Add classic-style tooltips for TD campaign missions.
This commit is contained in:
@@ -465,10 +465,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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PROC:
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Buildable:
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Prerequisites: ~disabled
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@@ -747,10 +747,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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PROC:
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Buildable:
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Prerequisites: ~disabled
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@@ -908,8 +908,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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@@ -553,12 +553,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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CRATE:
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Crate:
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Lifetime: 9999
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@@ -632,12 +632,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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E3:
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AutoTarget:
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ScanRadius: 5
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@@ -899,12 +899,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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^CivInfantry:
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Health:
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HP: 125
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@@ -323,11 +323,48 @@ Rules:
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MustBeDestroyed:
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^CivInfantry:
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MustBeDestroyed:
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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Sequences:
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VoxelSequences:
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@@ -537,10 +537,48 @@ Rules:
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Scripts: nod03a.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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@@ -582,10 +582,48 @@ Rules:
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Scripts: nod03b.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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@@ -31,6 +31,8 @@
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Vehicle
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UpdatesPlayerStatistics:
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Cloak:
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RequiresUpgrade: cloak
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@@ -85,6 +87,8 @@
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Tank
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UpdatesPlayerStatistics:
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Cloak:
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RequiresUpgrade: cloak
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@@ -133,6 +137,8 @@
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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Tooltip:
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GenericName: Helicopter
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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@@ -190,6 +196,8 @@
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Soldier
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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@@ -234,6 +242,7 @@
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Cost: 70
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Tooltip:
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Name: Civilian
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GenericVisibility: None
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Mobile:
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Speed: 56
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Health:
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@@ -396,6 +405,8 @@
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Guardable:
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Range: 3
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BodyOrientation:
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Tooltip:
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GenericName: Structure
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FrozenUnderFog:
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UpdatesPlayerStatistics:
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Huntable:
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@@ -426,6 +437,7 @@
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Building:
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Tooltip:
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Name: Civilian Building
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GenericVisibility: None
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FrozenUnderFog:
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StartsRevealed: true
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@@ -439,6 +451,7 @@
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RelativeToTopLeft: yes
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Tooltip:
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Name: Civilian Building (Destroyed)
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GenericVisibility: None
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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@@ -481,6 +494,7 @@
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RelativeToTopLeft: yes
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Tooltip:
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Name: Field (Destroyed)
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GenericVisibility: None
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BelowUnits:
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BodyOrientation:
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RenderBuilding:
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@@ -610,6 +624,8 @@
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ForceHealthPercentage: 25
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BelowUnits:
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BodyOrientation:
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Tooltip:
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GenericName: Destroyed Vehicle
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LuaScriptEvents:
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DisabledOverlay:
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ScriptTriggers:
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@@ -43,6 +43,7 @@ HARV:
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Cost: 1000
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Tooltip:
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Name: Harvester
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GenericName: Harvester
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Description: Collects Tiberium for processing.\n Unarmed
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Buildable:
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BuildPaletteOrder: 10
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Reference in New Issue
Block a user