Merge pull request #10538 from pchote/fix-report-case

Fix filename case on weapon reports.
This commit is contained in:
abcdefg30
2016-01-19 18:12:16 +01:00
24 changed files with 240 additions and 240 deletions

View File

@@ -1,7 +1,7 @@
70mm:
ReloadDelay: 30
Range: 4c0
Report: TNKFIRE3.AUD
Report: tnkfire3.aud
Projectile: Bullet
Image: 120MM
Speed: 853
@@ -24,7 +24,7 @@
105mm:
ReloadDelay: 50
Range: 4c768
Report: TNKFIRE4.AUD
Report: tnkfire4.aud
Projectile: Bullet
Image: 120MM
Speed: 682
@@ -46,7 +46,7 @@
120mm:
ReloadDelay: 40
Range: 4c768
Report: TNKFIRE6.AUD
Report: tnkfire6.aud
Projectile: Bullet
Image: 120MM
Speed: 682
@@ -69,7 +69,7 @@
120mmDual:
ReloadDelay: 40
Range: 4c768
Report: TNKFIRE6.AUD
Report: tnkfire6.aud
Burst: 2
BurstDelay: 8
Projectile: Bullet
@@ -94,7 +94,7 @@
TurretGun:
ReloadDelay: 20
Range: 6c0
Report: TNKFIRE6.AUD
Report: tnkfire6.aud
Projectile: Bullet
Image: 120MM
Speed: 853
@@ -117,7 +117,7 @@ ArtilleryShell:
ReloadDelay: 65
Range: 11c0
MinRange: 2c896
Report: TNKFIRE2.AUD
Report: tnkfire2.aud
Projectile: Bullet
Speed: 204
Blockable: false

View File

@@ -2,7 +2,7 @@ Rockets:
ReloadDelay: 50
Range: 6c0
MinRange: 0c512
Report: BAZOOK1.AUD
Report: bazook1.aud
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
@@ -34,7 +34,7 @@ Rockets:
BikeRockets:
ReloadDelay: 50
Range: 6c0
Report: BAZOOK1.AUD
Report: bazook1.aud
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 10
@@ -71,7 +71,7 @@ OrcaAGMissiles:
BurstDelay: 12
Range: 5c0
MinRange: 1c256
Report: BAZOOK1.AUD
Report: bazook1.aud
ValidTargets: Ground
Projectile: Missile
Arm: 1
@@ -105,7 +105,7 @@ OrcaAAMissiles:
BurstDelay: 12
Range: 5c0
MinRange: 1c256
Report: BAZOOK1.AUD
Report: bazook1.aud
ValidTargets: Air
Projectile: Missile
Arm: 0
@@ -134,7 +134,7 @@ OrcaAAMissiles:
MammothMissiles:
ReloadDelay: 45
Range: 5c0
Report: ROCKET1.AUD
Report: rocket1.aud
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
@@ -175,7 +175,7 @@ MammothMissiles:
MinRange: 3c0
Burst: 4
BurstDelay: 4
Report: ROCKET1.AUD
Report: rocket1.aud
ValidTargets: Ground
Projectile: Bullet
Arm: 5
@@ -207,7 +207,7 @@ MammothMissiles:
227mm.stnk:
ReloadDelay: 70
Range: 7c0
Report: ROCKET1.AUD
Report: rocket1.aud
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Air
@@ -242,7 +242,7 @@ BoatMissile:
Range: 8c0
Burst: 2
BurstDelay: 7
Report: ROCKET2.AUD
Report: rocket2.aud
Projectile: Missile
Arm: 0
Blockable: false
@@ -276,7 +276,7 @@ BoatMissile:
TowerMissle:
ReloadDelay: 15
Range: 7c0
Report: ROCKET2.AUD
Report: rocket2.aud
ValidTargets: Ground
Projectile: Missile
Arm: 0
@@ -307,7 +307,7 @@ TowerMissle:
SAMMissile:
ReloadDelay: 15
Range: 8c0
Report: ROCKET2.AUD
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Arm: 0
@@ -337,7 +337,7 @@ SAMMissile:
HonestJohn:
ReloadDelay: 200
Range: 10c0
Report: ROCKET1.AUD
Report: rocket1.aud
Projectile: Bullet
Arm: 10
Blockable: false
@@ -367,7 +367,7 @@ Patriot:
ReloadDelay: 25
Range: 9c0
MinRange: 1c0
Report: ROCKET2.AUD
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Blockable: false

