abcdefg30
f84882ce9c
Replace spaces with tabs
2015-03-23 17:27:53 +01:00
reaperrr
3c4d712b78
Merge pull request #7708 from pchote/sequence-utility
...
Add a utility command for checking sequences.
2015-03-23 13:19:42 +01:00
Matthias Mailänder
f39b01b53c
Merge pull request #7700 from pchote/sequence-defaults
...
Add support for per-sequence animation defaults
2015-03-22 20:22:04 +01:00
Paul Chote
bcc3aefaa7
Merge pull request #7702 from abcdefg30/tscrash
...
Fix a crash in UpgradeActorsNear.cs
2015-03-22 13:58:05 +00:00
Paul Chote
8fd4eca2da
Merge pull request #7560 from RoosterDragon/let-it-go
...
Speed up frozen actor updates & prevent flicker
2015-03-22 13:52:33 +00:00
Paul Chote
c92d1342f0
Allow mods to define Defaults for all animations in a sequence.
2015-03-22 12:58:08 +00:00
Paul Chote
a69145caf0
Add a utility command for checking sequences.
2015-03-22 12:48:51 +00:00
abcdefg30
5d7f6081e4
Fix a crash in UpgradeActorsNear.cs
2015-03-21 22:51:25 +01:00
Matthias Mailänder
5de9e72707
Merge pull request #7492 from penev92/bleed_enemySightedNotification
...
Closes #7491
2015-03-21 19:18:01 +01:00
Matthias Mailänder
3900733c1d
Merge pull request #7581 from Phrohdoh/sequence-error-fix
...
Clarify the error relating to too many frames defined in a sequence.
2015-03-21 15:33:14 +01:00
Oliver Brakmann
919c0fd359
Merge pull request #7638 from pchote/infantry-body
...
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 15:22:53 +01:00
penev92
16dee554c4
Introduce OnDiscovered and OnPlayerDiscovered Lua triggers
2015-03-21 15:19:18 +02:00
Matthias Mailänder
79c53e3981
Merge pull request #7525 from penev92/bleed_enemySightedNotification2
...
Refactor EnemyWatcher and AnnounceOnSeen traits
2015-03-21 14:16:06 +01:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
Paul Chote
fa0264a73c
Fix WithDeathAnimation dependency.
2015-03-21 13:04:16 +00:00
Paul Chote
e5c03413cc
Move common widgets from Game to Mods.Common.
2015-03-21 11:53:53 +00:00
penev92
328e329fe7
Disallow sound/radar notifications for neutral actors via a configurable field on the trait
2015-03-21 12:03:41 +02:00
penev92
1b616123ef
Introduce INotifyDiscovered interface and use it to move notifications from EnemyWatcher to AnnounceOnSeen
2015-03-21 07:53:41 +02:00
Matthias Mailänder
e98c55a852
Merge pull request #7681 from abcdefg30/startgamenotification
...
Allow the use of race variants in "StartGameNotification:"
2015-03-20 18:08:16 +01:00
Matthias Mailänder
7be8c4461b
Merge pull request #7405 from Rydra/upstream/int2immutable
...
Made int2 class immutable
2015-03-20 16:03:46 +01:00
abcdefg30
a249302b6b
Allow the use of race variants in "StartGameNotification:"
2015-03-20 14:52:58 +01:00
David Jiménez
f15f1e41e8
Made int2 struct immutable
2015-03-20 13:54:01 +01:00
Matthias Mailänder
dc1862f3dc
Merge pull request #7529 from delftswa2014/feature/kdr_stat
...
Add Kill/Death ratio in statistics window
2015-03-20 13:35:21 +01:00
RoosterDragon
c3531d6f70
Avoid duplicated frozen visibility checks.
...
The FrozenUnderFog.Tick method will now reuse the calculation do by the frozen actor when it had to calculate its visibility, this prevents it having to re-do the fairly expensive visibility calculation.
2015-03-19 17:30:40 +00:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
WolfGaming
d2f02e7a4b
Fix missions showing tooltips wrong.
2015-03-19 05:53:55 +00:00
WolfGaming
c460906ed5
Added refund tooltip.
