Bob
|
a17296ff8a
|
[Fixing indentation]
|
2009-11-19 15:02:04 +13:00 |
|
Chris Forbes
|
7711a0bf01
|
Region is dead. long live IHandleInput. also tab-switching in chrome
|
2009-11-17 19:59:54 +13:00 |
|
Chris Forbes
|
34f56e1fb8
|
more chrome
|
2009-11-17 19:41:34 +13:00 |
|
Chris Forbes
|
fb210fec32
|
merged
|
2009-11-15 20:34:04 +13:00 |
|
Chris Forbes
|
35f00cbc54
|
new chrome stuff
|
2009-11-15 20:28:49 +13:00 |
|
Bob
|
5e3f2aa861
|
IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev.
|
2009-11-14 03:09:27 +13:00 |
|
Chris Forbes
|
fe9f11b3f7
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-11-12 00:26:00 +13:00 |
|
Chris Forbes
|
08e192ce5f
|
fixes #94
|
2009-11-12 00:25:48 +13:00 |
|
Chris Forbes
|
c447e6b53f
|
perf stuff is a bit nicer; render time shown
|
2009-11-10 21:32:22 +13:00 |
|
Chris Forbes
|
c00bce8bf8
|
lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
|
2009-11-10 21:12:31 +13:00 |
|
Chris Forbes
|
14910762c8
|
adds custom-palette/shadow support for rendering everything
|
2009-11-10 21:03:47 +13:00 |
|
Chris Forbes
|
9693593998
|
fixed #26 etc
|
2009-11-10 20:43:55 +13:00 |
|
Matthew Bowra-Dean
|
abac3bd59d
|
Seperated power into 'power provided' and 'power consumed'
|
2009-11-10 19:01:40 +13:00 |
|
Matthew Bowra-Dean
|
a96a7523c8
|
Beginnings of building power tracking
|
2009-11-09 21:57:42 +13:00 |
|
Chris Forbes
|
6e4a53d49a
|
#85 fixed
|
2009-11-09 21:32:28 +13:00 |
|
Chris Forbes
|
d954b22f65
|
fixed #60
|
2009-11-08 13:53:43 +13:00 |
|
Chris Forbes
|
701adda6f3
|
less perf fail in jams
|
2009-11-06 23:12:24 +13:00 |
|
Chris Forbes
|
105792612c
|
perf graph
|
2009-11-06 19:01:46 +13:00 |
|
Chris Forbes
|
64a6b34d93
|
more perf diagnostics
|
2009-11-05 23:01:03 +13:00 |
|
Chris Forbes
|
841292fdf0
|
money works
|
2009-11-05 21:32:34 +13:00 |
|
Chris Forbes
|
d385a89283
|
wow, i suck.
|
2009-11-05 21:15:17 +13:00 |
|
Chris Forbes
|
7e0b0541e2
|
fixed ore spreading; units no longer block
|
2009-11-04 22:59:51 +13:00 |
|
Chris Forbes
|
66fd532db8
|
ore is now in openra.game
|
2009-11-04 22:51:17 +13:00 |
|
Chris Forbes
|
0d2b7eb855
|
ore timing too
|
2009-11-04 20:44:05 +13:00 |
|
Chris Forbes
|
db89136adf
|
timing
|
2009-11-04 20:40:48 +13:00 |
|
Chris Forbes
|
e8bbf051f9
|
split tick/render frame counters
|
2009-11-04 20:20:54 +13:00 |
|
Chris Forbes
|
cda22ba7be
|
added Name to Sequence
|
2009-11-03 19:03:42 +13:00 |
|
Chris Forbes
|
c615920209
|
added ore density calculation; added ore growth logic
|
2009-11-02 23:04:36 +13:00 |
|
Chris Forbes
|
4dd54eb1e3
|
fixed water animation direction
|
2009-11-01 15:09:24 +13:00 |
|
Chris Forbes
|
4ada055f06
|
more infantry tweaks; sidebar mouseover shows desc & prices now
|
2009-11-01 15:06:21 +13:00 |
|
Chris Forbes
|
db810105da
|
slightly nicer infantry behavior
|
2009-11-01 14:18:58 +13:00 |
|
Bob
|
0af1e86e65
|
Fixed bugfix :)
|
2009-10-30 04:07:27 +13:00 |
|
Bob
|
242fa717b6
|
Per-player unit production. Also, fixed an interesting bug in Sequence.
|
2009-10-30 04:03:37 +13:00 |
|
Bob
|
8580ae0f78
|
Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing)
|
2009-10-30 00:19:53 +13:00 |
|
Chris Forbes
|
db7b653daf
|
re-enabling my terrain renderer line optimization
|
2009-10-29 22:19:31 +13:00 |
|
Bob
|
be39cdd054
|
map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
|
2009-10-29 22:10:54 +13:00 |
|
Chris Forbes
|
066ce1a203
|
explosions are more or less correct now
|
2009-10-29 22:04:04 +13:00 |
|
Chris Forbes
|
9d543db7fc
|
text rendering
|
2009-10-29 21:45:29 +13:00 |
|
Bob
|
c0cb248bc1
|
Restructuring orders.
|
2009-10-28 22:06:39 +13:00 |
|
Chris Forbes
|
ff26bd38c7
|
added pathing debug
|
2009-10-27 08:22:54 +13:00 |
|
Chris Forbes
|
0d62318688
|
most of the support for boats
|
2009-10-26 21:52:13 +13:00 |
|
Chris Forbes
|
482273f604
|
moved directions to a shared place; fixed pathfinder to use the appropriate movement type
|
2009-10-26 10:46:41 +13:00 |
|
Chris Forbes
|
801c47daa6
|
war factory behavior is sortof sane, if glitchy
|
2009-10-24 19:41:16 +13:00 |
|
Chris Forbes
|
4aa172a7a7
|
war factory incredible hack
|
2009-10-24 19:28:16 +13:00 |
|
Chris Forbes
|
5082d9abdd
|
fixes #37: phantom units
|
2009-10-23 21:45:28 +13:00 |
|
Chris Forbes
|
dd8c70d3c2
|
fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong)
|
2009-10-23 21:26:45 +13:00 |
|
Chris Forbes
|
45139015c5
|
fixed cursor framerate
|
2009-10-22 23:17:15 +13:00 |
|
Chris Forbes
|
659c3669e7
|
health
|
2009-10-21 20:37:38 +13:00 |
|
Bob
|
cfa56a791d
|
Moved footprint info onto its building.
|
2009-10-20 23:55:57 +13:00 |
|
Chris Forbes
|
a4c344523f
|
pushed bibs down into the smudge layer; made Game static
|
2009-10-20 20:47:04 +13:00 |
|