BGluth
a43bdff603
Implemented #15325
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- Leaving a game now returns you to the respective menu.
- I think that I covered all of the possibilities (mission, skirmish, multiplayer, map editor, replay).
2018-07-23 17:20:26 +01:00
Paul Chote
d6682faeee
Keep a 1px border around trimmed ShpTD data.
2018-07-23 17:02:50 +01:00
Smittytron
b091be6304
Assign grey passenger pips to TD civilians
2018-07-22 15:24:40 +02:00
Smittytron
fe455f17e1
Utilize grey and blue passenger pip colors in RA
2018-07-22 15:24:40 +02:00
reaperrr
c434a38b1f
Move 20171014-20180218 update rules to subfolder
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Also synced order of appearance with order they're applied in when running the full update path.
2018-07-22 13:54:21 +01:00
reaperrr
4c55e820d6
Add beta warning to legacy update path
2018-07-22 13:54:21 +01:00
abcdefg30
27765f6448
Add all remaining update rules
2018-07-22 13:54:21 +01:00
abcdefg30
24f9ff0ac2
Add a 'ReplaceRequiresPower' update rule
2018-07-22 13:54:21 +01:00
abcdefg30
6c8a943dc9
Add four more update rules
2018-07-22 13:54:21 +01:00
reaperrr
94ad93a301
Add ScaleSupportPowerSecondsToTicks
2018-07-22 13:54:21 +01:00
abcdefg30
ab2fe92dfb
Add ScaleDefaultHealth and subclass update rules
2018-07-22 13:54:21 +01:00
abcdefg30
af1a2429b1
Add five more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
01684bc329
Add two more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
fd49e487ec
Fix MCV deploy erasing Iron Curtain history.
2018-07-22 13:45:37 +01:00
Paul Chote
d5399aaf6b
Fix MCV deploy erasing Chronoshift history.
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If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.
If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
Paul Chote
8f215a0219
Persist Chronoshift properties across transform.
2018-07-22 13:45:37 +01:00
Paul Chote
b93d782688
Add ChronoshiftDurationInit.
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Fixes time remaining bar not displaying if selection
bars are enabled on killed actors.
2018-07-22 13:45:37 +01:00
Paul Chote
01c3c14a4c
Add ITransformActorInitModifier.
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Remove hardcoded Cargo reference from Transform.
2018-07-22 13:45:37 +01:00
reaperrr
496155ff0e
Remove facing check from WithVoxelWalkerBody
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`Mobile` now supports considering turning as `IsMoving`, so this check is no longer needed.
2018-07-19 22:09:43 +02:00
reaperrr
2d47f61409
Make TS mechs display walk anim while turning
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This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
reaperrr
6984c0ec10
Add AlwaysConsiderTurnAsMove plumbing to Mobile
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Can be used to make walker units like the TS mechs display move animations while turning on the spot.
2018-07-19 22:09:43 +02:00
Smittytron
755cc40459
Fix TD crop fields
2018-07-19 19:10:57 +00:00
Mustafa Alperen Seki
a65a5d17e4
Add CashTricklerMultiplier
2018-07-19 18:49:35 +00:00
Smittytron
530b7af9c5
Use correct CustomSellValue for RA Ore Refinery
2018-07-19 18:41:26 +00:00
Paul Chote
128c65ff71
Tidy font definitions
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Order by size/weight and fix key-value spacing.
2018-07-12 09:28:38 +00:00
teinarss
25a8de8a47
Fixing pathfinding calc when the distance was to small for the bidirectional logic to work.
2018-07-12 10:06:55 +02:00
teinarss
1c0aa24640
Added a player action dropdown.
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Adds options for:
- handling kick
- transferring admin
- move to spectator
2018-07-05 23:22:09 +01:00
teinarss
0c1b11ed4f
Added Dedicated to GlobalSettings
2018-07-05 23:22:09 +01:00
teinarss
a156a31cf5
Added text aligment to button
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Cloning LeftMargin and RightMargin
Refactored the calculations for Text position in ButtonWidget
2018-07-05 23:22:09 +01:00
teinarss
23155c039d
Extract LobbyCommand command logic to their own methods.
2018-07-05 23:22:09 +01:00
abcdefg30
2471b07e55
Fix the mode documentation in gtk-dialog.py
2018-07-05 22:28:10 +01:00
Oliver Brakmann
3e29ef0bd6
Avoid sending HTTP requests to the FetchNews URL when FetchNews is disabled
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Also disables the 'Send SysInfo' settings checkbox when 'Fetch News' is disabled as well.
2018-07-05 11:22:44 +02:00
Smittytron
d21b959bf0
Fix TD RippedApartDeath
2018-07-04 23:01:47 +02:00
Smittytron
01d10f392d
Fix RA death animations
2018-07-04 23:01:47 +02:00
Mustafa Alperen Seki
052bfcd023
Update some D2K reveal ranges to match original.
2018-07-04 20:11:55 +02:00
Paul Chote
01a613a057
Show a python GTK3 dialog if zenity is missing.
2018-07-04 18:58:24 +01:00
Paul Chote
29442cec13
Fix an error flagged by shellcheck.
2018-07-04 18:46:09 +01:00
Paul Chote
6adff732eb
Include a wiki link in the error dialog.
2018-07-04 18:46:09 +01:00
Paul Chote
fbc5fde646
Prompt mono installation on compatible systems.
2018-07-04 18:46:09 +01:00
Mustafa Alperen Seki
51c207dd28
Add ability to use IonCannonPower via lua.
2018-07-04 16:41:27 +02:00
Mustafa Alperen Seki
2387e49ee7
Add ability to use NukePower via lua.
2018-07-04 16:41:27 +02:00
reaperrr
f31e5d17b3
Fix RA refinery selection bounds offset
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Selection bounds were too low on the vertical axis.
2018-07-01 19:57:37 +01:00
reaperrr
d85f96bc98
Give all RA structures fixed select/deco bounds
2018-07-01 19:57:37 +01:00
reaperrr
f0166207a7
Fix fake RA service depot bounds and footprint
2018-07-01 19:57:37 +01:00
reaperrr
be6ca960c8
Tweak TD refinery selection bounds
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The old vertical offset made the bounds include the entire concrete 'bib', but not the processor tower in the back.
2018-07-01 19:57:37 +01:00
reaperrr
291af67b8c
Ensure select/deco bounds of TD buildings are consistent
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Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
1ae5a989bf
Ensure selectable bounds of TD landing craft are consistent
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Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
9b41416020
Ensure interactable/deco bounds of TD walls are consistent
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Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
4c239d4ebc
Set Mobile.IsMoving to "true" if queueing a turn that takes only a single tick
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At the end of L-turns, actors often end up with an internal facing not 100% matching the direction of the next cell on their path.
As a result, if they haven't reached their destination yet, Move queues a quick Turn as ChildActivity, which previously was not considered as IsMoving.
However, we don't want those mini-turns to interrupt move animations, so we now consider them a move as well. Additionally, to avoid any issues, we make these mini-turns non-interruptible, just like the MovePart activities already are.
2018-07-01 15:33:30 +01:00
reaperrr
e167d1f848
Add plumbing to make Turn uninterruptible
2018-07-01 15:33:30 +01:00