Merge pull request #10507 from pchote/fix-locked-color-validation
Disable color validation for locked colors.
This commit is contained in:
@@ -135,8 +135,11 @@ namespace OpenRA.Mods.Common.Server
|
||||
client.Slot = s;
|
||||
S.SyncClientToPlayerReference(client, server.MapPlayers.Players[s]);
|
||||
|
||||
var validatedColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index, conn);
|
||||
client.PreferredColor = client.Color = validatedColor;
|
||||
if (!slot.LockColor)
|
||||
{
|
||||
var validatedColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index, conn);
|
||||
client.PreferredColor = client.Color = validatedColor;
|
||||
}
|
||||
|
||||
server.SyncLobbyClients();
|
||||
CheckAutoStart(server);
|
||||
@@ -367,7 +370,8 @@ namespace OpenRA.Mods.Common.Server
|
||||
foreach (var c in server.LobbyInfo.Clients)
|
||||
{
|
||||
// Validate if color is allowed and get an alternative it isn't
|
||||
c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
|
||||
if (c.Slot == null || (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor))
|
||||
c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
|
||||
}
|
||||
|
||||
server.SyncLobbyInfo();
|
||||
|
||||
Reference in New Issue
Block a user