View File

@@ -2,7 +2,7 @@ Flamethrower:
ReloadDelay: 55
Range: 2c512
InvalidTargets: Wall
Report: FLAMER2.AUD
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -25,7 +25,7 @@ BigFlamer:
ReloadDelay: 50
Range: 3c512
InvalidTargets: Wall
Report: FLAMER2.AUD
Report: flamer2.aud
Projectile: Bullet
Speed: 341
Burst: 2
@@ -49,7 +49,7 @@ BigFlamer:
Chemspray:
ReloadDelay: 65
Range: 3c0
Report: FLAMER2.AUD
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -121,7 +121,7 @@ Laser:
ReloadDelay: 1
Range: 7c512
Charges: true
Report: OBELRAY1.AUD
Report: obelray1.aud
Projectile: LaserZap
Width: 85
HitAnim: laserfire

View File

@@ -1,5 +1,5 @@
Sniper:
Report: RAMGUN2.AUD
Report: ramgun2.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk
ReloadDelay: 40
@@ -15,7 +15,7 @@ Sniper:
HighV:
ReloadDelay: 25
Range: 6c0
Report: GUN8.AUD
Report: gun8.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -82,7 +82,7 @@ Pistol:
ReloadDelay: 7
Range: 3c0
InvalidTargets: Wall
Report: GUN18.AUD
Report: gun18.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -102,7 +102,7 @@ M16:
ReloadDelay: 20
Range: 4c0
InvalidTargets: Wall
Report: MGUN2.AUD
Report: mgun2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -123,7 +123,7 @@ MachineGun:
Burst: 5
InvalidTargets: Wall
Range: 4c0
Report: MGUN11.AUD
Report: mgun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage

View File

@@ -1819,7 +1819,7 @@ Weapons:
MissionColt:
ReloadDelay: 6
Range: 7c0
Report: GUN5.AUD
Report: gun5.aud
Projectile: Bullet
High: true
Speed: 1c682

View File

@@ -271,7 +271,7 @@ Weapons:
ReloadDelay: 200
Range: 32c0
Burst: 4
Report: TURRET1
Report: turret1.aud
Projectile: Bullet
Speed: 546
High: true
@@ -299,7 +299,7 @@ Weapons:
ReloadDelay: 250
Range: 32c0
Burst: 4
Report: MISSILE6
Report: missile6.aud
Projectile: Bullet
Speed: 409
High: true

View File

@@ -796,7 +796,7 @@ Weapons:
120mm:
ReloadDelay: 150
Range: 10c0
Report: CANNON1.AUD
Report: cannon1.aud
Burst: 6
Projectile: Bullet
Speed: 204
@@ -821,7 +821,7 @@ Weapons:
MammothTusk:
ReloadDelay: 300
Range: 10c0
Report: MISSILE6.AUD
Report: missile6.aud
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
@@ -855,7 +855,7 @@ Weapons:
TankNapalm:
ReloadDelay: 40
Range: 8c0
Report: AACANON3.AUD
Report: aacanon3.aud
ValidTargets: Ground
Burst: 6
BurstDelay: 1
@@ -885,7 +885,7 @@ Weapons:
ParaBomb:
ReloadDelay: 5
Range: 5c0
Report: CHUTE1.AUD
Report: chute1.aud
Projectile: GravityBomb
Image: BOMBLET
-OpenSequence:
@@ -937,7 +937,7 @@ Weapons:
FLAK-23:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
Report: aacanon3.aud
ValidTargets: Air, Ground
Projectile: Bullet
Speed: 1c682
@@ -961,7 +961,7 @@ Weapons:
ReloadDelay: 280
Range: 7c0
MinRange: 3c0
Report: MISSILE1.AUD
Report: missile1.aud
Projectile: Bullet
Speed: 170
Arm: 10

View File

@@ -2385,7 +2385,7 @@ Weapons:
SuperTankPrimary:
ROF: 70
Range: 4c768
Report: TURRET1.AUD
Report: turret1.aud
Burst: 2
InvalidTargets: Air, Infantry
Projectile: Bullet

View File

@@ -878,7 +878,7 @@ Weapons:
M1CarbineInterior:
ReloadDelay: 20
Range: 3c0
Report: GUN11.AUD
Report: gun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage

View File

@@ -1154,7 +1154,7 @@ Weapons:
ParaBomb:
ROF: 5
Range: 7c0
Report: CHUTE1.AUD
Report: chute1.aud
Projectile: GravityBomb
Image: BOMBLET
-OpenSequence:

