Commit Graph

28 Commits

Author SHA1 Message Date
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
penev92
62601491ad Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file 2015-01-03 07:03:41 +02:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
reaperrr
2f67a88b93 Move Armament, Attack* and various other traits to Traits namespace 2014-12-26 21:38:48 +01:00
reaperrr
f800cd7f02 Merge pull request #6723 from penev92/bleed
Moved two more Orders from RA to Common
2014-10-11 15:55:10 +02:00
penev92
e64380e9df Moved two more Orders from RA to Common 2014-10-11 11:57:05 +03:00
atlimit8
4783b1f646 CaptureActor as Enter subclass & fixes 6658 2014-10-09 18:04:12 -05:00
atlimit8
af5b18a080 Extend Enter activity class for (re)usability in enter/exit/dock logic 2014-10-02 20:47:28 -05:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Curtis Shmyr
873a8d8287 Swap cursors used for sabotaging and capturing buildings 2014-02-16 18:10:47 -07:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Curtis Shmyr
2229bbf985 Rename LegacyCapture related traits to Capture 2013-10-27 17:25:44 -06:00
Curtis Shmyr
c1e5be380e Rename Capture related traits to ExternalCapture 2013-10-27 17:25:44 -06:00
Paul Chote
ebd0c210d9 Enable frozen order: Captures. 2013-08-12 21:34:19 +12:00
Paul Chote
3e605b1ee9 Add plumbing for issuing orders against frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
e4d1c654ed Merge IOrderTargeter.CanTargetActor and CanTargetLocation. 2013-08-11 22:23:52 +12:00
Curtis Shmyr
6a1b37b5b7 Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits. 2013-06-11 20:44:06 -06:00
Scott_NZ
ac430bd3bc Add force-move 2013-05-18 17:52:36 +12:00
Paul Chote
4ca777597f Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Matthias Mailänder
e3fbd40278 added classic engineer capture rules 2013-03-08 09:40:11 +01:00
Chris Forbes
ecc2a7241f fix case on WastedAfterwards 2012-08-15 08:51:14 +12:00
Matthias Mailänder
affa9ca336 revert CaptureActor.Range, PascalCase conventions, compatibilty
the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
2012-08-15 08:49:49 +12:00
Matthias Mailänder
e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Curtis Shmyr
e1907364e6 Fix #2086 - don't let player capture if that same player (or friendly ally) is already capturing 2012-05-26 18:40:55 +12:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
257bd6f431 fixed #849 -- forceMove plumbing removed, noone uses it. 2011-08-17 07:52:35 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00