abcdefg30
|
23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
Paul Chote
|
3487846636
|
Restore NukePower support for proxy actors.
|
2019-12-14 17:07:16 +01:00 |
|
abcdefg30
|
29d238ba03
|
Empty the default of TrailSequences in NukePower (version 2)
|
2019-05-26 01:19:12 +02:00 |
|
Paul Chote
|
78a70be0d4
|
Fix and enable SA1133, SA1134 style rules.
|
2019-05-24 10:47:57 +02:00 |
|
abcdefg30
|
bc3cabdea0
|
Display an error when TrailSequences is empty and TrailImage is not
|
2019-05-17 18:53:52 +02:00 |
|
abcdefg30
|
b8fbc63542
|
Empty the default of TrailSequences in NukePower
|
2019-05-17 18:53:52 +02:00 |
|
reaperrr
|
9e91232ca7
|
Add DetonationAltitude to NukePower
And RemoveMissileOnDetonation boolean.
Allows airburst, and optionally missile continuing
until it hits the ground (without a second explosion).
|
2019-05-09 22:28:46 +01:00 |
|
reaperrr
|
78f538f103
|
Add sprite trail support to NukeLaunch/NukePower
|
2019-04-22 15:13:11 +02:00 |
|
abcdefg30
|
8578ce1346
|
Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon
|
2019-03-14 01:55:34 +01:00 |
|
reaperrr
|
fa3bf5cefe
|
Add delay support to NukeLaunch
And use that to remove the remaining DelayedAction from NukePower.
|
2019-03-09 12:02:44 +00:00 |
|
Paul Chote
|
6dcd23e874
|
Remove Order.TargetLocation from support powers.
|
2019-03-04 18:08:42 +00:00 |
|
abcdefg30
|
cadbd0d9ab
|
Change the year number in all cs headers from 2018 to 2019
|
2019-01-26 23:15:21 +01:00 |
|
Andre Mohren
|
b1a44086a0
|
Removed unused using directives.
|
2018-11-17 17:23:22 +00:00 |
|
Mustafa Alperen Seki
|
2387e49ee7
|
Add ability to use NukePower via lua.
|
2018-07-04 16:41:27 +02:00 |
|
Mustafa Alperen Seki
|
dc71a71a09
|
Change the way NukePower>SkipAscent works
|
2018-04-12 08:19:18 +02:00 |
|
Arular101
|
8a60918841
|
Update copyright notice year to 2018
|
2018-01-17 00:47:34 +01:00 |
|
Raffael Zica
|
f2b5040d30
|
YamlException is now thrown if WeaponInfo can not be found in Ruleset.Weapons
Removed invalid spacing at the end of the line 36 in ThrowsShrapnel
Prevented NullReferenceException in cases where weapons aren't optional
|
2017-10-14 14:12:08 +02:00 |
|
Matthias Mailänder
|
855f1816f4
|
Tweak the time until hatch opening and rocket away.
|
2017-09-02 15:10:35 +02:00 |
|
Matthias Mailänder
|
4526344eed
|
Add WithNukeLaunchAnimation and -Overlay traits.
|
2017-09-02 15:10:35 +02:00 |
|
reaperrr
|
0103b7ca87
|
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...after it finished playing.
|
2017-08-23 12:34:00 +02:00 |
|
Taryn Hill
|
43317e0f5d
|
Update copyright notice year to 2017
|
2016-12-31 23:46:13 -06:00 |
|
reaperrr
|
f6924d740e
|
Add RevealGeneratedShroud toggle to NukePower
To give modders a choice.
|
2016-12-28 18:45:50 +01:00 |
|
reaperrr
|
ec5c3a710d
|
NukePower description style fixes
|
2016-12-28 18:45:47 +01:00 |
|
reaperrr
|
079908d238
|
Make NukePower use RevealShroudEffect instead of camera actor
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
|
2016-12-28 18:45:45 +01:00 |
|
Paul Chote
|
23f4ae5027
|
Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim.
|
2016-11-19 17:19:25 +00:00 |
|
abcdefg30
|
620e005cfd
|
Create a PlayLaunchSounds method in SupportPower.cs
|
2016-09-12 14:47:54 +02:00 |
|
abcdefg30
|
08d84c5b90
|
Fix the support power SpeechNotifications not being played to the correct player
|
2016-09-12 14:42:45 +02:00 |
|
abcdefg30
|
6de12fb0e9
|
Add SpeechNotifications for InsufficientPower and Launch on support powers
|
2016-07-03 16:21:07 +02:00 |
|
Matthias Mailänder
|
409fe9067a
|
Add speech notification equivalents to support power sounds.
|
2016-06-19 18:46:05 +02:00 |
|
Matthias Mailänder
|
59fbfbc851
|
Don't enforce beacons to be player palettes.
|
2016-05-01 12:29:38 +02:00 |
|
Matthias Mailänder
|
9f4cdb9843
|
Unhardcode player beacons for documentation and lint testing.
|
2016-05-01 12:27:02 +02:00 |
|
Matthias Mailänder
|
76124b7c79
|
Unhardcode beacon sprites for documentation and lint testing.
|
2016-05-01 12:21:13 +02:00 |
|
reaperrr
|
fd5a597966
|
Move Render traits to Traits.Render namespace
|
2016-04-15 20:43:04 +02:00 |
|
abcdefg30
|
8547fac90d
|
Add an IsPlayerPalette flag to NukePowerInfo
|
2016-03-14 16:42:49 +01:00 |
|
Matthias Mailänder
|
50294917da
|
Document FlashType.
|
2016-02-28 20:54:22 +01:00 |
|
Matthias Mailänder
|
8e62186c6c
|
Require MissileWeapon.
|
2016-02-28 20:54:22 +01:00 |
|
Matthias Mailänder
|
a7a6815f99
|
Lint test the nuke missile sprites.
|
2016-02-28 20:54:10 +01:00 |
|
Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
abcdefg30
|
b27950b517
|
Unhardcode the palette the missile weapon of the NukePower uses
|
2016-02-14 22:32:53 +01:00 |
|
reaperrr
|
e9ed50a831
|
Fix actors not going back to idle animation after custom animation
|
2015-11-28 22:45:05 +01:00 |
|
atlimit8
|
49d7604bd9
|
Cache WeaponInfo look-ups
|
2015-10-03 22:29:40 -05:00 |
|
Paul Chote
|
ef55d646f7
|
Unstatic the Sound class.
|
2015-09-20 14:11:06 +01:00 |
|
atlimit8
|
45112cfa76
|
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
|
2015-09-15 22:57:08 -05:00 |
|
reaperrr
|
c39c7cdc4e
|
Fix d2k NukePower sequence requirement
|
2015-08-30 15:45:00 +02:00 |
|
reaperrr
|
9da56f51e2
|
Remove RenderBuilding
|
2015-08-30 15:44:59 +02:00 |
|
Paul Chote
|
3dda305524
|
Make NukePower fields readonly.
|
2015-08-01 14:19:12 +01:00 |
|
Matthias Mailänder
|
8d8d7ab8ea
|
rename WRange to WDist in documentation
|
2015-07-09 12:36:29 +02:00 |
|
Matthias Mailänder
|
7447e0bf93
|
rename WRange to WDist
|
2015-07-09 10:55:38 +02:00 |
|
Matthias Mailänder
|
ed7b54a21e
|
add a Lua controllable flash palette trait
|
2015-07-05 18:15:12 +02:00 |
|