Chris Forbes
|
acf55f1bb0
|
hack hack hack... working dog
|
2010-05-06 22:15:02 +12:00 |
|
Chris Forbes
|
0c81356449
|
fix TSLA firing in low power or disabled
|
2010-05-01 14:51:56 +12:00 |
|
Chris Forbes
|
c0a851d4be
|
convert 3tnk to have 1 weapon but a burst of 2
|
2010-04-23 21:18:12 +12:00 |
|
Bob
|
def6eee63c
|
fix half of the "range-2" bug.
|
2010-04-04 13:45:04 +12:00 |
|
Chris Forbes
|
1f1e748f1b
|
removed old WeaponInfo
|
2010-04-02 16:45:01 +13:00 |
|
Chris Forbes
|
d27e7e22e8
|
fix lowercase fail
|
2010-04-02 16:44:58 +13:00 |
|
Chris Forbes
|
35b354d54e
|
flip that upside-down
|
2010-04-02 16:44:58 +13:00 |
|
Chris Forbes
|
e773ecb290
|
wiring new weapon stuff into AttackBase.CheckFire
|
2010-04-02 16:44:42 +13:00 |
|
Bob
|
826908d747
|
tesla works better now.
|
2010-03-21 22:03:15 +12:00 |
|
Chris Forbes
|
1b802aad79
|
fix a dumb crash
|
2010-03-19 18:52:18 +13:00 |
|
Chris Forbes
|
793a337797
|
force-fire etc with stances
|
2010-03-19 18:52:17 +13:00 |
|
Chris Forbes
|
f9c70a2f65
|
readonly most of Player's state; setup for non-index player palettes (neutral)
|
2010-03-17 23:30:01 +13:00 |
|
Chris Forbes
|
a3e869a733
|
added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
|
2010-03-08 20:50:56 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|