Paul Chote
|
9ddb2beced
|
Apply the same to bibs and smudges
|
2010-09-19 18:57:42 +12:00 |
|
Paul Chote
|
23da8a24bd
|
Only render shroud/ore that is in the current viewport
|
2010-09-19 18:34:23 +12:00 |
|
Paul Chote
|
410daecab6
|
sync SharedRandom
|
2010-09-18 21:53:10 +12:00 |
|
Paul Chote
|
966e3bb71a
|
Remove debug spam
|
2010-09-18 20:47:24 +12:00 |
|
Paul Chote
|
652f06f604
|
Route the power check for support powers via the tech tree
|
2010-09-18 20:46:01 +12:00 |
|
Paul Chote
|
4cb26c0e3c
|
Try again, with less fail.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
8455dadb3c
|
Powerdown etc... untested
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
3c19b3df73
|
Update power on damage
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
c796e155e7
|
Fix UpdateTotals(); add debug info.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
ce9caec291
|
Begin splitting power into its own trait; incomplete and non-working.
|
2010-09-18 20:46:00 +12:00 |
|
Chris Forbes
|
0330ef2b9e
|
blah
|
2010-09-18 19:57:45 +12:00 |
|
Paul Chote
|
ad8038867d
|
PlayerProductionQueue -> ClassicProductionQueue.
|
2010-09-18 11:28:50 +12:00 |
|
Paul Chote
|
fb90400524
|
Rename TechTreeCache -> TechTree
|
2010-09-18 11:28:48 +12:00 |
|
Paul Chote
|
08b25d10c1
|
Remove dead TechTree code
|
2010-09-18 11:28:46 +12:00 |
|
Paul Chote
|
ba09bbba8e
|
Remove TechLevel from special powers, and identify the performance problem.
|
2010-09-18 11:28:43 +12:00 |
|
Paul Chote
|
22861fca5a
|
Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
|
2010-09-18 11:28:33 +12:00 |
|
Chris Forbes
|
83eae029b7
|
add explicit Z to Renderable. eating my hat, etc.
|
2010-09-17 20:21:21 +12:00 |
|
Chris Forbes
|
d0bc834a57
|
#151 fixed
|
2010-09-16 18:32:03 +12:00 |
|
Chris Forbes
|
72fe873b26
|
#105 fixed
|
2010-09-16 10:23:37 +12:00 |
|
Paul Chote
|
be47fb55e8
|
Initial support for custom tile sizes
|
2010-09-15 19:31:21 +12:00 |
|
Paul Chote
|
629e73ac29
|
support d2k remap range
|
2010-09-15 19:31:20 +12:00 |
|
Paul Chote
|
147acbf096
|
Improve behaviour of move orders wrt shroud/fog
|
2010-09-12 18:48:46 +12:00 |
|
Paul Chote
|
2b6328f0ee
|
Begin imposing sanity on order ordering
|
2010-09-12 18:10:34 +12:00 |
|
Paul Chote
|
f9445cb282
|
Pathfinder uses a MobileInfo instead of a specific actor
|
2010-09-09 23:25:58 +12:00 |
|
Paul Chote
|
706adb6d0b
|
Remove cruft
|
2010-09-09 23:10:14 +12:00 |
|
Bob
|
9e53774299
|
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
|
2010-09-09 15:26:12 +12:00 |
|
Bob
|
f70a6aafb1
|
fix actor leak bug
|
2010-09-09 13:40:24 +12:00 |
|
Chris Forbes
|
95d29c6910
|
fix toplevel exception handler in ralint; update cnc to use new armortypes
|
2010-09-08 22:11:19 +12:00 |
|
alzeih
|
c88ea2bd7c
|
Fix #51
|
2010-09-08 21:30:32 +12:00 |
|
Paul Chote
|
ff0c66e38c
|
Idle animations for infantry. Enabled for cnc e3.
|
2010-09-07 23:30:49 +12:00 |
|
Chris Forbes
|
be46f44bc9
|
polish multiple rows of pips (RA proc)
|
2010-09-07 19:09:18 +12:00 |
|
Paul Chote
|
6632feb696
|
Less perf, but avoids reinventing the wheel and searches a wider area
|
2010-09-07 15:58:04 +12:00 |
|
Paolo Chiodi
|
7b2622e67b
|
if ordered to move to unreachable cell, find a new nearby target location
|
2010-09-07 15:32:28 +12:00 |
|
Paolo Chiodi
|
2945838eef
|
some more locking into map borders
|
2010-09-06 20:12:47 +12:00 |
|
Chris Forbes
|
5a75625eef
|
don't thrash the GC quite so hard in SpatialBins
|
2010-09-06 18:46:47 +12:00 |
|
Chris Forbes
|
01fa0b357e
|
fix crash in prev on destroying a building (oops)
|
2010-09-06 18:16:32 +12:00 |
|
Chris Forbes
|
c5f0dad84e
|
fix smudgelayer deepening; make biblayer work the same way (not optimal, but better)
|
2010-09-06 18:11:58 +12:00 |
|
Chris Forbes
|
7f7f4e81a5
|
add Give Exploration devmode option
|
2010-09-06 17:56:12 +12:00 |
|
Paul Chote
|
06e8b530ea
|
Use a dictionary for smudges
|
2010-09-06 14:40:22 +12:00 |
|
Paolo Chiodi
|
2c388308c7
|
avoid calling Viewport.Scroll on every ScreenShaker.Tick
|
2010-09-04 10:45:09 +02:00 |
|
Paolo Chiodi
|
1c8f744719
|
allow camera shaking to exit map borders
|
2010-09-04 10:45:09 +02:00 |
|
Paul Chote
|
07e60286f2
|
whoops
|
2010-09-03 21:47:25 +12:00 |
|
Paul Chote
|
4e0ace6ec5
|
Tidy production exits, cnc only
|
2010-09-03 21:47:24 +12:00 |
|
Paul Chote
|
dca5f8d27b
|
Tidy up Mobile yaml / loading
|
2010-09-03 21:47:24 +12:00 |
|
Paul Chote
|
9de22add08
|
Fix ra queue visibility
|
2010-08-28 01:29:23 +12:00 |
|
Paul Chote
|
b2f535d2e0
|
Fix ProductionQueue-on-player init
|
2010-08-28 00:56:15 +12:00 |
|
Paul Chote
|
853e60f76e
|
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
|
2010-08-27 23:51:12 +12:00 |
|
Paul Chote
|
88dfbe657c
|
Route "Can i build X" queries via the appropriate ProductionQueue
|
2010-08-27 01:18:09 +12:00 |
|
Paul Chote
|
226fd167e7
|
Category dies in a fire
|
2010-08-27 00:32:00 +12:00 |
|
Paul Chote
|
61ebe0d0a0
|
Per-structure queues for cnc
|
2010-08-26 23:11:54 +12:00 |
|