Oliver Brakmann
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6fca67e7f6
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Merge pull request #7664 from penev92/bleed_harvesterInsurance
Implement Carryall edge spawn, harvester delivery by carryall and harvester insurance for D2k
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2015-03-25 20:03:00 +01:00 |
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Matthias Mailänder
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90138785a1
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draw the grid above the spice
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2015-03-22 18:13:08 +01:00 |
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penev92
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efee3598f9
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Add D2k harvester insurance on worm frenzy
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2015-03-22 17:00:59 +02:00 |
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penev92
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0d05fb5326
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Implement FreeActorWithDelivery to enable off-map harvester delivery
Fix FreeActorInfo fields descriptions
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2015-03-22 17:00:57 +02:00 |
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penev92
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fa6e5948d7
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Remove the Lua scripted harvester delivery from the D2k shellmap and reorganize Carryall actor definitions
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2015-03-22 16:58:16 +02:00 |
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penev92
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4eb67b328f
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Refactor AutoCarryall trait and rename to Carryall
Fixup Carryable
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2015-03-22 16:58:14 +02:00 |
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penev92
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f9a2378be8
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Produce D2k carryalls at the edge of the map
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2015-03-22 16:58:13 +02:00 |
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Paul Chote
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4ea55809ca
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Decompose RenderInfantry into WithInfantryBody and RenderSprites.
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2015-03-21 13:04:17 +00:00 |
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Taryn Hill
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7bf058896d
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Apply SoundOnDamageTransition upgrade rule.
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2015-03-12 16:09:15 -05:00 |
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abcdefg30
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63fe578ba8
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Allow picking of a random subfaction
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2015-03-12 21:34:23 +01:00 |
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Paul Chote
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b670673f9f
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Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
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2015-03-03 18:45:45 +00:00 |
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Paul Chote
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59d06a22bf
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Change "Cannot deploy here" to a notification.
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2015-03-03 18:45:44 +00:00 |
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Nick ten Veen
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96e9b90a64
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Fixed #7008 for TD, TS and D2K aswell
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2015-02-26 21:56:35 +01:00 |
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Paul Chote
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8d51fb0e66
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Use ActorPreviewWidget for the color pickers.
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2015-02-10 15:22:42 +00:00 |
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Matthias Mailänder
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3be3700722
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use the new modular UI
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2015-02-08 20:43:32 +01:00 |
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Oliver Brakmann
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22b1f4de59
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Merge pull request #7331 from Phrohdoh/dune-armor-bonuses
TerrainModifiesDamage trait.
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2015-01-30 17:30:43 +01:00 |
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Oliver Brakmann
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b0b83f2a3e
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Merge pull request #7388 from MustaphaTR/d2k-carryall-to-last
D2K - Carryall moved to last in Starport.
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2015-01-27 20:32:06 +01:00 |
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Mustafa Alperen Seki
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4e366a85fe
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Carryall moved to last in Starport.
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2015-01-27 16:23:13 +02:00 |
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Taryn Hill
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86f6d634c0
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Add TerrainModifiesDamage trait.
^Infantry take 80% damage on Rough terrain in D2k.
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2015-01-26 18:08:44 -06:00 |
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penev92
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49508482c3
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Update Refinery docking rules in YAML files
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2015-01-25 17:17:34 +02:00 |
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Oliver Brakmann
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2c71e954bf
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Merge pull request #7170 from penev92/bleed_enemySightedNotification
Implement "Enemy unit sighted" notification
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2015-01-22 21:58:58 +01:00 |
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Matthias Mailänder
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94a3fc0186
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Merge pull request #7336 from obrakmann/d2k-no-healing-barracks
Remove healing ability from d2k barracks
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2015-01-17 15:13:50 +01:00 |
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Matthias Mailänder
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94678e37e8
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Merge pull request #7296 from MustaphaTR/d2k-starport-tank
D2K - Fix Starport unit prerequisites.
