Commit Graph

25073 Commits

Author SHA1 Message Date
BGluth
a43bdff603 Implemented #15325
- Leaving a game now returns you to the respective menu.
- I think that I covered all of the possibilities (mission, skirmish, multiplayer, map editor, replay).
2018-07-23 17:20:26 +01:00
Paul Chote
d6682faeee Keep a 1px border around trimmed ShpTD data. 2018-07-23 17:02:50 +01:00
Smittytron
b091be6304 Assign grey passenger pips to TD civilians 2018-07-22 15:24:40 +02:00
Smittytron
fe455f17e1 Utilize grey and blue passenger pip colors in RA 2018-07-22 15:24:40 +02:00
reaperrr
c434a38b1f Move 20171014-20180218 update rules to subfolder
Also synced order of appearance with order they're applied in when running the full update path.
2018-07-22 13:54:21 +01:00
reaperrr
4c55e820d6 Add beta warning to legacy update path 2018-07-22 13:54:21 +01:00
abcdefg30
27765f6448 Add all remaining update rules 2018-07-22 13:54:21 +01:00
abcdefg30
24f9ff0ac2 Add a 'ReplaceRequiresPower' update rule 2018-07-22 13:54:21 +01:00
abcdefg30
6c8a943dc9 Add four more update rules 2018-07-22 13:54:21 +01:00
reaperrr
94ad93a301 Add ScaleSupportPowerSecondsToTicks 2018-07-22 13:54:21 +01:00
abcdefg30
ab2fe92dfb Add ScaleDefaultHealth and subclass update rules 2018-07-22 13:54:21 +01:00
abcdefg30
af1a2429b1 Add five more update rules 2018-07-22 13:54:21 +01:00
Paul Chote
01684bc329 Add two more update rules 2018-07-22 13:54:21 +01:00
Paul Chote
fd49e487ec Fix MCV deploy erasing Iron Curtain history. 2018-07-22 13:45:37 +01:00
Paul Chote
d5399aaf6b Fix MCV deploy erasing Chronoshift history.
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.

If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
Paul Chote
8f215a0219 Persist Chronoshift properties across transform. 2018-07-22 13:45:37 +01:00
Paul Chote
b93d782688 Add ChronoshiftDurationInit.
Fixes time remaining bar not displaying if selection
bars are enabled on killed actors.
2018-07-22 13:45:37 +01:00
Paul Chote
01c3c14a4c Add ITransformActorInitModifier.
Remove hardcoded Cargo reference from Transform.
2018-07-22 13:45:37 +01:00
reaperrr
496155ff0e Remove facing check from WithVoxelWalkerBody
`Mobile` now supports considering turning as `IsMoving`, so this check is no longer needed.
2018-07-19 22:09:43 +02:00
reaperrr
2d47f61409 Make TS mechs display walk anim while turning
This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
reaperrr
6984c0ec10 Add AlwaysConsiderTurnAsMove plumbing to Mobile
Can be used to make walker units like the TS mechs display move animations while turning on the spot.
2018-07-19 22:09:43 +02:00
Smittytron
755cc40459 Fix TD crop fields 2018-07-19 19:10:57 +00:00
Mustafa Alperen Seki
a65a5d17e4 Add CashTricklerMultiplier 2018-07-19 18:49:35 +00:00
Smittytron
530b7af9c5 Use correct CustomSellValue for RA Ore Refinery 2018-07-19 18:41:26 +00:00
Paul Chote
128c65ff71 Tidy font definitions
Order by size/weight and fix key-value spacing.
2018-07-12 09:28:38 +00:00
teinarss
25a8de8a47 Fixing pathfinding calc when the distance was to small for the bidirectional logic to work. 2018-07-12 10:06:55 +02:00
teinarss
1c0aa24640 Added a player action dropdown.
Adds options for:
 - handling kick
 - transferring admin
 - move to spectator
2018-07-05 23:22:09 +01:00
teinarss
0c1b11ed4f Added Dedicated to GlobalSettings 2018-07-05 23:22:09 +01:00
teinarss
a156a31cf5 Added text aligment to button
Cloning LeftMargin and RightMargin

Refactored the calculations for Text position in ButtonWidget
2018-07-05 23:22:09 +01:00
teinarss
23155c039d Extract LobbyCommand command logic to their own methods. 2018-07-05 23:22:09 +01:00
abcdefg30
2471b07e55 Fix the mode documentation in gtk-dialog.py 2018-07-05 22:28:10 +01:00
Oliver Brakmann
3e29ef0bd6 Avoid sending HTTP requests to the FetchNews URL when FetchNews is disabled
Also disables the 'Send SysInfo' settings checkbox when 'Fetch News' is disabled as well.
2018-07-05 11:22:44 +02:00
Smittytron
d21b959bf0 Fix TD RippedApartDeath 2018-07-04 23:01:47 +02:00
Smittytron
01d10f392d Fix RA death animations 2018-07-04 23:01:47 +02:00
Mustafa Alperen Seki
052bfcd023 Update some D2K reveal ranges to match original. 2018-07-04 20:11:55 +02:00
Paul Chote
01a613a057 Show a python GTK3 dialog if zenity is missing. 2018-07-04 18:58:24 +01:00
Paul Chote
29442cec13 Fix an error flagged by shellcheck. 2018-07-04 18:46:09 +01:00
Paul Chote
6adff732eb Include a wiki link in the error dialog. 2018-07-04 18:46:09 +01:00
Paul Chote
fbc5fde646 Prompt mono installation on compatible systems. 2018-07-04 18:46:09 +01:00
Mustafa Alperen Seki
51c207dd28 Add ability to use IonCannonPower via lua. 2018-07-04 16:41:27 +02:00
Mustafa Alperen Seki
2387e49ee7 Add ability to use NukePower via lua. 2018-07-04 16:41:27 +02:00
reaperrr
f31e5d17b3 Fix RA refinery selection bounds offset
Selection bounds were too low on the vertical axis.
2018-07-01 19:57:37 +01:00
reaperrr
d85f96bc98 Give all RA structures fixed select/deco bounds 2018-07-01 19:57:37 +01:00
reaperrr
f0166207a7 Fix fake RA service depot bounds and footprint 2018-07-01 19:57:37 +01:00
reaperrr
be6ca960c8 Tweak TD refinery selection bounds
The old vertical offset made the bounds include the entire concrete 'bib', but not the processor tower in the back.
2018-07-01 19:57:37 +01:00
reaperrr
291af67b8c Ensure select/deco bounds of TD buildings are consistent
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
1ae5a989bf Ensure selectable bounds of TD landing craft are consistent
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
9b41416020 Ensure interactable/deco bounds of TD walls are consistent
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
4c239d4ebc Set Mobile.IsMoving to "true" if queueing a turn that takes only a single tick
At the end of L-turns, actors often end up with an internal facing not 100% matching the direction of the next cell on their path.
As a result, if they haven't reached their destination yet, Move queues a quick Turn as ChildActivity, which previously was not considered as IsMoving.
However, we don't want those mini-turns to interrupt move animations, so we now consider them a move as well. Additionally, to avoid any issues, we make these mini-turns non-interruptible, just like the MovePart activities already are.
2018-07-01 15:33:30 +01:00
reaperrr
e167d1f848 Add plumbing to make Turn uninterruptible 2018-07-01 15:33:30 +01:00