Commit Graph

11 Commits

Author SHA1 Message Date
Pavlos Touboulidis
b560268495 Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
07f3c0171d Allow turret recoil to be disabled. 2013-05-28 22:34:58 +12:00
Paul Chote
1d5f67cb6a Allow turrets to have a different facing count to the actor body. 2013-05-28 22:34:58 +12:00
Paul Chote
a11e403084 Draw turrets, spinners, rotors at ZOffset +1 relative to the body. 2013-05-24 18:18:47 +12:00
Paul Chote
f7aca32e0e Fix unit turret vs War Factory roof rendering. 2013-05-19 11:10:04 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00