Paul Chote
a30c8b53a7
Add support for diamond cell grids.
2014-06-30 23:44:23 +12:00
Paul Chote
af0e948a67
Use map.Contains for the observer shroud check.
...
Checking against the bounds directly is no longer valid.
2014-06-30 11:24:41 +12:00
obrakmann
3682bc7069
Merge pull request #5772 from pchote/d2k-parachute-fix
...
Fix D2K paratroopers.
2014-06-29 13:32:57 +02:00
Paul Chote
52af0d2c81
Merge pull request #5771 from Mailaender/hackyai-mcv-cleanup
...
Cleaned up HackyAI MCV deployment
2014-06-29 13:00:21 +12:00
Matthias Mailänder
5130723fcd
remove the overly complicated configurable MCV actor name hack
2014-06-28 15:17:06 +02:00
Matthias Mailänder
aae428be2b
throw with a more helpful error than NullReferenceException
...
closes #5622
2014-06-28 15:17:05 +02:00
Paul Chote
e6a501bb66
Fix D2K paratroopers.
2014-06-28 22:57:12 +12:00
Paul Chote
1c511ea6eb
Merge pull request #5769 from Mailaender/actor-lint
...
Added a new OpenRA.Lint check for invalid actor definitions
2014-06-28 22:00:40 +12:00
Paul Chote
281423c8f4
Merge pull request #5766 from RoosterDragon/read-only-frames
...
Make sprite frames read-only lists.
2014-06-28 21:54:30 +12:00
Matthias Mailänder
dcaef3b0e9
explain the strange console message
2014-06-28 10:38:51 +02:00
Matthias Mailänder
a5ac1aa581
tell us what you are doing
2014-06-28 10:38:33 +02:00
Matthias Mailänder
95c43132c7
only display lint check name when something goes wrong
2014-06-28 10:38:14 +02:00
Matthias Mailänder
492abc0853
don't spam passed checks
2014-06-28 10:37:38 +02:00
Matthias Mailänder
f9d5a439d8
and another hit for invalid players
2014-06-28 09:52:00 +02:00
Matthias Mailänder
59c12c2a31
now that we check actors and players we can't exclude them
2014-06-28 09:51:50 +02:00
Matthias Mailänder
a6ad359914
remove legacy actors as a test case
2014-06-28 09:51:12 +02:00
Matthias Mailänder
ba1fa7cd81
new check for undefined actors
2014-06-28 09:50:50 +02:00
Matthias Mailänder
7fa51712ec
Merge pull request #5758 from pchote/cell-world-conversions
...
Generalize cell/world coordinate conversions.
2014-06-28 08:27:18 +02:00
Paul Chote
2431c34ca9
Merge pull request #5752 from Mailaender/tank-paradrop
...
Removed the tank paradrop icon
2014-06-28 16:17:15 +12:00
Paul Chote
d0c3fae1a2
Merge pull request #5406 from RoosterDragon/palette-efficiency
...
Changed HardwarePalette.ApplyModifiers to be more efficient.
2014-06-28 16:11:43 +12:00
RoosterDragon
7030d8b2b6
Changed HardwarePalette.ApplyModifiers to be more efficient.
...
- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
2014-06-28 01:11:48 +01:00
RoosterDragon
19072775d4
Changes ISpriteSource.Frames to be of type IReadOnlyList<ISpriteFrame>.
...
- Updated implementations to return a ReadOnlyList around an array (to reduce wasted memory from exposing lists or lazy enumerators around lists).
- Protect non-public ISpriteFrame classes by making them inner classes to prevent casting.
- Added an AsReadOnly extension method for lists.
2014-06-27 23:38:34 +01:00
Chris Forbes
5c82fff0ef
Merge pull request #5751 from RoosterDragon/map-cache-tileset
...
Cache tileset lookup in Map
2014-06-28 09:27:27 +12:00
Matthias Mailänder
000768dd4f
Merge pull request #5762 from obrakmann/fix-tech-capture-fallout
...
Fix fallout from tech-capture changes
2014-06-27 22:24:00 +02:00
Matthias Mailänder
7fa8cc10e9
Merge pull request #5763 from obrakmann/build-shift+keypress
...
Make Shift+<Hotkey> queue five units/buildings. Fixes #5544 .
2014-06-27 22:18:50 +02:00
Oliver Brakmann
f7e32aac60
Fix fallout from tech-capture changes
2014-06-27 21:50:03 +02:00
RoosterDragon
bcbd1c2577
Cache tileset lookup in map so GetTerrainIndex and GetTerrainInfo need not repeat it every time.
...
The lookup accounts for ~50-60% of the time spent in GetTerrainIndex and GetTerrainInfo, and these methods themselves can account for up to 1.3% of total CPU used so this is a small but measurable win.
2014-06-27 19:52:57 +01:00
Matthias Mailänder
e9ee4a1e15
Update ShroudRenderer.cs
...
fix typo
2014-06-27 13:30:57 +02:00
Paul Chote
d7f1b1c9e2
Remove CVec -> WVec conversion.
2014-06-27 23:30:41 +12:00
Paul Chote
a256e722d5
Remove conversions between legacy and world types.
2014-06-27 23:30:41 +12:00
Paul Chote
9487f49cd5
Replace WPos.ToCPos -> Map.CellContaining.
2014-06-27 23:30:40 +12:00
Paul Chote
4bc09692e0
Remove WVec.ToCVec.
2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
b6d1d26eeb
Add World parameter to Util.BetweenCells.
2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6
Add World parameter to Target.FromCell.
2014-06-27 23:30:40 +12:00
Paul Chote
e4ea012b9e
Add World parameter to Target.FromOrder.
2014-06-27 23:30:40 +12:00
Paul Chote
b52cdd4b45
Remove redundant FindActorsInBox helpers.
2014-06-27 23:30:40 +12:00
Matthias Mailänder
0989a5ea08
Merge pull request #5757 from pchote/tsshroud
...
Use TS shroud sprites.
2014-06-27 13:29:10 +02:00
Paul Chote
8cd6f05b71
Use TS shroud artwork.
2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
Paul Chote
8c4dcb7fe0
Configurable ShroudRenderer palettes and readonly state.
2014-06-27 22:28:33 +12:00
Matthias Mailänder
c60f19aee0
Merge pull request #5629 from pchote/celllayers
...
Introduce CellLayer and CellRegion abstractions.
2014-06-27 12:27:30 +02:00
Paul Chote
78f8c94df8
Make PathDistance struct immutable.
2014-06-27 22:07:03 +12:00
Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
Paul Chote
e0df669de9
Bridgelayer: Keys.Contains -> ContainsKey.
2014-06-27 22:07:03 +12:00
Paul Chote
fd4d3b40d0
Simplify shroud range checks.
2014-06-27 22:07:03 +12:00
Paul Chote
2a466d08c3
Remove the now-unused ExploredBounds optimization.
2014-06-27 22:07:03 +12:00
Paul Chote
441971f6d7
Use CellLayer for pathfinding.
2014-06-27 22:07:03 +12:00
Paul Chote
435f47158f
Remove unused Map.IsInMap(x,y) overload.
2014-06-27 22:07:03 +12:00
Paul Chote
c5a13d4e65
Remove CellBounds from BuildableTerrainLayer and SmudgeLayer
2014-06-27 22:07:03 +12:00