RoosterDragon
3a9abda441
Specify C# 5 as the language version used in all projects.
...
Attempts to use features from a new version will generate compile errors (on Roslyn and possibly other compilers), preventing accidental adoption of new language features.
2017-10-19 14:18:03 +02:00
Paul Chote
9bdedda43a
Make float2 immutable.
2017-10-17 15:46:07 +02:00
Paul Chote
69b4b541d2
Fix mutable use of float2 in SpriteFont.
2017-10-17 15:46:07 +02:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Paul Chote
4896a90b8d
Add plumbing to issue orders against a generic Target.
2017-10-15 19:07:46 +02:00
Paul Chote
75d4062698
Limit chat messages to 2500 characters.
2017-10-14 13:10:27 +02:00
Paul Chote
f96c2710cd
Remove directory creation side effect from Platform.SupportDir.
2017-10-08 19:53:10 +02:00
abcdefg30
27345c1f6a
Fix map linting crashing for not existing directories
2017-10-08 18:23:25 +01:00
DeadlySurprise
80bf36e1a8
Deprecate Actor.IsDisabled
2017-10-08 00:12:15 +02:00
reaperrr
8533debc44
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
reaperrr
8ec3d5ddb8
Require explicit ITickRender
2017-10-07 10:17:11 +02:00
reaperrr
0ce3c113e1
Require explicit ITargetableCells
2017-10-07 10:17:11 +02:00
reaperrr
7ca9679b34
Require explicit ITargetablePositions
2017-10-07 10:17:11 +02:00
Paul Chote
d170262e09
Fix yaml merging of nodes that define their own overrides.
2017-10-06 17:54:11 +02:00
Paul Chote
a1347a7f32
Populate MapLocations from LoadMaps.
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This ensures that the map locations won't be created by the utility
but means that LoadMaps must be called before attempting to use MapLocations.
2017-09-30 17:37:52 +02:00
reaperrr
9aaf800bca
Require explicit INotifyActorDisposing
2017-09-28 13:14:08 +02:00
reaperrr
5026dfe5d3
Require explicit INotifyCreated
2017-09-28 13:14:08 +02:00
reaperrr
6f790938d0
Require explicit IGameOver
2017-09-28 13:14:08 +02:00
reaperrr
2b391d5724
Require explicit ICreatePlayers
2017-09-28 13:14:08 +02:00
reaperrr
d7c2c6afc4
Require explicit INotifySelected and INotifySelection
2017-09-28 13:14:08 +02:00
reaperrr
a8e6cd2604
Require explicit IRenderOverlay
2017-09-28 13:14:08 +02:00
rob-v
c9b4568117
Add Statistics options hotkeys
2017-09-24 15:32:02 +02:00
Matthias Mailänder
030c942f73
Describe SendSystemInformation so people know how to opt-out.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
da02620c4e
Add field description from current Settings wiki entry.
2017-09-24 14:18:20 +02:00
RoosterDragon
7ed769421e
Providing streaming WavFormat data.
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WavFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-09-24 11:23:39 +01:00
reaperrr
4ae92a5c22
Only add partitioned effects to ScreenMap if (current) bounds are valid
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This serves to avoid adding effect where either width or height is 0.
2017-09-24 10:54:58 +01:00
Matthias Mailänder
3af0b1a7a0
Remove PlayerPaletteFromCurrentTileset.
2017-09-17 16:20:38 +02:00
Paul Chote
f4c2b36778
Fix height calculations in custom terrain layers.
2017-09-17 15:35:40 +02:00
Matthias Mailänder
1aebf9857c
Add support for only rendering effects inside screen bounds
2017-09-17 12:52:04 +01:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
03c3a5f310
Make ITick implementations explicit in OpenRA.Game
2017-09-16 15:51:37 +02:00
reaperrr
761a4f29ab
Make INotifyIdle and INotifyBecomingIdle require explicit implementation
2017-09-16 15:51:37 +02:00
Paul Chote
83d522d945
Split unrelated hotkeys from WorldInteractionController.
2017-09-15 23:06:38 +02:00
Paul Chote
0e3bfcfb35
Replace WorldCommandWidget with individual logic classes.
2017-09-15 23:06:38 +02:00
Paul Chote
983f9c4cde
Remove hardcoded DevReloadChrome and HideUserInterface hotkeys.
2017-09-15 23:06:38 +02:00
Paul Chote
c759a68492
Move hardcoded screenshot hotkey into yaml.
2017-09-15 23:06:38 +02:00
Paul Chote
b3b2efa781
Move hardcoded viewport keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
2a6bb0678e
Move hardcoded support power keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237
Move hardcoded production keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
f5e38a4e2c
Move ISeedableResource interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
1de767d9bf
Move objectives interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
3f72076e1a
Move radar signature interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
e54cf9acc3
Move linter interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
0648fc9f31
Move damage notification interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
e3212d1e64
Move the IMove interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
f4f27f8980
Add support for queuing AttackMove orders.
2017-09-03 12:54:09 +02:00
Paul Chote
1bd1a185f5
Unhardcode spectator combined/world view hotkeys.
2017-08-31 12:33:34 +02:00
Paul Chote
9a5b5d9b6f
Unhardcode music control hotkeys.
2017-08-31 12:33:34 +02:00
Matthias Mailänder
8ae2a65d9d
Shroud is actually a player trait.
2017-08-26 22:47:48 +01:00
Paul Chote
42bf232b37
Introduce NamedHotkey type.
2017-08-25 21:56:52 +02:00