teinarss
2ddf9fa826
Using Locomotor instead of Info for pathfinding
2019-07-26 15:54:22 +02:00
tovl
824db72a4c
Prevent VisualMoveIntoTarget from overshooting when turning.
2019-07-03 20:42:19 +02:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
tovl
b9c302a73a
Move ChildActivity handling into base Activity class.
2019-07-03 20:42:19 +02:00
tovl
37379daf3c
Refactor MoveAdjacentTo.
2019-07-03 20:42:19 +02:00
Paul Chote
ff9db0bf7a
Reset RequestedTargets that are cancelled before the first attack tick.
2019-06-29 23:28:23 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
tovl
0e1374f0eb
Replace pseudo-childactivities in AttackMoveActivity.
2019-05-12 10:59:36 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
reaperrr
a10af382b4
Add plumbing for notifying traits of movement
...
More precisely, about start and stop of movement.
2019-03-30 16:24:47 +00:00
tovl
30de4df749
Replace SequenceActivities with ChildActivity in several activities.
2019-03-25 20:22:35 +00:00
tovl
64cec4a0ad
Revise AttackMoveActivity.
2019-03-22 19:02:05 +01:00
tovl
6f213dddec
Make Attack use ChildActivities
2019-03-10 20:51:47 +01:00
tovl
705795abde
Activity.Cancel returns void instead of bool.
2019-03-09 21:47:43 +00:00
tovl
a17cd0fa06
Replaced Canceled state with Canceling state.
2019-03-09 21:47:43 +00:00
tovl
8191a6566b
Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
...
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
reaperrr
117dde32ba
Removed unused sanity checks from pathfinding
...
These haven't been active and used in years.
2019-02-22 19:59:41 +00:00
reaperrr
5166b8cd5d
Add missing closing bracket in Move comment
2019-02-22 19:59:41 +00:00
Paul Chote
d2274f4285
Rewrite Mobile.MoveIntoTarget to support moving targets.
2019-02-03 20:21:51 +01:00
Paul Chote
83212b100e
Pause actor movement between cells when Mobile is disabled.
2019-02-03 20:21:51 +01:00
Paul Chote
616b6c8499
Fix target invalidation and reacquisition in Follow.
2019-01-26 22:53:46 +00:00
Paul Chote
975821023d
Fix target invalidation and reacquisition in MoveAdjacentTo.
2019-01-26 22:53:46 +00:00
Paul Chote
2080c72ab9
Define plumbing to pass initial target positions to inner move activities.
2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19
Pass target line color to inner move activities.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Chris Forbes
dcf93203ea
Get rid of unit pathing delay completely
2018-07-26 13:19:31 +01:00
reaperrr
6984c0ec10
Add AlwaysConsiderTurnAsMove plumbing to Mobile
...
Can be used to make walker units like the TS mechs display move animations while turning on the spot.
2018-07-19 22:09:43 +02:00
reaperrr
4c239d4ebc
Set Mobile.IsMoving to "true" if queueing a turn that takes only a single tick
...
At the end of L-turns, actors often end up with an internal facing not 100% matching the direction of the next cell on their path.
As a result, if they haven't reached their destination yet, Move queues a quick Turn as ChildActivity, which previously was not considered as IsMoving.
However, we don't want those mini-turns to interrupt move animations, so we now consider them a move as well. Additionally, to avoid any issues, we make these mini-turns non-interruptible, just like the MovePart activities already are.
2018-07-01 15:33:30 +01:00
reaperrr
96377a99c4
Fix losing a tick when next Move.ChildActivity is Turn
...
While the first tick of the MoveFirstHalf child would run at the parent Move tick (see 2nd-to-last line in Move.Tick), this was not the case for Turn.
As a result, this Move tick would get wasted if a Turn was necessary, which at least contibuted to that visible jerk at the end of each L-turn (actors usually don't have the exact facing needed for the next move at the end of an L-turn).
2018-07-01 15:33:30 +01:00
reaperrr
5364515004
Don't pass movement class via IsPassable directly
...
Let IsPassable get that info from the locomotor instead.
2018-05-03 10:49:21 +02:00
reaperrr
81343926b6
Split Locomotor trait from Mobile
...
Add GrantConditionOn*Layer traits
This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
2018-05-03 10:49:21 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Forcecore
d49c98ce18
Move activity implementation now uses ChildActivity
2017-11-12 19:46:05 +01:00
Paul Chote
1376ad674e
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
Paul Chote
e3212d1e64
Move the IMove interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
4e493f265f
Revert TicksBeforePathing move from Mobile to Move.
...
This partially reverts commit 11c8cda0c38ad0ac71c58557d34480925307cebd.
2017-08-13 13:31:58 +02:00
reaperrr
86ab6e7ed3
Fix MoveWithinRange subcell consideration
2017-07-15 17:31:25 +02:00
Paul Chote
4040863707
Fix queued move activities.
2017-06-18 20:55:50 +02:00
rob-v
fb1d8d780f
Fix Service Depot Rally point path finding (+rename ignoredActor)
2017-05-06 19:49:40 +02:00
Oliver Brakmann
f9951f76ca
Allow cancelling an activity without aborting the entire queue
2017-04-30 19:07:50 +01:00
Paul Chote
0b0f8bc51e
Require cancelled move orders to exit tunnels before completion.
2017-04-17 22:34:21 +01:00
Paul Chote
22fad046a0
Fix units warping to 0,0 when doing a 180 degree turn.
2017-01-29 18:58:35 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
2bd5a392d1
Add plumbing for custom movement layers.
2017-01-29 18:58:33 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Oliver Brakmann
2c66ee8c13
Add native support for uninterruptible activities
...
This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
2016-10-31 18:46:27 +01:00
Paul Chote
7ffdd53abb
Disable smooth turning for 180 degree turns.
2016-08-26 20:15:55 +01:00