RoosterDragon
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164abfdae1
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Fix IDE0083
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2023-04-08 16:51:51 +03:00 |
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abcdefg30
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5bf7fe852c
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Remove the copyright year numbers
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2023-01-11 11:58:54 +02:00 |
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Gustas
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858d782af1
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Simplify 'default' expression (IDE0034)
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2022-10-11 17:40:05 +02:00 |
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abcdefg30
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6a31b1f9f3
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Update the copyright header year
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2022-05-28 00:35:10 -05:00 |
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Eduardo Cáceres
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79f321cb44
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.Any(), .Count() -> .Count or .Length
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2022-05-18 11:42:36 -05:00 |
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Matthias Mailänder
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07815143f1
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Fix CA1825 warnings on empty array initialisation.
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2021-12-06 13:19:28 +01:00 |
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Paul Chote
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a0d49729f5
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Ignore modifiers when applying terrain damage.
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2021-09-27 19:31:25 +02:00 |
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Andre Mohren
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6810469634
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Updated copyright years.
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2021-06-29 18:33:21 -05:00 |
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Paul Chote
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a1df91b665
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Allow BuildingInfluence to track overlapping buildings in the same cell.
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2021-04-10 14:28:31 +02:00 |
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teinarss
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d60c05eff3
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Change to use pattern matching
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2021-03-27 17:29:20 +01:00 |
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Paul Chote
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e830d1e9c2
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Fix Concrete placement on invalid terrain.
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2021-01-30 14:48:04 +01:00 |
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Paul Chote
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53db1230ab
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Move default tileset parsing to Mods.Common.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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2782620081
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Add ITemplatedTerrainInfo interface.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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25071b813e
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Prevent concrete from spawning underneath already placed building bibs.
This is the equivalent to reverting 83b61ab.
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2020-12-05 17:06:04 +00:00 |
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abcdefg30
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99ec119ffd
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Move LaysTerrain functionality to D2kBuilding
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2020-11-15 16:33:32 +01:00 |
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abcdefg30
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6b2920cc91
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Introduce D2kBuilding
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2020-11-15 16:33:32 +01:00 |
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