Bob
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b060b2ef47
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UIM no longer references Mobile by name (uses IOccupySpace)
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2009-12-09 00:50:08 +13:00 |
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Chris Forbes
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12ac96a885
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added AutoTarget trait
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2009-12-08 21:12:25 +13:00 |
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Chris Forbes
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bcea1f01b0
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power tracks damaged/destroyed correctly
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2009-12-08 20:33:54 +13:00 |
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Chris Forbes
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073cdc202d
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reuse CenterOfCell
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2009-12-08 20:21:48 +13:00 |
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Chris Forbes
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4528ee4910
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moved a query where it belongs
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2009-12-08 20:13:59 +13:00 |
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Chris Forbes
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2c4b29bd51
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IOccupySpace split off; BuildingInfo.BaseNormal works again.
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2009-12-08 20:07:39 +13:00 |
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Chris Forbes
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ff8de0b676
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burst fire works
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2009-12-07 17:23:28 +13:00 |
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Chris Forbes
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684fae36c2
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GUN works; fixes dumb breakage in AttackBase
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2009-12-06 22:00:57 +13:00 |
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Chris Forbes
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5382f5c627
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prevent inappropriate weapons from being used
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2009-12-06 21:40:06 +13:00 |
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Chris Forbes
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3d457c397d
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homing weapons more or less work now
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2009-12-06 21:19:02 +13:00 |
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Chris Forbes
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5b970c499b
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PlayFacing() ext
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2009-12-06 20:14:50 +13:00 |
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Chris Forbes
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2de5ec4b3a
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#89, #124 fixed
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2009-12-05 22:20:41 +13:00 |
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Chris Forbes
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764da53fd4
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split ore/cash
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2009-12-05 21:35:17 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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3ff9c2383a
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removed all the sound junk from Game; removed spurious loose files
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2009-12-05 18:27:20 +13:00 |
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Chris Forbes
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9b1d74951a
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v2 'aim' anims
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2009-12-05 16:49:12 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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49fac7f007
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#90 V2 animations
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2009-12-04 18:43:56 +13:00 |
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Chris Forbes
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68a42ac5e4
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mines seed ore
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2009-12-03 19:42:57 +13:00 |
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Chris Forbes
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cf54a47b0c
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TreeCache dies; trees & MINE have unitinfo
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2009-12-03 18:59:11 +13:00 |
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Chris Forbes
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bbbe23ae90
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AttackBase in own file
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2009-12-03 11:29:49 +13:00 |
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Chris Forbes
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2913c3310d
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server stuff
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2009-11-30 21:18:50 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Chris Forbes
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1948e16a3f
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works *without* aftermath again.
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2009-11-26 20:49:54 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Bob
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7c1c0835e1
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Traits can now resolve orders (ATM, they all resolve the orders they issue)
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2009-11-25 20:42:03 +13:00 |
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Bob
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e9b87640bd
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No. Just No. GTFO. Orders do NOT store cursors. That is all
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2009-11-25 19:44:38 +13:00 |
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Bob
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74ab0c7a13
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moved Activity to Actor (from Mobile)
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2009-11-25 18:34:30 +13:00 |
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Bob
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5c3da9387b
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IActivity no longer passed Mobiles around.
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2009-11-25 18:18:17 +13:00 |
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Bob
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2aea110497
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Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Chris Forbes
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7ccb2aa9ee
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heli flight sortof ok
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2009-11-23 21:05:51 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Bob
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c0fe3fa4c9
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[More whitespace fixes]
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2009-11-19 15:18:13 +13:00 |
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Chris Forbes
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51b9e5c15f
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harv wont use enemy proc automatically anymore; ore goes to proc owner
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2009-11-17 22:06:03 +13:00 |
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Chris Forbes
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d05c9ca0de
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fixes dumb WEAP roof
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2009-11-17 21:34:21 +13:00 |
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Bob
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5e3f2aa861
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IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev.
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2009-11-14 03:09:27 +13:00 |
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Bob
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c285f1d210
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Cleaned up some casts. (BuildingInfo)
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2009-11-14 02:57:52 +13:00 |
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Bob
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f4e55572d6
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Fixed broken DeliverOre behavior: ordering a harv to deliver to a particular proc would be ignored; the nearest proc was used instead.
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2009-11-13 13:04:24 +13:00 |
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Bob
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a71e36688c
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UIM.Tick is no longer necessary. - Bugfix in move. - Speed up production even more (to encourage someone to fix unit production)
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2009-11-12 13:58:07 +13:00 |
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Bob
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c96d41b82f
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Allow setting a new order to a harvester that's delivering.
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2009-11-12 13:16:08 +13:00 |
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Bob
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a74050a3e6
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removed Mobile.InternalSetActivity
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2009-11-12 13:00:05 +13:00 |
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Bob
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efb200c16c
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Various harvesting fixes.
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2009-11-12 11:38:28 +13:00 |
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Chris Forbes
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7f25733176
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fixes #88
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2009-11-10 21:56:15 +13:00 |
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Chris Forbes
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c00bce8bf8
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lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
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2009-11-10 21:12:31 +13:00 |
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Chris Forbes
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14910762c8
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adds custom-palette/shadow support for rendering everything
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2009-11-10 21:03:47 +13:00 |
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Chris Forbes
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a40ce7d088
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fixes turret positioning to match better facing quantization
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2009-11-10 20:56:00 +13:00 |
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Matthew Bowra-Dean
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abac3bd59d
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Seperated power into 'power provided' and 'power consumed'
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2009-11-10 19:01:40 +13:00 |
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Chris Forbes
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2b4196a4ea
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foo
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2009-11-09 23:50:43 +13:00 |
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