Paul Chote
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eb9054a4d6
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Fix default ColorRamp
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2011-02-17 21:50:16 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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b134ba41f4
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Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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4a7be2e0c8
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Remove redundant MapStub fields.
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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5f6d2df503
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Drop support for older map formats.
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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db770eb997
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Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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9407c55262
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Drop TopLeft and BottomRight from MapFormat 5. Use Bounds directly.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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6ef330c357
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Fix Waypoint == Startpoint assumption in MapFormat 5.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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fae355f5b6
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Add support for a "Creeps" faction that is hostile to all combatant players. Add a mod field to be used for map installation.
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2011-02-11 21:50:10 +13:00 |
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Chris Forbes
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70afea85a9
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new map format introduced: 4. format3 player colors are automatically upgraded to ColorRamp
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2011-01-08 18:17:19 +13:00 |
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Chris Forbes
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3426b52247
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add ColorRamp type; change everything to use it; maps not yet upgraded
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2011-01-08 18:17:18 +13:00 |
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Paul Chote
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b7975031bc
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Wire up most of saving again.
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2010-12-29 22:13:51 +13:00 |
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Paul Chote
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fc6438e311
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Use Filepaths instead of IFolders where possible.
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2010-12-29 21:25:43 +13:00 |
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Paul Chote
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829fe6530a
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Start fixing the editor
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2010-12-29 19:03:45 +13:00 |
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Chris Forbes
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44e668e804
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choose a random map with MapStub.UseAsShellmap as the shellmap, rather than hardcoding a sha1 in mod.yaml; add editor support for the new flag too.
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2010-12-28 19:13:56 +13:00 |
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Chris Forbes
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c20b3b90f4
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dont use the .uid file hack -- compute them on demand
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2010-12-28 18:52:19 +13:00 |
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Paul Chote
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08eeec4d99
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More lobby polish (mainly map chooser).
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2010-11-30 21:20:57 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
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Paul Chote
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356c750b23
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Refactor Package -> MixFile; group filesystem related classes in FileFormats.
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2010-11-09 11:02:13 +13:00 |
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Paul Chote
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fc07f90f91
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Fix editor
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2010-10-16 12:06:29 +13:00 |
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Paul Chote
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83968553aa
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Allow maps to override and enforce race/colour selection
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2010-10-16 09:56:01 +13:00 |
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Paul Chote
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aa2aba1250
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Allow map slots to disallow bots
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2010-10-16 09:56:00 +13:00 |
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Paul Chote
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051c451867
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Support custom tile size ingame
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2010-09-15 19:31:21 +12:00 |
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Paul Chote
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ac8a3526a4
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Custom tilesize support for editor
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2010-09-15 19:31:21 +12:00 |
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Paul Chote
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be47fb55e8
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Initial support for custom tile sizes
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2010-09-15 19:31:21 +12:00 |
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Bob
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9fedeefdbc
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attribute individual fields, not the class
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2010-08-30 12:22:12 +12:00 |
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Bob
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29a77f7c5c
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removed FieldLoader.LoadFields
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2010-08-30 12:22:11 +12:00 |
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Bob
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2f92b873e8
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make yaml into a list, rather than a dict
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2010-08-30 12:22:09 +12:00 |
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Chris Forbes
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cfc937e8eb
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add PlayerReference.DefaultStartingUnits flag (set for autogenerated playerrefs; don't set this if you have custom stuff.
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2010-08-25 18:28:36 +12:00 |
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Chris Forbes
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16402f26fe
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start breaking things
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2010-08-24 20:02:13 +12:00 |
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Paul Chote
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02a7b092dc
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Use map-defined stances
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2010-08-15 20:15:45 +12:00 |
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Paul Chote
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d43781c604
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Import legacy players
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2010-08-15 20:15:45 +12:00 |
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alzeih
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2cc6e197fa
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fix makefile
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2010-08-02 00:36:18 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Bob
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f789aef892
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map format change: move mapactor Type onto header line
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2010-08-01 19:38:37 +12:00 |
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Bob
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bceaecf031
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change map format to remove redundant crap
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2010-08-01 19:38:35 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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a6ba5ec453
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Update tilesetbuilder to new tileset format
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2010-07-17 13:42:53 +12:00 |
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Paul Chote
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9875a968bc
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Map ctor no longer assumes anything about mods (fixes cnc custom-map crash)
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2010-07-17 12:03:25 +12:00 |
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Paul Chote
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bce5f2c681
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Use custom colors ingame; requires a map format change to kill the obsoleted "palette" field
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2010-07-16 23:47:33 +12:00 |
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Paul Chote
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84ac8d9d16
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Remove some duplication
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2010-07-16 19:03:32 +12:00 |
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Chris Forbes
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e1031e36b2
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some more
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2010-07-16 18:01:26 +12:00 |
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Chris Forbes
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9bbb2f78de
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some fileformats cleanup
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2010-07-16 17:50:09 +12:00 |
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Paul Chote
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45061cdf37
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Cleaner attempt at rendering map previews on the fly
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2010-07-15 21:16:35 +12:00 |
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Chris Forbes
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fbf94f9f43
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noone needed that ctor
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2010-07-14 21:14:53 +12:00 |
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Chris Forbes
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fed33fdb00
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remove plenty of redundant junk
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2010-07-14 19:00:03 +12:00 |
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alzeih
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5925453ab8
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PaletteFromCurrentTheatre (pchote: amended)
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2010-07-12 03:09:51 +12:00 |
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Paul Chote
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7591434987
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Remove hardcoded map references from MapPreviewWidget; prevents information leakage between lobby and map selector and provides groundwork for future patches
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2010-07-11 14:25:29 +12:00 |
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