Paul Chote
aed8518e04
Move cheats option to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Pavel Penev
6217ec0360
Add a ShowActorTags property to DeveloperMode
2015-12-07 01:41:15 +02:00
Paul Chote
83949b250a
Add a visualisation mode for depth sprites.
...
For now this displays the raw sprites. It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
deniz1a
2abd1b5350
Renames "Disable Shroud & Fog" debug option to "Disable visibility checks".
2015-08-02 00:30:42 +03:00
Paul Chote
f46e15c63e
Separate terrain geometry visualization from DevMode.
...
Also adds a “terrainoverlay" console command.
2015-04-29 05:26:50 +12:00
pevers
6d716d301a
DisableShroud cheat now properly disables after disabling the all-cheat
...
Smaller code base
Added newline
Added newline between assignment and statement
fixed spacing
fixed spacing
fixed spacing
2015-02-23 21:19:07 +01:00
pevers
3f1db45ea6
changed all cheat to really enable everything on call
...
added givecash to the all cheat
fixed spacing
fixed spacing
2015-02-22 14:43:42 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Paul Chote
118275b376
Add terrain geometry visualisation.
2014-11-07 19:18:34 +13:00
Matthijs Benschop
534f6c5a33
Prevent player name from becoming part of a formatting string.
...
fixes #6524
2014-09-21 10:01:40 +02:00
Matthias Mailänder
1071a94d1d
document traits
2014-07-20 14:50:37 +02:00
Pavlos Touboulidis
ee4f3e5642
Always allow cheats on single player games
2014-06-13 17:18:12 +03:00
Pavlos Touboulidis
3f2425f1d6
StyleCop
2014-06-13 15:55:48 +03:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
Pizzaoverhead
e0b40e2088
Added debug cheat button to grow map resources.
2014-02-15 17:30:36 +00:00
Matthias Mailänder
a6c5b80731
this is not just ShowMuzzles anymore
2014-01-04 09:57:17 +01:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
8fcbe7bb9e
Fix world visibility checks when shroud is disabled.
2013-08-10 20:15:05 +12:00
Paul Chote
9b576d3fdd
Add a visualization layer for renderable geometry.
2013-06-15 19:16:08 +12:00
Chris Forbes
73483877af
fix bogus shroud disable
...
This code runs everywhere -- and so was clobbering every client's
RenderedPlayer to the player who was setting their cheat.
2013-04-13 19:35:33 +12:00
Paul Chote
248e815d99
More shroud refactoring.
...
This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.
Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
0cff8b5b12
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
Matthias Mailänder
58c3b52a1a
add reset exploration developer cheat
2013-03-07 20:32:00 +01:00
Chris Forbes
7e1ee0e2e5
fix #2661 : desyncs with shroud/exploration cheats
2013-03-01 09:29:03 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
4c92293814
Remove UnitInfluenceDebug checkbox
2011-04-09 12:10:16 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
14a2b68b7d
add chrome + plumbing for BuildAnywhere devhack
2011-03-07 20:20:44 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Paul Chote
7c5c989eb2
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
2010-11-27 11:20:04 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Bob
de92a2fc0c
remove UIM-debug from settings (now in DeveloperMode trait)
2010-10-20 20:49:10 +13:00
Bob
17990ab8b7
move LobbyInfo onto OrderManager
2010-10-12 17:24:00 +13:00
Bob
f41aa474aa
remove more uses of Game.world
2010-10-07 22:07:11 +13:00
Chris Forbes
45c77e64ee
fix various desyncs when using cheats
2010-09-23 22:09:55 +12:00
Chris Forbes
72fe873b26
#105 fixed
2010-09-16 10:23:37 +12:00
Chris Forbes
7f7f4e81a5
add Give Exploration devmode option
2010-09-06 17:56:12 +12:00
Paul Chote
853e60f76e
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
Paul Chote
c3b3947b9d
Rename some settings
2010-08-24 19:53:05 +12:00
Paul Chote
1143f496db
Part 2 of 3: Split Settings into logical units.
...
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
2010-08-24 19:53:05 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
alzeih
d9a423b596
Smite Indexdebug, tidy up dev mode
2010-07-26 22:23:24 +12:00
alzeih
30241ddccc
Locate devmode code largely in the trait, reduce exploitability.
2010-07-26 22:23:24 +12:00