Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Paul Chote
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52c8c93b30
|
Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
|
Paul Chote
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05953d0d6b
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Building capture
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2010-07-23 21:26:26 +12:00 |
|
Paul Chote
|
71420df0f3
|
Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
|
Chris Forbes
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d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
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Paul Chote
|
a0e4e40eaf
|
Fix e6
|
2010-06-16 21:13:20 +12:00 |
|
Paul Chote
|
24edba34a7
|
Remove thief; transfer ore along with stolen silo/proc.
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2010-06-14 20:59:35 +12:00 |
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Chris Forbes
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0664a34465
|
#155 captured buildings confusing queries
|
2010-04-16 20:54:33 +12:00 |
|
Bob
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a22ec0fd81
|
move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Chris Forbes
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38605faecf
|
much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
|
Chris Forbes
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8207ca1105
|
ally-aware engineer
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2010-03-21 20:20:01 +13:00 |
|
alzeih
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7881deca30
|
Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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