Commit Graph

13 Commits

Author SHA1 Message Date
Paul Chote
02166628d1 Add classic-style tooltips for TD campaign missions. 2014-10-03 20:25:33 +13:00
Oliver Brakmann
5325fa7bae Add creeps to scripted missions
Fixes #6298
2014-08-23 00:00:40 +02:00
Oliver Brakmann
dc33e0e1b0 Make necessary changes to existing maps 2014-08-08 13:35:50 +02:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
c6299892e0 Remove obsolete BeaconDuration definitions. 2014-07-07 17:40:50 +12:00
Oliver Brakmann
3a67b3dec3 Fix breakage of the old Lua API due to recent changes
Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
2014-07-06 01:21:22 +02:00
Oliver Brakmann
f7e32aac60 Fix fallout from tech-capture changes 2014-06-27 21:50:03 +02:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Oliver Brakmann
801b38dd52 Repaired gdi03 mission. Fixes #5210.
I opted to lower the power consumption for SAM instead of restoring the
original power values for FACT and PROC since those two are available to
the player as well and they would behave slightly different in this
mission than in other ones.
2014-04-30 11:40:46 +02:00
ScottNZ
22dd2b0a92 Add singleplayer mission menu to ra/td 2014-04-19 15:54:55 +12:00
Paul Chote
7c166449c3 Fix GDI03 airstrike power. 2014-04-18 18:55:34 +12:00
Matthias Mailänder
4fc9e0e288 launch a Nod attack after 15 seconds 2014-02-07 15:33:50 +01:00
Matthias Mailänder
5581e6c4d9 third GDI mission recreated in Lua 2014-02-07 15:00:49 +01:00