Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
2bd5a392d1
Add plumbing for custom movement layers.
2017-01-29 18:58:33 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
reaperrr
b8c04a0887
Move INotifyBlockingMove to Common and require explicit implementation
2016-10-20 18:58:40 +02:00
reaperrr
16d4ee0034
Move IsMovingVertically to IMove
...
- avoids an Aircraft trait look-up in #11886
- potentially useful for future additional locomotors (jumpjet), custom locomotors in external mods, possibly future updates to default ground locomotor (Mobile) with regard to behavior on slopes
2016-10-02 20:27:03 +02:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
Oliver Brakmann
c2d4a3a8e8
Merge pull request #11470 from pchote/fix-direction-check
...
Fix Mobile.IsMovingInMyDirection check.
2016-06-22 22:49:03 +02:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
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Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
Paul Chote
cf23c85834
Fix Mobile.IsMovingInMyDirection check.
...
self.Location returns mobile.ToCell, so the old
code would always return a dot product of 0.
2016-06-18 13:07:59 +01:00
Paul Chote
eb5b50185c
Add IActorPreviewInitModifier interface.
2016-06-15 20:36:25 +01:00
reaperrr
f35338e88b
Fix some style issues in Mobile
2016-06-04 21:44:48 +02:00
reaperrr
099c44f6f9
Remove ActorExtensionsForMove
...
And use IMove.IsMoving instead.
2016-06-04 16:34:47 +02:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
abcdefg30
d9d78715cd
Fix paratroopers on heightmapped terrain
2016-04-02 11:36:45 +02:00
Paul Chote
e79fbe1bb9
Reference SubCells directly from MapGrid.
2016-03-16 18:57:07 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Oliver Brakmann
59d9eeaa08
Merge pull request #10795 from Mailaender/screenmap-bounds-crash
...
Fixed screen map updates for invisible mobile actors
2016-02-27 17:52:49 +01:00
Matthias Mailänder
9734054582
Reduce duplication.
2016-02-27 14:10:17 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Matthias Mailänder
3885f0b559
Fix screen map updates for boundless actors.
2016-02-21 11:34:33 +01:00
abcdefg30
24ec7b0ad7
Fix the mobile trait spamming crush-notifications
2016-02-14 19:38:12 +01:00
abcdefg30
fe5754e2bd
Change the parameters of ICrushable.CrushableBy
2016-02-14 18:51:59 +01:00
abcdefg30
8b59ce4dc2
Add a new INotifyCrushed interface
2016-02-14 18:51:56 +01:00
RoosterDragon
7fe42d7493
Fix mobility checks when we aren't checking a realized actor.
2016-02-06 22:18:30 +00:00
RoosterDragon
4b308dee02
Remove checks for self being null in Mobile.cs.
2016-02-05 22:11:11 +00:00
reaperrr
75d066d6af
Fix Mobile using legacy CenterPosition.Z check
2016-01-29 22:26:52 +01:00
teees
cb3be2cd0d
Fix units visually moving to a bogus subcell via MoveIntoWorld
2016-01-27 12:01:37 +01:00
teees
65e1e301f4
Added Gates
...
FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
RoosterDragon
4ed5a24bbe
Merge pull request #10118 from pchote/rework-order-targets
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Rework order targeting crazyness.
2015-12-10 20:09:57 +00:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
atlimit8
0fc04b7a4a
Make Mobile upgradable
2015-12-04 19:22:23 -06:00
Paul Chote
373bfefc6c
Only support move orders against terrain targets.
2015-11-26 18:38:10 +00:00
Paul Chote
124c0ea041
Make CanTarget modifiers a ref parameter.
2015-11-16 20:38:53 +00:00
atlimit8
7352290c94
Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
2015-11-05 00:55:29 -06:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
...
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Nolt
7994d08702
Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled.
2015-09-28 21:32:00 -03:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
RoosterDragon
0739fc80a3
Cache the speed modifiers enumerable, not just the traits, in Mobile.
2015-08-31 20:45:34 +01:00
RoosterDragon
be59d045ce
Only enumerate crushable traits once in MobileInfo.IsBlockedBy.
2015-08-31 20:45:25 +01:00
RoosterDragon
ac1658c9ce
Refactor movement cost method to avoid repeated terrain information lookups.
...
As the world tileset is fixed, the pathfinder can look up the terrain information for that tileset on creation. This is implemented by the WorldMovementInfo struct. When calculating node costs, this allows the pathfinder to avoid having to repeat this expensive dictionary lookup on every node.
2015-08-31 20:43:18 +01:00
RoosterDragon
3d94c4b216
Minor formatting fix in Mobile.cs.
2015-08-18 22:03:14 +01:00