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2015-01-17 15:09:37 +01:00 |
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penev92
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a4a8a793df
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Add EnemyWatcher trait to D2k and AnnounceOnSeen to D2k units and sandworms; remove sandworm announcement on worm spawn
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2015-01-17 14:41:23 +02:00 |
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Oliver Brakmann
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e58d4ae87e
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Merge pull request #7257 from Mailaender/d2k-guarding-voice
Added the Dune 2000 Guarding voice
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2015-01-15 23:26:57 +01:00 |
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abcdefg30
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15c07d94ac
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Add repairing and unit repaired sounds to fix
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2015-01-15 20:16:24 +01:00 |
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Oliver Brakmann
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13d819f0ac
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Remove healing ability from d2k barracks
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2015-01-15 20:14:42 +01:00 |
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penev92
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e6f1c6b460
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Enhance sandworm targeting logic by having actors produce noise
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2015-01-14 21:26:55 +02:00 |
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Matthias Mailänder
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a95abd7b38
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setup the Guarding voice
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2015-01-10 22:34:57 +01:00 |
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Mustafa Alperen Seki
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a7017d6d71
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Fix Starport unit prerequisites.
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2015-01-09 10:34:49 +02:00 |
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Mustafa Alperen Seki
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52a08e24af
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Fix Starport unit prerequisites.
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2015-01-09 10:32:08 +02:00 |
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Mustafa Alperen Seki
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c2f9169d54
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Fix Starport unit prerequisites.
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2015-01-09 10:29:02 +02:00 |
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Matthias Mailänder
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89b2f4d5d3
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Merge pull request #7217 from Mailaender/chrome-init-cleanup
Cleaned up the ingame widget initialization
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2015-01-08 07:40:36 +01:00 |
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abcdefg30
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84c2fdf9a9
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Remove Buildable: from corrino buildings
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2015-01-06 11:53:35 +01:00 |
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Matthias Mailänder
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d4d55bb6dc
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modularize the remaining legacy ingame interface widgets
and consolidate chrome root initialization
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2015-01-04 17:57:38 +01:00 |
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penev92
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6dabec6124
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Add more tileset templates and voice notifications
Add House Corrino
Add Corrino-specific structures
Remove "new" tileset entries and speech notifications for now
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2015-01-02 17:23:23 +02:00 |
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Matthias Mailänder
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3835aec17f
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add an attack overlay for the sand worm
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2015-01-01 14:53:04 +01:00 |
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Paul Chote
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e3068a8032
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Merge pull request #6964 from obrakmann/fix6589_add_short_game_option
Short Game option
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2014-12-19 17:20:47 +13:00 |
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Oliver Brakmann
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2ec36b65aa
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Merge pull request #7146 from MustaphaTR/d2k-starting-units
D2k - Added more Rifle Inf. to Starting Units.
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2014-12-18 20:42:44 +01:00 |
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Oliver Brakmann
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3cd4152dd2
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Adjust rules
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2014-12-18 20:24:37 +01:00 |
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Mustafa Alperen Seki
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cd53de198c
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D2k - Added more Rifle Inf. to Starting Units.
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2014-12-18 13:41:49 +02:00 |
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Matthias Mailänder
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9e650adef8
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implement Ordos nerve gas missiles as warheads
closes #2838
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2014-12-14 16:03:16 +01:00 |
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penev92
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61cb74adb4
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Improved visuals, added WormSign norification
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2014-12-13 14:02:44 +02:00 |
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penev92
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c4efd269d4
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Step three in implementing sandworms
Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
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2014-12-13 14:02:44 +02:00 |
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penev92
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1057f8ff3b
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Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
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2014-12-13 14:02:43 +02:00 |
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Matthias Mailänder
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2ae93f44aa
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move carryall to it's own aircraft queue
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2014-12-06 20:31:15 +01:00 |
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Matthias Mailänder
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bfcc52c871
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enable high tech factory welding
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2014-11-30 10:37:58 +01:00 |
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Matthias Mailänder
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003838de3f
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make carryalls initially lift-off from high tech factories
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2014-11-30 10:37:58 +01:00 |
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Matthias Mailänder
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e910e8bec4
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add lore to the description
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2014-11-30 10:37:58 +01:00 |
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Matthijs Benschop
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2d380c64bd
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Implementation of the automated D2k Carryall
Closes #2246
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2014-11-29 12:17:11 +01:00 |
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