Commit Graph

5 Commits

Author SHA1 Message Date
RoosterDragon
a3d0a50f4d Improve sheet packing.
When sheet builders are adding sprites to a sheet, they work left to right along each row. They reserve height for the highest sprite seen along that row, resetting the height reservation when the row runs out of space and it moves down to the next row.

As the SpriteCache adds the sprites in a giant batch, it can optimise this operation by ordering the sprites by their height. This reduces wastage where shorter sprites don't use the the full height reserved within the row. The reduced wastage can help the sheet builder allocate fewer sheets, improving load times and improving GPU memory usage as less texture memory is required.
2024-03-11 08:47:56 +02:00
Paul Chote
8503678fc7 Support loading sprites with pre-multiplied alpha. 2023-10-27 13:20:07 +03:00
RoosterDragon
f752e04b03 Fix CA1816 2023-06-20 17:57:40 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
Paul Chote
c35ab081ff Rewrite sequence loading logic.
Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
2023-03-10 20:11:33 +02:00