abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
reaperrr
9d7ecdbc2c
Disable SupportPowerInstances when player lost
...
Fixes bots using player actor powers after defeat.
2019-12-30 22:50:54 +01:00
Paul Chote
3487846636
Restore NukePower support for proxy actors.
2019-12-14 17:07:16 +01:00
Paul Chote
f39b688c39
Add GrantPrerequisiteChargeDrainPower and DrainPrerequisitePowerOnDamage.
...
These traits implement the Firestorm defense charge/drain logic.
2019-11-17 17:06:29 +01:00
Paul Chote
1fa90c0474
Allow support powers to override the icon overlay/tooltip labels.
2019-11-17 17:06:29 +01:00
Paul Chote
70b020205d
Rename *Time to *Ticks and increase internal resolution.
2019-11-17 17:06:29 +01:00
Paul Chote
e03abdc0da
Add support for custom SupportPowerInstances.
2019-11-17 17:06:29 +01:00
Paul Chote
1599eac66c
Rename SelectionBoxRenderable to SelectionBoxAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
7d1ce0c83b
Add annotation support to IOrderGenerator.
2019-10-20 23:46:33 +02:00
abcdefg30
465ee97090
Prevent users from selecting a directional target outside the map
2019-09-13 14:47:29 +02:00
Paul Chote
f31cfe5b96
Fix SendParatroopers return value.
2019-08-21 11:24:20 +02:00
teinarss
d7643602c1
Added a MouseAttachmentWidget to render the Direction arrows in SelectDirectionalTarget
2019-06-27 23:34:16 +02:00
teinarss
f07fb57e98
Rework relative mouse events.
2019-06-27 23:34:16 +02:00
teinarss
647cc2698b
CursorViewportZoomed in SelectDirectionalTarget
2019-06-27 23:34:16 +02:00
teinarss
ffd3834849
Lock mouse position
2019-06-27 23:34:16 +02:00
Ivaylo Draganov
a85b634655
Add SupportPowerPaletteOrder to SupportPowerInfo
2019-06-15 09:55:22 +02:00
Paul Chote
44e41cc054
Add key handling to order generators.
2019-06-10 11:46:32 +02:00
Paul Chote
674155a8dd
Move ctor initializers to their own line.
2019-06-08 18:44:50 +02:00
Paul Chote
e2b27328bd
Rework paradrop logic to be more robust.
2019-05-31 15:31:47 +02:00
abcdefg30
29d238ba03
Empty the default of TrailSequences in NukePower (version 2)
2019-05-26 01:19:12 +02:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
abcdefg30
bc3cabdea0
Display an error when TrailSequences is empty and TrailImage is not
2019-05-17 18:53:52 +02:00
abcdefg30
b8fbc63542
Empty the default of TrailSequences in NukePower
2019-05-17 18:53:52 +02:00
reaperrr
9e91232ca7
Add DetonationAltitude to NukePower
...
And RemoveMissileOnDetonation boolean.
Allows airburst, and optionally missile continuing
until it hits the ground (without a second explosion).
2019-05-09 22:28:46 +01:00
teinarss
e801537d96
Hide cursor and render the placeholder directly
2019-04-22 21:51:49 +02:00
teinarss
09f4b69aef
Fixed the problem with clicking the Support Power button
2019-04-22 21:51:49 +02:00
teinarss
5e58364fad
Made SelectDirectionalTarget a opted in feature and added fields for palettes
2019-04-22 21:51:49 +02:00
reaperrr
78f538f103
Add sprite trail support to NukeLaunch/NukePower
2019-04-22 15:13:11 +02:00
teinarss
71596ae959
Added drag direction mouse interaction for set the approach direction for airstrike and parabombs
2019-04-04 20:10:34 +02:00
teinarss
1dd90a1d7b
Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic
2019-04-04 20:10:34 +02:00
abcdefg30
a3325277d9
Prevent support powers from creating two camera actors
2019-03-14 19:29:39 +00:00
abcdefg30
8578ce1346
Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon
2019-03-14 01:55:34 +01:00
Paul Chote
71dd84b9d5
Fix invalid target crash in SupportPowerManager.Activate.
2019-03-10 13:26:49 +01:00
reaperrr
fa3bf5cefe
Add delay support to NukeLaunch
...
And use that to remove the remaining DelayedAction from NukePower.
2019-03-09 12:02:44 +00:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Paul Chote
6dcd23e874
Remove Order.TargetLocation from support powers.
2019-03-04 18:08:42 +00:00
Oliver Brakmann
3093f67427
Consider dead aircraft to no longer be in range
2019-02-03 11:31:44 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Mustafa Alperen Seki
eaa9b49793
Add Stance Support to GrantExternalConditionPower.
2019-01-01 23:05:56 +01:00
Ivaylo Draganov
9be7298311
Remove airstrike/paradrop beacon when the whole squad is shot down
2018-12-08 22:30:17 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Paul Chote
09d8aafddf
Add a lint test for audio notifications.
...
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Andre Mohren
ef7c49c116
Allow mods to determine associated SuperPower from SelectGenericPowerTarget
2018-09-12 15:11:18 +02:00
Mustafa Alperen Seki
2387e49ee7
Add ability to use NukePower via lua.
2018-07-04 16:41:27 +02:00
Mustafa Alperen Seki
dc71a71a09
Change the way NukePower>SkipAscent works
2018-04-12 08:19:18 +02:00
RoosterDragon
d2f2029caf
Add FirstNonEmptyBounds method for IDecorationBounds interface.
...
This provides a more efficient way of determining the bounds by avoiding LINQ. A helper that works directly on arrays prevents allocation of an enumerator when the collection is know to be an array.
2018-03-18 22:06:12 +01:00
Mustafa Alperen Seki
913e7fc995
Unhardcode GrantExternalConditionPower cursors
2018-02-18 23:02:31 +01:00
Mustafa Alperen Seki
3ed8e4b4e8
Make SPM not fire from an actor with disabled instance of a SW.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
99eedfd0e7
Make SupportPowerChargeBar conditional
2018-02-06 21:09:38 +01:00