Commit Graph

11 Commits

Author SHA1 Message Date
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
03693a06eb Add CurrentSource parameter to ProjectileArgs. 2015-12-01 07:47:39 +02:00
Oliver Brakmann
a6dadbe26e Merge pull request #9926 from reaperrr/d2k-spiceblooms3
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497 Add invisible spice bloom spawn
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.

This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
a175f53ba7 Improve spice bloom seeding mechanism
Improve seeding target cell determination.
Draw out spice seedable cells before loop.
Default to null for SpiceBloom.Weapon.
Pull spice seeding into its own method.
Skip it completely if no seed weapon is defined.
2015-11-22 16:41:12 +01:00
reaperrr
64b1aea065 Only allow spice blooms to grow on certain terrain types 2015-11-22 16:16:24 +01:00
reaperrr
820b193d27 Fix spice bloom editor visibility 2015-11-12 19:52:55 +01:00
reaperrr
008eda7a5f Make sure that a spice bloom spawns at least the minimum of pieces 2015-11-04 23:44:36 +01:00
reaperrr
2e6b71154a Increase variation and average of spice bloom growth 2015-11-04 23:44:36 +01:00
reaperrr
46a728826b Fix spice debris target cell randomization 2015-11-04 23:41:02 +01:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00