Commit Graph

28 Commits

Author SHA1 Message Date
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
steelphase
3a5d04f824 LoadWidget modRules Fix
Fixes #6625
2014-09-29 23:07:48 -04:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Matthias Mailänder
8f64835898 StyleCop 2014-06-15 10:51:57 +02:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Pavlos Touboulidis
49ec533481 Better distinction between Widgets using the mod's DefaultRules or the map's Rules 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Matthias Mailänder
018ceb8d82 display where duplicate keys in MiniYaml are found 2013-08-17 23:47:13 +02:00
Chris Forbes
b9eb3a0ad0 Patch widget loader to convert @key into Id member of widgets 2012-04-09 13:10:40 +12:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
5bc0ef69ad Pass WidgetArgs to Widget.Initialize. Use this to allow for custom substitutions. 2011-05-21 17:26:20 +12:00
Paul Chote
f4ea4c5daa Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object. 2011-05-21 17:26:16 +12:00
Chris Forbes
b183366d54 add ChromeMetrics for values we dont want to duplicate everywhere 2011-05-21 16:27:06 +12:00
Paul Chote
24712825eb Throw a useful exception on duplicated widget Id. 2011-05-21 16:27:06 +12:00
Paul Chote
388324dd69 Throw a sane exception when trying to load an invalid widget. 2011-05-21 16:27:06 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
112dd3b1f6 remove some random crap 2010-12-21 17:59:41 +13:00
Paul Chote
ce5ca9dbca Color selector as a drop panel. 2010-11-28 13:44:53 +13:00
Chris Forbes
4a0b78c1e6 make all other engine widgets public, for Gecko 2010-11-07 17:16:51 +13:00
Bob
6a25d989a7 remove many references to Game.world 2010-10-12 17:23:55 +13:00
Bob
3165ec5359 create widgets on demand 2010-09-22 08:02:03 +12:00
Bob
2f92b873e8 make yaml into a list, rather than a dict 2010-08-30 12:22:09 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
fed33fdb00 remove plenty of redundant junk 2010-07-14 19:00:03 +12:00
Chris Forbes
6732cd6c34 more unfailing: fix bug in prev, and use Game.CreateObject() instead of handrolling garbage 2010-04-25 13:52:10 +12:00
Chris Forbes
41fe6f01fc fixed up the chrome/widgets tree 2010-03-24 08:30:59 +13:00