RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Paul Chote
2ed594fd86
Introduce map Visibility field.
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This replaces the Selectable, UseAsShellmap, and special-cased Type = "Mission" fields.
2014-12-23 09:08:00 +13:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
RoosterDragon
0c8bdff5be
Formatting fixes.
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Spaces to tabs, indents, etc.
2014-05-26 18:10:59 +01:00
Paul Chote
28c0310357
Merge pull request #5192 from matija-hustic/spawnchoice
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Spawnchoice
2014-05-17 17:53:00 +12:00
matija-hustic
ae149c420e
Bigger spawn points, numbers within.
2014-05-03 19:08:56 +01:00
Pavlos Touboulidis
ddabe080cd
Style fixes
2014-04-26 03:18:12 +03:00
Pavlos Touboulidis
ef066560ad
Fix text-wrapping special case
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If a line of text contained a whole word that was longer than the
allotted space, it would fail to wrap that line completely, even
if it was possible to wrap at other locations.
Fixing this uncovered a second issue, where it would drop the last
line if the input had more than one lines and one of the first ones
was wider than the specified width.
2014-04-25 13:54:14 +03:00
Paul Chote
aa77536e96
Support borderless panel types.
2014-04-03 07:15:02 +13:00
Paul Chote
c30b18a9d6
Introduce MapCache and MapPreview for improved UI map previews.
2014-03-16 21:45:59 +13:00
Paul Chote
b8e492eda6
Attempt to pick a more sensible starting map. Fixes #4273 .
2013-12-10 09:15:56 +13:00
Paul Chote
6881dcc710
Fix UI rendering of offset sprites.
2013-12-01 09:49:27 +13:00
Paul Chote
6d6d1e230b
Remove runtime mod merging. Closes #3421 .
2013-11-15 09:54:42 +13:00
ScottNZ
506790e09c
Add "leading minute zero" overload to FormatTime
2013-07-16 18:35:28 +12:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Matthias Mailänder
7f40f59d85
added button to extract the selected SHP and convert it to PNG
2013-05-15 18:13:39 +02:00
Scott_NZ
83e1855919
Add indication of what players are building
2013-01-08 22:42:40 +13:00
Chris Forbes
f83c9fd4d7
add IEnum<T>.JoinWith, use it to clean up a bunch of things
2011-11-01 21:57:58 +13:00
Chris Forbes
bdcd8097e5
start reducing differences between cnc and ra mapchoosers
2011-10-06 22:58:27 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
e7900d069d
move ActiveModVersion,ActiveModTitle out of cnc-specific code
2011-09-26 08:40:38 +13:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
b1fe085b4d
Remove incorrectly hardcoded "dialog4" from WidgetUtils.GetBorderSizes().
2011-07-14 20:29:12 +12:00
Chris Forbes
8610222e2c
remove spurious typenames from WidgetUtils.WrapText
2011-07-14 20:29:05 +12:00
Chris Forbes
5b5bca9903
split FormatTime, FormatTimeSeconds
2011-07-14 20:29:05 +12:00
Chris Forbes
d40b071ab1
tidy in WidgetUtils
2011-07-14 20:29:05 +12:00
Paul Chote
bcbd18bb52
Skirmish mode starts with a bot selected.
2011-06-20 22:50:22 +12:00
Chris Forbes
5ad2c43761
remove duplicated crap from CncLoadScreen
2011-05-22 21:34:59 +12:00
Chris Forbes
310ecc34ce
clean up usings everywhere
2011-05-21 17:26:18 +12:00
Paul Chote
c270f9ff4a
Refactor text wrapping into WidgetUtils
2011-05-21 16:27:06 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
d1850e8b4b
Fix a time format bug. Fix subsequent gps bug.
2010-12-07 21:49:33 +13:00
Paul Chote
b8eda5a152
Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
2010-11-24 11:37:18 +13:00
Bob
6ea2a06e4b
pass WorldRenderer to Widget.Draw, DrawInner
2010-10-12 17:27:08 +13:00
Bob
597dba8584
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
Bob
ab1e930ba3
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
Bob
14e517cab5
Autoflush renderer. Sprite.DrawAt convenience function.
2010-09-24 18:11:03 +12:00
Paul Chote
4855b6bca6
Use the correct palette for sidebar icons (fixes icon glitch in cnc desert).
2010-09-08 00:34:04 +12:00
Paul Chote
8e42dd95fc
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
Bob
b4c84a11f2
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
2010-07-30 20:15:14 +12:00
alzeih
2f9f539857
big pile of Render refactoring
2010-07-21 18:59:33 +12:00
alzeih
222b29cec6
Bye Bye Chrome!
2010-07-21 17:57:06 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Paul Chote
84ac8d9d16
Remove some duplication
2010-07-16 19:03:32 +12:00
Chris Forbes
be12ca7492
converted special power tooltips to use DrawPanelPartial
2010-04-15 19:28:28 +12:00
Chris Forbes
23506a328f
remove some unused crap from DrawRightTooltip
2010-04-15 19:17:06 +12:00
Chris Forbes
bc35249543
some cleanup
2010-04-15 19:15:50 +12:00