while waiting for network; added "network" and "port" settings.
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2009-11-16 19:22:08 +13:00 |
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Bob
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a966b31b32
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localFrame > currentFrame in NetworkManager
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2009-11-16 18:40:02 +13:00 |
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Bob
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99d006c73f
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NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
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2009-11-16 17:26:38 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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90ba576cc6
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separated 'index' from 'palette' in player
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2009-11-01 23:22:08 +13:00 |
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Chris Forbes
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33ef0f6e61
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implementing consistent order order (ugh) (#70)
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2009-11-01 21:33:00 +13:00 |
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Chris Forbes
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9d543db7fc
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text rendering
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2009-10-29 21:45:29 +13:00 |
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Bob
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318a1c40dd
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Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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2009-10-29 20:22:40 +13:00 |
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Bob
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fc2f7cc597
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Oops
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2009-10-29 16:28:42 +13:00 |
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