reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
Oliver Brakmann
88a4f73bdc
Add advisory upgrade rule for WithRearmAnimation
2016-09-18 14:20:58 +02:00
abc013
ad108a0108
Added an ugrade rule and updated the ra mod
2016-08-27 22:10:35 +02:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
Zimmermann Gyula
f80ac6e5c0
Rename ProductionQueue.BuildSpeed and change it's default value.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
de10cb22e8
Shift CustomBuildTimeValue to Buildable.
2016-08-21 12:05:32 +02:00
abcdefg30
ddfd4c7873
Add an upgrade rule
2016-08-21 01:19:54 +02:00
reaperrr
cd03bc6883
Upgrade rule for UpgradeOnDamage to UpgradeOnDamageState
2016-08-18 23:31:27 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
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Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
fdc74353fc
Migrate to 1.06 patch content.
2016-07-30 09:14:35 +01:00
Zimmermann Gyula
4812bc2997
Change DamagedByTerrain to apply the damage directly.
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Instead of relying on a weapon.
2016-07-26 23:18:53 +02:00
abcdefg30
df5727ad38
Add an upgrade rule
2016-07-12 22:19:52 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
6148e8d8a3
Rename Stances to ValidStances.
2016-07-04 00:34:28 +02:00
Taryn Hill
f731dc8d68
Utility: Add upgrade rules for GivesExperience and GivesBounty changes
2016-07-03 08:50:55 -05:00
reaperrr
096d82a901
Map actor Location upgrade rules
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To move all buildings with changed footprint down by 1 cell.
2016-06-21 23:53:52 +02:00
reaperrr
b5a67444e7
Pass ModData to upgrade methods
2016-06-20 18:59:26 +02:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
reaperrr
1adf887c75
Remove WithSpriteRotorOverlay
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This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
reaperrr
b1e331e7ec
Merge pull request #11364 from pchote/lobby-trait-options
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Unhardcode the lobby options backend.
2016-06-11 13:40:09 +02:00
Oliver Brakmann
916f2ea2ea
Merge pull request #11382 from reaperrr/projectile-streamlining
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Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Oliver Brakmann
fa3264affc
Merge pull request #11381 from reaperrr/cleanup-upgraderules
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Cleaned up upgrade rules
2016-06-04 14:43:15 +02:00
reaperrr
e423f965cf
Projectile property names upgrade rules
2016-06-04 12:59:05 +02:00
Paul Chote
d27d265bdd
Add Id field to ProvidesTechPrerequisite.
2016-06-04 10:03:05 +01:00
reaperrr
df35d60877
Change RangeLimit upgrade rule engine version
2016-05-31 13:51:23 +02:00
reaperrr
b7644df40a
Remove upgrade rules older than release 20160508
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Modders will have to use release 20160508 to apply upgrade rules written
between release 20151224 and 20160508.
2016-05-31 13:48:59 +02:00
Matthias Mailänder
99c7989ebc
Rename WithSmoke into a more generic WithDamageOverlay trait.
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Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
reaperrr
249e65c7d1
RangeLimit WDist refactor upgrade rules
2016-05-01 14:27:49 +02:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
Matthias Mailänder
62bc2a27d9
Fix NREs in UpgradeRules.
2016-04-17 14:15:49 +02:00
Oliver Brakmann
87eb443121
Add upgrade rule for moving InsufficientFundsWarning logic to PlayerResources
2016-04-11 19:06:18 +02:00
Matthias Mailänder
9458a74e9c
Lint test and SpawnActorPower effect sprite and palette.
2016-04-02 15:12:08 +02:00
reaperrr
d25d9e3d7e
Apply all float removal upgrade rules on the same engine version
2016-03-28 17:29:29 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
reaperrr
82f23210d9
Migrate EmitInfantryOnSell ValuePercent and MinHpPercent to int percentages
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Additionally, MinHpPercent should now actually have the desired effect (previously there was not logic attached).
2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f
Merge pull request #10973 from reaperrr/fp-to-int2
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Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
reaperrr
ade49ba1be
Migrated Minelayer.MinefieldDepth to use WDist instead of float
2016-03-28 14:44:21 +02:00
reaperrr
251b1b44d4
Migrate StrategicVictoryConditions.RatioRequired to int percentage
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Remove bogus CriticalRatioRequired from RA Hopes Anchor.
2016-03-28 14:44:20 +02:00
Paul Chote
96eda08677
Replace map type with a category list.
2016-03-27 12:16:55 +01:00
reaperrr
38cea38f6b
Migrate BuildSpeed from float to int
2016-03-24 18:43:48 +01:00
Jonathan Ling
2d4c3f715f
Refactored ticks to delay per issue #9810
2016-03-22 17:03:37 -04:00
reaperrr
683eb7cf83
Upgrade rule for *Collection -> Image rename
2016-03-20 13:48:54 +01:00
Paul Chote
b0c0bf3151
Revert format upgrader and map importers saving rules to external file.
2016-03-11 16:46:22 +00:00
Paul Chote
c58520e41b
Add upgrade rules for Map format 9 -> 10.
2016-03-08 22:19:25 +00:00
Paul Chote
4a7dfb9d4c
Add upgrade rules for Map format 8 -> 9.
2016-03-07 21:41:14 +00:00
RoosterDragon
0bce7a1b71
Fix a possible null reference in UpgradeWeaponRules.
2016-03-04 21:29:56 +00:00