Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Bob
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7c1cd29e87
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fixing references to Ore.*
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2010-01-18 03:35:44 +13:00 |
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Bob
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b581f248a7
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maintenance on Ore
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2010-01-17 19:22:50 +13:00 |
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Bob
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e792c9ce17
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moved BIM/UIM to World, and added World.CreateActor
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2010-01-17 12:54:01 +13:00 |
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Bob
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1ec3ee60eb
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moving Map, TileSet from Rules to World
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2010-01-17 12:18:26 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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0863ca5df2
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bullets can destroy ore (based on WarheadInfo.Ore)
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2009-12-05 16:11:54 +13:00 |
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Chris Forbes
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c171185034
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trimming fat; own files; etc
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2009-12-05 11:56:16 +13:00 |
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Chris Forbes
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68a42ac5e4
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mines seed ore
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2009-12-03 19:42:57 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Chris Forbes
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08e192ce5f
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fixes #94
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2009-11-12 00:25:48 +13:00 |
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Chris Forbes
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40bad1b813
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#47 fixed
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2009-11-09 18:20:14 +13:00 |
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Chris Forbes
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7e0b0541e2
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fixed ore spreading; units no longer block
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2009-11-04 22:59:51 +13:00 |
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Chris Forbes
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66fd532db8
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ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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