2015-03-19 05:53:51 +00:00
WolfGaming
bf3ddcfbf1
Implemented an interface that allows traits to add custom information to tooltips.
2015-03-19 05:53:44 +00:00
Matthias Mailänder
73b4a18e22
make the d2k production tab hotkeys configurable
2015-03-18 06:49:44 +01:00
Matthias Mailänder
16ff6e2112
Merge pull request #7561 from RoosterDragon/fast-map-border-shroud
...
Speed up map border shroud & fix viewport visible cells
2015-03-18 06:36:45 +01:00
Oliver Brakmann
e4ef1eb820
Merge pull request #7626 from Mailaender/ts-radar-dishes
...
Fixed Tiberian Sun radar dishes
2015-03-16 18:37:59 +01:00
reaperrr
a14bf8622f
Merge pull request #7570 from Mailaender/mods-common
...
Moved more traits to Mods.Common
2015-03-15 19:53:13 +01:00
Matthias Mailänder
737a0e0b67
move common traits
2015-03-15 18:25:28 +01:00
Taryn Hill
fcb2141132
EmitInfantryOnSell now checks a Races string[] against the seller’s race.
2015-03-14 15:54:26 -05:00
Taryn Hill
bc69539993
Clarify the error relating to too many frames defined in a sequence.
2015-03-14 15:50:52 -05:00
Matthias Mailänder
32e1cfd2f2
Merge pull request #7644 from razzmatazz/hackyai-mcv-redeployment-fix
...
HackyAI can now build buildings near a new MCV
2015-03-14 12:40:39 +01:00
Oliver Brakmann
863db5a42c
Merge pull request #7640 from Phrohdoh/rand-dmg-sounds
...
SoundOnDamageTransition to use string[].
2015-03-14 12:39:20 +01:00
Pavel Penev
03bab4a72a
Merge pull request #7631 from pchote/sequence-rework
...
Rework sequence parsing.
2015-03-14 00:13:03 +02:00
Pavel Penev
04e0275d33
Merge pull request #7650 from Phrohdoh/fix-ramp-nre
...
Fix NRE caused by checking the RampType of a tile in #7645 .
2015-03-13 20:30:02 +02:00
Pavel Penev
dc6040217b
Merge pull request #7618 from Rydra/upstream/hv-heuristic
...
Changed the harvester heuristic, solved several regressions in Pathfinder and harvesters
2015-03-13 01:55:50 +02:00
Taryn Hill
1e0612ddf0
Change SoundOnDamageTransition to randomly select
...
from a string[] instead of a single string.
2015-03-12 16:09:11 -05:00
abcdefg30
63fe578ba8
Allow picking of a random subfaction
2015-03-12 21:34:23 +01:00
Saulius Menkevičius
e1fa6af954
HackyAI can now build buildings with new MCV
...
There was an issue where HackyAI would try to build buildings
at old base location and would fail, unless it was placed at the
same place where the old MCV was.
2015-03-12 20:10:08 +02:00
Taryn Hill
602de0ea13
Fix NRE caused by checking the RampType of a tile in #7645 .
2015-03-12 09:11:51 -05:00
David Jiménez
ea32c20450
Changed the harvester heuristic so that now takes into account the distance from the initial search location. This makes harvesters somewhat more "intelligent" and gather nearer resources. Also solved several regressions introduced in the recent changes in the Pathfinder
2015-03-12 12:28:34 +01:00
Matthias Mailänder
fa4f43b750
account for initial health
2015-03-11 23:18:03 +01:00
Taryn Hill
a744900e74
Mark ramp/slope tiles as unbuildable.
2015-03-11 16:30:55 -05:00
Oliver Brakmann
f5535c00a2
Merge pull request #7593 from Phrohdoh/wiki-trait-links
...
Wiki trait links.
2015-03-10 18:40:53 +01:00
Taryn Hill
a5bbb60db9
Remove unnecessary newline from output.
...
Make required trait strings a hyperlink.
2015-03-10 00:20:40 -05:00
Taryn Hill
51e470e64c
Add some documentation to support powers.
2015-03-10 00:13:24 -05:00