Paul Chote
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a88b5e98d7
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Enable frozen order: Infiltrates.
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2013-08-12 21:34:20 +12:00 |
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Paul Chote
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712e13b1e7
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Remove some duplication against WorldUtils.ClosestTo.
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2013-07-21 17:30:59 +12:00 |
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Paul Chote
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6201d7bfe2
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Convert mission scripts to world coords.
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2013-07-20 15:34:26 +12:00 |
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Paul Chote
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89fd889cf4
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Convert Target positions to world coords.
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2013-07-08 21:52:28 +12:00 |
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Paul Chote
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6f67602d57
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Use Target range checks in attack activities.
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2013-07-06 19:12:26 +12:00 |
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ScottNZ
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5334589922
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Infiltration code cleanup
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2013-06-14 18:58:39 +12:00 |
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ScottNZ
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d040153017
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Sort/remove usings
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2013-06-06 03:10:21 +12:00 |
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ScottNZ
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e4cd7220cc
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Refactor Allies 04 objectives code
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2013-06-06 01:54:40 +12:00 |
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Scott_NZ
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6da0db0035
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Redesign Allies 02 base. Fix fail condition in Allies 02. Rename MissionUtils infil trait. Create cameras in missions to let enemy units attack properly
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2013-04-28 04:10:35 +12:00 |
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Matthias Mailänder
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039589c739
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let the soviets in allies04 not furiously attack mother nature
regression due to trees being destructible now
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2013-03-26 23:40:03 +01:00 |
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Matthias Mailänder
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49cfa21ddb
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separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
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2013-03-09 13:48:31 +01:00 |
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Chris Forbes
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3ab4112631
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Merge remote-tracking branch 'pchote/cleanup'
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2013-02-28 08:45:47 +13:00 |
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Paul Chote
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3a11aeb434
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Cache PaletteReference in RenderSimple.
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2013-02-26 09:35:41 +13:00 |
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Scott_NZ
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1438030e82
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Add mood haze effect for Allies 04
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2013-02-26 00:10:03 +13:00 |
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Paul Chote
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3380817865
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Pass WorldRenderer to Render().
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2013-02-25 21:11:33 +13:00 |
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Paul Chote
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000a5eaa56
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Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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2013-02-24 15:45:03 +13:00 |
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Scott_NZ
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cdd09ea24f
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Finish early version of Monster Tank Madness
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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3c5967a623
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Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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9013e8376c
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Start work on Monster Tank Madness mission
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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b3fbafad59
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Use Action<bool> for objective delegate type
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2013-02-03 14:27:43 +13:00 |
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Scott_NZ
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ea716200a7
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Allies 04: Fix multiple waves of spies being able to infiltrate the lab
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2013-02-03 14:27:43 +13:00 |
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Scott_NZ
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8a796416a4
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Remove AutoTargetIgnore for stek after Einstein is freed
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2013-01-28 00:33:09 +13:00 |
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Scott_NZ
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de208e7a2f
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Fix nonworking attack code in Allies 01
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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b6b4b89008
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Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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44215ae6f1
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Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
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2013-01-28 00:33:07 +13:00 |
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Scott_NZ
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fba5b80980
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Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
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2013-01-28 00:33:07 +13:00 |
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Scott_NZ
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693a622322
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Fix Soviets not attacking town properly. Remove hind patrol.
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2013-01-28 00:33:07 +13:00 |
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Scott_NZ
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1d40858f70
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Have the Soviets attack the town in Allies 04
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2013-01-28 00:33:06 +13:00 |
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Scott_NZ
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2079db79f7
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Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
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2013-01-28 00:33:05 +13:00 |
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Scott_NZ
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12e1a531fe
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Tidy campaign stuff
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2013-01-28 00:33:05 +13:00 |
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Scott_NZ
|
e975681c16
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Add more time to complete Allies 04 - the bridge destruction makes the mission more difficult
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2013-01-28 00:33:04 +13:00 |
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Scott_NZ
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031240ffc1
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Campaign: reduce failed/accomplished code duplication
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2013-01-28 00:33:04 +13:00 |
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Scott_NZ
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5b7523b9e0
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Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank
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2013-01-28 00:33:03 +13:00 |
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Chris Forbes
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3a77082c66
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silence warnings in allies03/04
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2013-01-08 22:54:38 +13:00 |
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Scott_NZ
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d92f184bc9
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Add civilian movement and balance changes in Allies 04
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2013-01-08 22:44:10 +13:00 |
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Scott_NZ
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0e8cb14099
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Allies 04: Give money to players after they receive mcvs
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2013-01-08 22:44:09 +13:00 |
|
Scott_NZ
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1ec3b2ffe2
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Fix whitespace in objectives
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2013-01-08 22:44:09 +13:00 |
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Scott_NZ
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c836d69385
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Add easy mode to Allies 01 which is like the classic mission
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2013-01-08 22:44:09 +13:00 |
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Scott_NZ
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3b9fac9c84
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Prevent warning in Allies 04 code
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2013-01-08 22:44:08 +13:00 |
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Scott_NZ
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185558985e
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Have civilians come out of disturbed buildings
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2013-01-08 22:44:08 +13:00 |
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Scott_NZ
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bdb7bb97cd
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Split long objective strings over several lines
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2013-01-08 22:44:07 +13:00 |
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Scott_NZ
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82809f27f7
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Reduce mission music code duplication
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2013-01-08 22:44:06 +13:00 |
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Scott_NZ
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38db7d1e50
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Make the Soviets repair their buildings in Allies 04
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2013-01-08 22:44:03 +13:00 |
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Scott_NZ
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3371085da0
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Move viewport to reinforcements location after infiltration
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2013-01-08 22:44:03 +13:00 |
|
Scott_NZ
|
5c688370ed
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Add difficulty options to Allies 04
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2013-01-08 22:44:03 +13:00 |
|
Scott_NZ
|
ab01722d96
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Clean up the patrol code
|
2013-01-08 22:44:02 +13:00 |
|
Scott_NZ
|
ae5cb9864a
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Adjust timer text
|
2013-01-08 22:44:02 +13:00 |
|
Scott_NZ
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43e5838555
|
Adjusted wording of objectives
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2013-01-08 22:44:02 +13:00 |
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Scott_NZ
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cf8b02de26
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Add 25 min countdown timer for destroying the enemy base.
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2013-01-08 22:44:01 +13:00 |
|
Scott_NZ
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2ea3b77b7a
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Create new actors so the effects aren't carried over to built units in Allies 04. Make yak buildable by Allies again in Allies 02. Make STEK autotargetignore in Allies 01. Make MISS autotargetignore in Allies 04.
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2013-01-08 22:44:00 +13:00 |
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