Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
Oliver Brakmann
3b675c9bad
Merge pull request #10547 from Mailaender/passenger-refactor
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Small code cleanup in the Passenger trait
2016-01-19 19:07:47 +01:00
abcdefg30
3c8be18a73
Merge pull request #10507 from pchote/fix-locked-color-validation
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Disable color validation for locked colors.
2016-01-19 18:18:09 +01:00
abcdefg30
0804f97deb
Merge pull request #10538 from pchote/fix-report-case
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Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
Oliver Brakmann
332d61c2c0
Merge pull request #10397 from pchote/ts-map-importer
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Add the "gen2" map importer.
2016-01-18 22:00:48 +01:00
Matthias Mailänder
fc8d35c2d4
put enter transport order targeters into respective files
2016-01-18 21:53:57 +01:00
Paul Chote
c581283c9a
Add the TS map importer.
2016-01-18 20:52:35 +00:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
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Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
Oliver Brakmann
afdc6bc0ae
Merge pull request #10546 from abcdefg30/madTarget
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Fix the TargetTypes of the Mad Tank
2016-01-18 19:53:36 +01:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
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General Cleanup
2016-01-18 11:37:30 +01:00
abcdefg30
50e4cc84d0
Fix the TargetTypes of the Mad Tank
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"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Matthias Mailänder
40debbde28
Merge pull request #10508 from pchote/cancel-tooltip-on-menu
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Cancel tooltips when opening the ingame menu.
2016-01-18 07:30:11 +01:00
Taryn Hill
25eddb9567
Explicitly implement ISelectionBar
2016-01-17 22:33:41 -06:00
Taryn Hill
e3229f4cd8
Add explicit interface checking to 'make check'
2016-01-17 17:31:36 -06:00
Taryn Hill
2e861c6d65
Implement a utility command to check for explicit
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interface implementation violations
2016-01-17 17:31:36 -06:00
Paul Chote
3ccbb480ad
Merge pull request #10505 from Mailaender/palette-conf
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Fixed parachute palette configuration for Red Alert 2
2016-01-17 21:54:56 +00:00
Oliver Brakmann
d151343216
Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
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Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
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Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Paul Chote
cac2d82e5a
Fix filename case for TS voices.
2016-01-17 19:31:25 +00:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Matthias Mailänder
a829baa82a
Merge pull request #10521 from pchote/facing-cleanup
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Remove Util.GetFacing.
2016-01-17 20:21:50 +01:00
Pavel Penev
288de5284e
Fix TerrainTemplatePreviewWidget to use proper palettes
2016-01-17 19:02:18 +02:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
Pavel Penev
0c51d73be9
Enable use of "custom" palettes per tile Templates
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Keep the tileset's palette as default, defined on the tileset, but override it for any tile templates that may want to do so with a palette defined on the template.
2016-01-17 19:02:15 +02:00
Oliver Brakmann
7cf98c5e26
Merge pull request #10324 from RoosterDragon/change-frozen-actor-removals
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GPS updates frozen actors that change owner
2016-01-17 13:37:53 +01:00
Matthias Mailänder
457dca25b4
Merge pull request #10506 from pchote/fix-flying-mcvs
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Remove some hardcoded trait assumptions from HackyAI.
2016-01-17 08:18:04 +01:00
RoosterDragon
dc99dbef2a
Add an upgrade rule for FrozenUnderFogUpdatedByGps.
2016-01-17 00:15:08 +00:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
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This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
RoosterDragon
c98df23b57
Create FrozenActor.RefreshState method for better encapsulation and reuse of this logic.
2016-01-17 00:13:06 +00:00
RoosterDragon
3026bdcea5
Implement equality on TraitPair.
2016-01-17 00:13:06 +00:00
Paul Chote
bee77db1e3
Rename variables for clarity.
2016-01-17 00:02:49 +00:00
Paul Chote
bec059a3c7
Remove unnecessary assumption about non-mobile.
2016-01-17 00:02:49 +00:00
Paul Chote
d4815407f2
Remove hardcoded trait assumptions from MCV and ConYards.
2016-01-17 00:02:49 +00:00
Paul Chote
e026a0f00f
Create proper data structures for hardcoded AI classes.
2016-01-17 00:02:49 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
Paul Chote
a0979634bb
Use .Yaw.Facing in Map.
2016-01-16 22:38:17 +00:00
Paul Chote
8a8368b97b
Use .Yaw.Facing in Missile.
2016-01-16 22:38:17 +00:00
Paul Chote
46bf58b520
Introduce WVec.Yaw and WAngle.Facing.
2016-01-16 22:38:17 +00:00
Oliver Brakmann
addbe6d564
Merge pull request #10472 from Mailaender/guard-refactor
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Cleaned up the Guard code
2016-01-16 23:09:19 +01:00
Oliver Brakmann
aeafa3383d
Merge pull request #10516 from reaperrr/shp-compress
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Recompressed a number of shp(td) files with shapeset
2016-01-16 22:59:41 +01:00
Oliver Brakmann
29e8396863
Merge pull request #10531 from pchote/fix-tileset-case
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Fix case mismatches in TS tileset importer.
2016-01-16 22:43:02 +01:00
Oliver Brakmann
9de239e246
Merge pull request #10371 from Mailaender/demotruck-detonates
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Generalized the DemoTruck trait for Tiberian Sun
2016-01-16 19:46:37 +01:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Oliver Brakmann
01a873218d
Merge pull request #10364 from Mailaender/unload-overlay
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Added the Tiberian Sun harvester unload overlay
2016-01-16 19:30:19 +01:00
abcdefg30
b593063057
Merge pull request #10519 from RockyTV/rockytv
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Decrease Engineer and Medic priority
2016-01-16 14:35:41 +01:00