Paul Chote
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0d2a692d8d
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Fix bogus prereqs in ra.
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2011-03-18 11:27:16 +13:00 |
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Paul Chote
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86e8c3974f
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Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
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2011-03-17 22:26:28 +13:00 |
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Chris Forbes
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7e25947689
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yaml changes for sellable
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2011-03-17 19:14:20 +13:00 |
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Chris Forbes
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73d27c822e
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add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo
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2011-03-16 09:51:26 +13:00 |
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alzeih
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cf8cfdc42d
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SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player.
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2011-03-13 14:14:32 +13:00 |
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Chris Forbes
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900e55900a
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fix boxes tooltip 'Tree'
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2011-03-13 12:12:58 +13:00 |
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Chris Forbes
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116ef15fdb
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GotoNextBase dies in a fire; INotifyKeyPress dies
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2011-03-13 12:12:57 +13:00 |
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Chris Forbes
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0770524c05
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add support power charge bar
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2011-03-08 20:02:02 +13:00 |
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Chris Forbes
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10a546d3ae
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remap tsla to 'u' to remove conflict
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2011-03-06 10:35:48 +13:00 |
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Chris Forbes
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d2d425731f
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change hotkey for ftur to 't' to free up 'f' for deploy/special
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2011-03-06 10:14:51 +13:00 |
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Chris Forbes
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94766263c5
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add one passenger slot to jeep
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2011-03-05 13:23:37 +13:00 |
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Chris Forbes
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d9881885aa
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fix bots getting stuck in ra
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2011-03-05 13:10:43 +13:00 |
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Chris Forbes
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a676bdae71
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grenadiers have a 50% chance of exploding on death
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2011-03-05 11:27:24 +13:00 |
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Chris Forbes
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604c8c590b
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fix vehicle speed on ore being insane
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2011-03-02 22:51:05 +13:00 |
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Chris Forbes
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df5cb1ddf8
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slightly reduce cost of 3tnk
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2011-03-02 22:49:36 +13:00 |
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Chris Forbes
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1a599cb8c2
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dont give ground control with defenses
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2011-03-02 22:48:55 +13:00 |
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Chris Forbes
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89a96a9fe7
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make ProductionBar actually work for all RA stuff
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2011-03-02 22:35:44 +13:00 |
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Chris Forbes
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e122debc7a
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remove tent prereq on apc (made it useless)
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2011-03-02 22:03:39 +13:00 |
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Chris Forbes
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46987e1688
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2/3/4tnk require fix
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2011-03-02 21:30:09 +13:00 |
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Chris Forbes
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aec1724387
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arty requires dome; apc buffed and goes to soviet
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2011-03-02 21:29:04 +13:00 |
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Chris Forbes
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9ebf880158
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increase dome cost to 1.4k
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2011-03-02 21:27:40 +13:00 |
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Chris Forbes
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8dba72ecfa
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increase fix cost to 1k
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2011-03-02 21:27:09 +13:00 |
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Chris Forbes
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a954d21210
|
tweaks to heli/hind
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2011-03-02 21:20:11 +13:00 |
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Paul Chote
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89b7f3d725
|
Fix ra rules.
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2011-02-17 22:17:00 +13:00 |
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Chris Forbes
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5bd9273a7d
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fix issues with mpspawn and waypoint sprites
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2011-02-15 16:09:53 +13:00 |
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Chris Forbes
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ce4b938ce5
|
#526 fixed (FIX speed increased)
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2011-02-14 21:01:13 +13:00 |
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Paul Chote
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b134ba41f4
|
Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Chris Forbes
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56952c1ab8
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put RA AA structures in their own group for range circles
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2011-02-11 07:11:30 +13:00 |
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Paul Chote
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0bd733d7a0
|
Fix bogus rebase
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2011-02-07 20:10:52 +13:00 |
|
geckosoft
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0f17fa34a8
|
Added ProximityCaptor and filtering of possible captors for KOTH
|
2011-02-05 19:22:06 +13:00 |
|
Paul Chote
|
4b0ab1c461
|
Remove detectors from subs (prevents them from revealing themselves)
|
2011-02-05 12:45:32 +13:00 |
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Paul Chote
|
7693f3d16a
|
Craters and scorches smoke.
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2011-02-05 09:19:31 +13:00 |
|
Paul Chote
|
504fe9e427
|
Fix infantry group damage
|
2011-02-04 18:39:04 +13:00 |
|
Paul Chote
|
73a08624ef
|
Hacky fix for group movement
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2011-02-04 18:39:03 +13:00 |
|
Paul Chote
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d45db9eb9c
|
Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
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Paul Chote
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6c14b78b7c
|
Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
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2011-01-27 20:50:00 +13:00 |
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Paul Chote
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272ba08c21
|
Likewise for PlayerResources
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2011-01-25 18:26:15 +13:00 |
|
Paul Chote
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58f1589f95
|
Add debug traits to Aircraft so we can see what is desyncing.
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2011-01-25 18:19:36 +13:00 |
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Chris Forbes
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93a56f9a18
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#250 resources should have a list of allowed terrain types
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2011-01-08 09:31:36 +13:00 |
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Chris Forbes
|
cc1c183d66
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fix initial placement and facing of mig/yak on afld
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2011-01-05 09:12:29 +13:00 |
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Paul Chote
|
cc356bcfee
|
Refactoring.
|
2011-01-04 14:34:00 +13:00 |
|
Paul Chote
|
ece50b0d57
|
RA Harvester docking sequence.
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2011-01-04 14:34:00 +13:00 |
|
Paul Chote
|
76216b8dd9
|
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Chris Forbes
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f7b34e1c5e
|
#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
|
2010-12-28 18:27:00 +13:00 |
|
Chris Forbes
|
68e8565561
|
reduce size of attack forces to reduce base blockages
|
2010-12-23 08:42:45 +13:00 |
|
Chris Forbes
|
92e6570f50
|
fix a crash, add a normal bot (harder)
|
2010-12-23 08:42:45 +13:00 |
|
Chris Forbes
|
29fbeb2c5d
|
add enumeration of bots
|
2010-12-23 08:42:43 +13:00 |
|
Chris Forbes
|
92b0f77867
|
#381 fixed (thanks, [Arcturus])
|
2010-12-20 20:00:41 +13:00 |
|
Chris Forbes
|
7802931e54
|
SAM requires power to operate
|
2010-12-19 18:51:14 +13:00 |
|
Chris Forbes
|
14737cc1dc
|
nerf 1tnk pretty hard; add more hp for 2tnk but increase price slightly
|
2010-12-19 18:48:51 +13:00 |
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