Commit Graph

574 Commits

Author SHA1 Message Date
tovl
6fb3dc050b Let CreateGroup use ExtraActors field. 2019-11-26 22:06:37 +01:00
tovl
00ce1d7ee6 Allow additional actor IDs to be send with orders. 2019-11-26 22:06:37 +01:00
Paul Chote
c6232f20f9 Split Protocol version into Handshake vs Orders.
Handshake is kept at 7.
Orders is incremented to 8 to reflect immediate order changes.
2019-06-20 22:50:17 +02:00
Paul Chote
fe41dcb45e Restore 0xFE order for handshakes.
This restores handshake compatibility with protocol 7 servers.
2019-06-20 22:50:17 +02:00
Paul Chote
bfddfec461 Replace magic numbers with an OrderType enum. 2019-06-20 22:50:17 +02:00
Paul Chote
862a274357 Merge ServerOrder into Order and 0xFE order type into 0xFF. 2019-06-20 22:50:17 +02:00
Paul Chote
9daf02a955 Remove unused field from HandshakeRequest.
This field was not serialised, so compatibility
is not impacted.
2019-06-20 22:50:17 +02:00
Paul Chote
ebf2ce32c0 Make sure braces for multi-line statements are on their own lines. 2019-06-08 19:26:53 +02:00
Paul Chote
c253aaeb9d Replace for(;;) with while (true). 2019-06-08 18:46:03 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
Paul Chote
353db73381 Fix a collection of minor style violations.
This enables several new StyleCopAnalyzer rules to
be enabled immediately during migration.
2019-05-09 20:40:08 +02:00
teinarss
d9d2202599 System messages should be yellow to distinguish them from normal 2019-04-27 14:51:59 +02:00
jrb0001
db487e1264 Give every immediate order its own framing 2019-04-23 01:00:52 +02:00
jrb0001
f3133617dd Prevent immediate orders from being sent as regular orders 2019-04-23 01:00:52 +02:00
abcdefg30
6163523334 Enable spectator team chat in the lobby 2019-04-22 19:55:04 +01:00
abcdefg30
e6feba8884 Remove the TeamChat order type 2019-04-22 19:55:04 +01:00
abcdefg30
9a84ccdd1d Send the designated team number as extra data in the order 2019-04-22 19:55:04 +01:00
abcdefg30
991093df81 Let immediate orders send a bitfield for extra order data 2019-04-22 19:55:04 +01:00
abcdefg30
767de564fc Use Team numbers instead of stances 2019-04-22 19:55:04 +01:00
abcdefg30
43f22f908d Don't make team messages of dead players public 2019-04-22 19:55:04 +01:00
abcdefg30
9bd0a71ca8 Return early instead of nesting 2019-04-22 19:55:04 +01:00
abcdefg30
e7f60a1e25 Don't ignore the message limit in team chat 2019-04-22 19:55:04 +01:00
abcdefg30
4a9a5ba757 Remove and restyle comments in UnitOrders 2019-04-22 19:55:04 +01:00
Paul Chote
1f3b30c2d2 Implement game save/load backend. 2019-04-20 14:54:48 +02:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
00496e2ec2 Remove Order.TargetLocation. 2019-03-04 18:08:42 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Jeremy
85a97998aa Added final game tick to replay meta data for completion percentage on replay. 2018-12-24 20:51:03 +01:00
Paul Chote
3e490e5843 Cache FrozenActorLayer on the Player object.
This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
Paul Chote
04359206ff Remove long-broken setting to ignore version mismatches. 2018-12-15 23:30:36 +01:00
Paul Chote
cc707f0037 Disable MP sync report generation by default.
A new Server.EnableSyncReports option is provided
so that server operators can restore them remotely
in the event of a future desync bug.
2018-12-15 23:30:36 +01:00
Paul Chote
081182b60f Profile sync report generation separately. 2018-12-15 23:30:36 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Ivaylo Draganov
a7279415dc Allow player to add a "priority unit" to production queue
* If production is ordered by `Ctrl + Left Click` the item is added to the top of the stack after the currently produced item
* Works with `Shift` for priority queueing of 5 items
* This modifier is not taken into account for `ParallelProductionQueue` as it doesn't make sense in that context
2018-11-03 17:54:50 +01:00
teinarss
cfaf5a6467 Updated CPos struct to use a bit field for all properties. 2018-10-02 00:54:45 +01:00
teinarss
e353c8c176 Changed SubCell to byte 2018-09-30 19:48:27 +01:00
Paul Chote
8533aa8d26 Disable sync reports when we know we won't need them.
Generating the sync report takes ~twice as long as
a normal tick, and occurs once every 3 ticks.

These reports record of all of the synced state
(separate to the sync hash, which is still calculated)
in order to generate the syncreport.log of the game
desyncs. This perf overhead is completely unnecessary
when we know that we won't have other syncreports to
compare against (singleplayer, replays).

Disabling report generation in these cases gives
us an easy 40% average tick-time win.
2018-09-10 19:44:06 +02:00
Paul Chote
8475bd6294 Ignore malformed orders instead of crashing. 2018-08-25 18:23:35 +02:00
Paul Chote
e374c8e6c3 Sync auth information with the master server. 2018-08-18 16:57:28 +02:00
Paul Chote
c74159e549 Add player authentication backend. 2018-07-29 00:30:17 +02:00
teinarss
0c1b11ed4f Added Dedicated to GlobalSettings 2018-07-05 23:22:09 +01:00
Paul Chote
8c0f4fde81 Fix newlines in C# files. 2018-07-01 11:08:32 +02:00
Paul Chote
6ef802b929 Send mod title, website, and an icon URL to the master server.
Prefer the title returned by the master server in the games list.
2018-05-31 17:45:58 +02:00
Paul Chote
ba8eac0e38 Remove deprecated Order.TargetActor and Target.FromOrder. 2018-05-30 18:06:59 +02:00
Paul Chote
768265bbd2 Unify TargetFlash handling around Targets. 2018-05-30 18:06:59 +02:00
Peter Antal
3ce2417a06 Create SupportDirPrefix and IsPathRelativeToSupportDirectory() as members on Platform class. 2018-03-10 12:54:01 +00:00
Paul Chote
e69cf4fd5c Rename another Stream.Write(byte[]) extension method. 2018-03-07 22:29:35 +01:00
Paul Chote
42f1db0d4b Rename Stream.Write(byte[]) extension method to fix compatibility with newer mono. 2018-03-03 18:40:01 +01:00
Paul Chote
234e6cc566 Prevent injected unpause orders from restarting a finished game. 2018-02-04 15:30:53 +01:00