Commit Graph

10 Commits

Author SHA1 Message Date
Andre Mohren
450dc70375 Refactored cursors.yaml to use palettes from rules. 2018-10-07 19:28:11 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
4f0aa89c01 Remove TileSet.Palette and PaletteFromCurrentTileset. 2018-04-08 21:14:29 +02:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
reaperrr
96c7d4345e Renamed WaterPaletteRotation to RotationPaletteEffect 2015-09-06 19:25:12 +02:00
reaperrr
ca055eb7bb Refactored WaterPaletteRotation
Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.

Fixed RA water palette rotation for actors on desert maps (#8872).
2015-09-06 19:25:10 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Matthias Mailänder
ed7b54a21e add a Lua controllable flash palette trait 2015-07-05 18:15:12 +02:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00