View File

@@ -1,7 +1,7 @@
25mm:
ReloadDelay: 13
Range: 4c0
Report: CANNON2.AUD
Report: cannon2.aud
Projectile: Bullet
Speed: 853
Image: 50CAL
@@ -26,7 +26,7 @@
90mm:
ReloadDelay: 50
Range: 4c768
Report: CANNON1.AUD
Report: cannon1.aud
Projectile: Bullet
Speed: 682
Image: 120MM
@@ -53,7 +53,7 @@
105mm:
ReloadDelay: 70
Range: 4c768
Report: CANNON1.AUD
Report: cannon1.aud
Burst: 2
BurstDelay: 4
Projectile: Bullet
@@ -82,7 +82,7 @@
120mm:
ReloadDelay: 90
Range: 4c768
Report: CANNON1.AUD
Report: cannon1.aud
Burst: 2
InvalidTargets: Air, Infantry
Projectile: Bullet
@@ -112,7 +112,7 @@
TurretGun:
ReloadDelay: 30
Range: 7c0
Report: TURRET1.AUD
Report: turret1.aud
Projectile: Bullet
Speed: 682
Image: 120MM
@@ -140,7 +140,7 @@ TurretGun:
ReloadDelay: 85
Range: 14c0
MinRange: 3c0
Report: TANK5.AUD
Report: tank5.aud
Projectile: Bullet
Speed: 204
Blockable: false
@@ -173,7 +173,7 @@ TurretGun:
ReloadDelay: 250
Range: 16c0
Burst: 2
Report: TURRET1.AUD
Report: turret1.aud
Projectile: Bullet
Speed: 204
Blockable: false
@@ -205,7 +205,7 @@ TurretGun:
2Inch:
ReloadDelay: 60
Range: 5c512
Report: CANNON2.AUD
Report: cannon2.aud
Projectile: Bullet
Speed: 426
Image: 120MM

View File

@@ -2,7 +2,7 @@ Maverick:
ReloadDelay: 30
Range: 9c0
MinRange: 3c0
Report: MISSILE7.AUD
Report: missile7.aud
Burst: 2
BurstDelay: 7
ValidTargets: Ground, Water
@@ -40,7 +40,7 @@ Dragon:
ReloadDelay: 50
Range: 5c0
MinRange: 0c512
Report: MISSILE6.AUD
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile
MaximumLaunchSpeed: 213
@@ -77,7 +77,7 @@ HellfireAG:
ReloadDelay: 60
Range: 4c0
MinRange: 1c256
Report: MISSILE6.AUD
Report: missile6.aud
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Water
@@ -115,7 +115,7 @@ HellfireAA:
ReloadDelay: 60
Range: 4c0
MinRange: 1c256
Report: MISSILE6.AUD
Report: missile6.aud
Burst: 2
BurstDelay: 10
ValidTargets: Air
@@ -152,7 +152,7 @@ HellfireAA:
MammothTusk:
ReloadDelay: 60
Range: 8c0
Report: MISSILE6.AUD
Report: missile6.aud
Burst: 2
ValidTargets: Air, Infantry
Projectile: Missile
@@ -192,7 +192,7 @@ MammothTusk:
Nike:
ReloadDelay: 15
Range: 7c512
Report: MISSILE1.AUD
Report: missile1.aud
ValidTargets: Air
Projectile: Missile
Arm: 3
@@ -220,7 +220,7 @@ Nike:
RedEye:
ReloadDelay: 50
Range: 7c512
Report: MISSILE1.AUD
Report: missile1.aud
ValidTargets: Air
Projectile: Missile
Arm: 3
@@ -250,7 +250,7 @@ SubMissile:
ReloadDelay: 300
Range: 16c0
Burst: 2
Report: MISSILE6.AUD
Report: missile6.aud
Projectile: Bullet
Speed: 102
Blockable: false
@@ -282,7 +282,7 @@ SubMissile:
Stinger:
ReloadDelay: 60
Range: 9c0
Report: MISSILE6.AUD
Report: missile6.aud
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Water
@@ -322,7 +322,7 @@ Stinger:
StingerAA:
ReloadDelay: 60
Range: 9c0
Report: MISSILE6.AUD
Report: missile6.aud
Burst: 2
BurstDelay: 0
ValidTargets: Air
@@ -362,7 +362,7 @@ StingerAA:
TorpTube:
ReloadDelay: 100
Range: 9c0
Report: TORPEDO1.AUD
Report: torpedo1.aud
ValidTargets: Water, Underwater, Bridge
Burst: 2
BurstDelay: 20
@@ -404,7 +404,7 @@ SCUD:
ReloadDelay: 240
Range: 10c0
MinRange: 3c0
Report: MISSILE1.AUD
Report: missile1.aud
Projectile: Bullet
Speed: 170
Blockable: false
@@ -438,7 +438,7 @@ SCUD:
APTusk:
ReloadDelay: 60
Range: 6c0
Report: MISSILE6.AUD
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile
MaximumLaunchSpeed: 298

