Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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abcdefg30
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7c2f8ef918
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Update the description of EnemyWatcher and AnnounceOnSeen
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2019-02-22 14:32:16 +01:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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09d8aafddf
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Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
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2018-09-26 13:57:05 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Matthias Mailänder
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be3ea7b79e
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Move audio traits into Sounds namespace.
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2016-04-10 22:34:10 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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bfe1804bf6
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Fix some spellings.
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2015-11-27 16:19:59 +00:00 |
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Paul Chote
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ef55d646f7
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Unstatic the Sound class.
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2015-09-20 14:11:06 +01:00 |
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penev92
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bb648decc3
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Rename Player.Country to Player.Faction
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2015-07-15 04:06:52 +03:00 |
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penev92
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2e04fb5ddd
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Rename Faction trait members
Rename Faction.Race to Faction.InternalName
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2015-07-14 18:50:39 +03:00 |
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penev92
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460d0b84a6
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Fix EnemyWatcher's interaction with disguised actors
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2015-03-26 15:20:26 +02:00 |
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penev92
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328e329fe7
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Disallow sound/radar notifications for neutral actors via a configurable field on the trait
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2015-03-21 12:03:41 +02:00 |
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penev92
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1b616123ef
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Introduce INotifyDiscovered interface and use it to move notifications from EnemyWatcher to AnnounceOnSeen
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2015-03-21 07:53:41 +02:00 |
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penev92
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e2832bb3d7
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Implement EnemyWatcher and AnnounceOnSeen traits
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2015-01-17 14:41:22 +02:00 |
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