Commit Graph

13 Commits

Author SHA1 Message Date
Chris Forbes
9fa9ec6b5a added list of valid target categories to WeaponInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141 more cleanup 2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
dda6a939f1 unhack that a bit; delayed damage works 2010-04-02 16:44:59 +13:00
Chris Forbes
cefee4b1d2 guts of Combat is on the new model 2010-04-02 16:44:59 +13:00
Chris Forbes
ebb65a92d6 all spread in pixels now. 2010-03-27 20:49:59 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Matthew Bowra-Dean
61b52ffaf9 Some changes to the nuke damage model + screen shake 2010-03-09 17:59:00 +13:00
Chris Forbes
5d7772ac9a DestroyOre ported 2010-03-04 08:43:28 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00