Commit Graph

150 Commits

Author SHA1 Message Date
Matthias Mailänder
abbcdbd5df Add OnSelling and OnSold to the Lua API. 2016-09-02 21:59:59 +02:00
Matthias Mailänder
e3df47d6d2 Add Sell to the Lua API. 2016-09-02 21:59:59 +02:00
Matthias Mailänder
9775352856 Add a PassengerCount property to the Lua API. 2016-08-30 07:16:56 +02:00
abcdefg30
284d5e5af5 Fix a possible crash in the lua Player.Team property 2016-08-27 19:44:37 +02:00
Zimmermann Gyula
3309e8ac3d Look up the production queue multiplier in Lua. 2016-08-21 12:05:34 +02:00
Zimmermann Gyula
de10cb22e8 Shift CustomBuildTimeValue to Buildable. 2016-08-21 12:05:32 +02:00
WolfGaming
f08853850d Merge pull request #11809 from obrakmann/fix11808_player-lua-api-breakage
Fix Lua API returning wrong player info
2016-08-15 11:57:00 +00:00
Taryn Hill
9089012a79 Allow scripts to get the Valued.Cost value of an actor type 2016-08-13 18:46:48 -05:00
Oliver Brakmann
f6f81e84df Fix Lua API returning wrong player info
The Lua API would return wrong information on player fields such as the team or faction when it was changed in the lobby. It referenced fields on the PlayerReference, which are pretty much read-only and don't get changed by the lobby.
2016-08-11 20:16:01 +02:00
Zimmermann Gyula
cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Oliver Brakmann
20d55a1d93 Add Lua integration for PlayerExperience 2016-07-10 15:30:17 +02:00
abcdefg30
61fd9d2959 Add AmmoPoolProperties to lua 2016-06-21 23:20:02 +02:00
abcdefg30
4461379963 Make the Attack lua method available for non-mobile actors 2016-06-21 22:49:29 +02:00
abcdefg30
19482863fd Expose Land and Resupply functions for aircraft to lua 2016-06-21 22:49:28 +02:00
Paul Chote
8ce4ab0bd1 Port map difficulty to new options backend. 2016-06-19 22:15:26 +01:00
Paul Chote
1d1b97cb6a Add ScriptLobbyDropdown trait and lua API. 2016-06-19 22:15:26 +01:00
Matthias Mailänder
1a2851bdaf Merge pull request #11316 from obrakmann/mp-allies02
Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-30 19:49:07 +02:00
RoosterDragon
773eb25917 Merge pull request #10630 from reaperrr/UAN-custom-pos
Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
reaperrr
b0e90989a6 Add plumbing for customizable vertical ProximityTrigger range
And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00
Matthias Mailänder
3e011a74af Rename C4Demolition to Demolition. 2016-05-26 19:27:40 +02:00
Oliver Brakmann
ebba7fdaf1 Add methods to retrieve player stats to Lua API 2016-05-19 23:08:01 +02:00
Oliver Brakmann
09d1dacd95 Add a Lua API method to randomize a collection 2016-05-19 23:08:01 +02:00
Oliver Brakmann
735975057d Add another way to call air strikes/paradrops to the Lua API 2016-05-19 23:08:01 +02:00
Oliver Brakmann
d743c23482 Add missing Requires to MissionObjectiveProperties 2016-05-19 23:08:01 +02:00
Matthias Mailänder
6a9b8e81f4 Don't expose palettes and sprites to Lua. 2016-05-01 12:29:39 +02:00
Matthias Mailänder
59fbfbc851 Don't enforce beacons to be player palettes. 2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843 Unhardcode player beacons for documentation and lint testing. 2016-05-01 12:27:02 +02:00
reaperrr
828dc61b67 Use already cached mobile in MobileProperties.Scatter 2016-04-24 20:12:51 +02:00
Matthias Mailänder
f37f1f1e0c Add Player.GetActors to the Lua API. 2016-04-10 19:52:41 +02:00
abcdefg30
b02a9a188d Add a Utils.Where function to lua for filtering collections 2016-04-08 11:00:19 +02:00
abcdefg30
1c6253c3fb Add a lua method for querying all actors that are currently InWorld 2016-04-07 22:53:13 +02:00
abcdefg30
95f091853e Merge pull request #10975 from Phrohdoh/trait-taggable
Add ScriptTags trait
2016-03-31 01:09:29 +02:00
Oliver Brakmann
4c8b13ef27 Merge pull request #10917 from abcdefg30/luaClosedCell
Add a ClosestEdgeCell and a ClosestMatchingEdgeCell function to lua
2016-03-31 01:04:01 +02:00
abcdefg30
cec2821f13 Add a ClosestEdgeCell and a ClosestMatchingEdgeCell function to lua 2016-03-30 16:05:10 +02:00
abcdefg30
d907296f4e Make the SpawnMapActors field in MapGlobal.cs readonly 2016-03-30 16:05:10 +02:00
Taryn Hill
c6265527b2 Expose passenger enter/exit notifications to Lua 2016-03-29 07:00:01 -05:00
Taryn Hill
6582d0f480 Add ScriptTags trait
This allows actors to be tagged with arbitrary strings.
Also includes ScriptTagsInit and MapGlobal.ActorsWithTag
  which expose this functionality to map scripters.
2016-03-28 16:15:44 -05:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
d573e21a48 Traits open files via the Map. 2016-02-18 18:12:33 +00:00
Paul Chote
73b3f20921 Remove fragile alliances feature. 2016-01-30 20:47:50 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
83477ec19e Move VqaReader to Mods.Common. 2016-01-07 21:07:42 +00:00
RoosterDragon
0c5463208d Store triggers in ScriptTriggers in an array.
We can use the enum to index the array directly, in order to give faster lookups compared to a dictionary.
2015-12-29 14:27:54 +00:00
RoosterDragon
6ab6d774a7 Ensure LuaValues are disposed.
Adding in these missing calls prevents these instances from having to be finalized.
2015-12-23 17:22:51 +00:00
Oliver Brakmann
02fa63c1b4 Merge pull request #9853 from penev92/unglobalFileSystem
Unglobal file system
2015-12-14 20:52:30 +01:00
Pavel Penev
1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
c0286bb147 Remove ActorMap.ActorsInWorld.
Prefer the more direct and efficient query on World.Actors instead.
2015-12-12 20:42:44 +00:00
atlimit8
0fc04b7a4a Make Mobile upgradable 2015-12-04 19:22:23 -06:00
Paul Chote
6304d72f44 Add enter behaviour customisation to C4Demolition. 2015-11-25 21:16:15 +00:00