reaperrr
5b65e618ee
Remove Resupply Cancel override
...
This became detrimental to actor responsiveness
while resupplying.
2019-07-15 23:48:54 +01:00
reaperrr
1bb988512f
Move AmmoPool RemainingTicks reset to Rearmable
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This is a better place to do this than the Resupply activity.
2019-07-15 23:48:54 +01:00
reaperrr
f71912f337
Move movement to resupplier inside Resupply activity
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From Repairable(Near).
2019-07-15 23:48:54 +01:00
reaperrr
a7fa372045
Fix Resupply regression
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The work-around was originally written with ground units in mind
and caused issues with aircraft.
2019-07-15 23:48:54 +01:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
tovl
b9c302a73a
Move ChildActivity handling into base Activity class.
2019-07-03 20:42:19 +02:00
tovl
76422933f6
Allow forced landing on helipads and enforce takeoff otherwise.
2019-06-30 18:04:43 +02:00
reaperrr
ce3d7c98ad
Refactor TakeOff
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- Make it self-contained by moving actual take-off
from 'Fly' to this
- Make 'moveToRallyPoint' a simple boolean
- Make AttackMove to rally point a child activity
- Make TakeOff uninterruptible
2019-06-07 22:18:33 +01:00
reaperrr
543d46f47c
Make ground actors leave resupplier if resupply is aborted
2019-04-29 01:40:52 +01:00
reaperrr
bc0d8ca015
Remove ResupplyAircraft and AllowYieldingReservation
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The few extra things those two activities did can be done
in Resupply, making them redundant.
2019-04-29 01:40:52 +01:00
reaperrr
4a06c66dbd
Fix resupply anim not always finishing properly
2019-04-29 01:40:52 +01:00
reaperrr
83934074a4
Merge INotifyRearm/Repair into INotifyResupply
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And streamline its notify methods.
Also cache INotifyResupply traits at beginning
of Resupply activity.
2019-04-29 01:40:52 +01:00
reaperrr
ba4b5738d7
Merge Rearm and Repair into Resupply activity
...
Allows parallel rearming and repairing.
2019-04-29 01:40:52 +01:00