Andre Mohren
450dc70375
Refactored cursors.yaml to use palettes from rules.
2018-10-07 19:28:11 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
reaperrr
96c7d4345e
Renamed WaterPaletteRotation to RotationPaletteEffect
2015-09-06 19:25:12 +02:00
reaperrr
ca055eb7bb
Refactored WaterPaletteRotation
...
Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.
Fixed RA water palette rotation for actors on desert maps (#8872 ).
2015-09-06 19:25:10 +02:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
Paul Chote
7eae157ad8
Rework player palette loading.
2015-05-10 00:01:14 +01:00