Commit Graph

12 Commits

Author SHA1 Message Date
Pavel Penev
861d1368a4 Unhardcode internal terrain palette name from all over the codebase 2016-01-17 19:02:16 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Paul Chote
ce4bdced47 Use a TerrainSpriteLayer for smudges. 2015-07-18 12:14:23 +01:00
Paul Chote
fe41ee0346 Clean up SmudgeLayer init. 2015-07-18 12:14:23 +01:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Paul Chote
2156a234db Render shroud outside map bounds.
Fixes a regression from #8337.
2015-06-15 18:06:43 +01:00
Paul Chote
4b1f541f34 Reorganize actor and smudge loading.
The actor and smudge definitions are now stored
as raw MiniYamlNodes in the map.  It is now the
responsibility of the consumers to parse these
into real objects.
2015-04-30 07:06:14 +12:00
reaperrr
8bc31a4ae2 Make smoke trail palette customisable, add player color trail support to bullets & missiles 2015-03-27 13:59:33 +01:00
RoosterDragon
82bea961ba Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
  - Collection queried often via Contains use ToHashSet to speed up lookups.
  - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
  - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
reaperrr
41f3ee1080 Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
Move World into Traits folder
2014-11-14 00:59:17 +01:00