Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Chris Forbes
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9a218f7b52
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GetPrimaryWeapon() dies too.
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2010-07-31 21:34:24 +12:00 |
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alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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7c3a10396c
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New crush code, now with less bs
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2010-06-25 20:57:06 +12:00 |
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Paul Chote
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29fa9e3aeb
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Shift movement cost/speed into IMove; regressions in a few areas
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2010-06-25 17:05:56 +12:00 |
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Chris Forbes
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66adbee2a6
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moving Actor.Location onto the appropriate traits (bob)
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2010-06-19 14:37:06 +12:00 |
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Paul Chote
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e5ee2b9479
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Heli pips and separation
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2010-06-13 15:39:00 +12:00 |
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Paul Chote
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b50ad94efb
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Tweak helicopter movement / attack
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2010-06-13 11:34:33 +12:00 |
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Chris Forbes
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b0d2bf2e51
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moved air unit support to ra
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2010-05-20 18:54:44 +12:00 |
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