View File

@@ -141,7 +141,7 @@ TeslaZap:
ReloadDelay: 3
Charges: true
Range: 8c512
Report: TESLA1.AUD
Report: tesla1.aud
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
@@ -154,7 +154,7 @@ TeslaZap:
PortaTesla:
ReloadDelay: 70
Range: 6c0
Report: TESLA1.AUD
Report: tesla1.aud
Charges: yes
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
@@ -167,7 +167,7 @@ PortaTesla:
TTankZap:
ReloadDelay: 120
Range: 7c0
Report: TESLA1.AUD
Report: tesla1.aud
Charges: yes
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
@@ -181,7 +181,7 @@ DogJaw:
ValidTargets: Infantry
ReloadDelay: 10
Range: 3c0
Report: DOGG5P.AUD
Report: dogg5p.aud
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
@@ -191,7 +191,7 @@ DogJaw:
Heal:
ReloadDelay: 80
Range: 4c0
Report: HEAL2.AUD
Report: heal2.aud
ValidTargets: Infantry
Projectile: Bullet
Speed: 1c682
@@ -204,7 +204,7 @@ Heal:
Repair:
ReloadDelay: 80
Range: 4c0
Report: FIXIT1.AUD
Report: fixit1.aud
ValidTargets: Repair
Projectile: Bullet
Speed: 1c682

View File

@@ -1,7 +1,7 @@
Colt45:
ReloadDelay: 5
Range: 7c0
Report: GUN5.AUD
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
@@ -23,7 +23,7 @@ ZSU-23:
BurstDelay: 5
ReloadDelay: 0
Range: 10c0
Report: AACANON3.AUD
Report: aacanon3.aud
ValidTargets: Air
Projectile: Bullet
Speed: 3c340
@@ -44,7 +44,7 @@ ZSU-23:
Vulcan:
ReloadDelay: 30
Range: 6c0
Report: GUN13.AUD
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam_1: SpreadDamage
@@ -163,7 +163,7 @@ ChainGun:
ReloadDelay: 10
Range: 5c0
MinRange: 0c768
Report: GUN13.AUD
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
@@ -188,7 +188,7 @@ ChainGun.Yak:
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Report: GUN13.AUD
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
@@ -211,7 +211,7 @@ ChainGun.Yak:
Pistol:
ReloadDelay: 7
Range: 3c0
Report: GUN27.AUD
Report: gun27.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -233,7 +233,7 @@ Pistol:
M1Carbine:
ReloadDelay: 20
Range: 5c0
Report: GUN11.AUD
Report: gun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -255,7 +255,7 @@ M1Carbine:
M60mg:
ReloadDelay: 30
Range: 4c0
Report: PILLBOX1.AUD
Report: pillbox1.aud
Burst: 5
Projectile: Bullet
Speed: 1c682
@@ -298,7 +298,7 @@ SilencedPPK:
FLAK-23-AA:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
Report: aacanon3.aud
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
@@ -321,7 +321,7 @@ FLAK-23-AA:
FLAK-23-AG:
ReloadDelay: 10
Range: 6c0
Report: AACANON3.AUD
Report: aacanon3.aud
ValidTargets: Ground, Water
Projectile: Bullet
Speed: 1c682
@@ -345,7 +345,7 @@ FLAK-23-AG:
ValidImpactTypes: Water
Sniper:
Report: GUN5.AUD
Report: gun5.aud
ReloadDelay: 70
Range: 10c0
ValidTargets: Ground, Infantry

View File

@@ -1,7 +1,7 @@
ParaBomb:
ReloadDelay: 10
Range: 3c0
Report: CHUTE1.AUD
Report: chute1.aud
Projectile: GravityBomb
Image: PARABOMB
OpenSequence: open

View File

@@ -1,201 +1,201 @@
Infantry:
Voices:
Select: 15-I000, 15-I004, 15-I012, 15-I048
Move: 15-I018, 15-I024, 15-I044
Attack: 15-I044, 15-I050, 15-I044, 15-I046
# Feedback: 15-I058, 15-I064 # TODO
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 15-i000, 15-i004, 15-i012, 15-i048
Move: 15-i018, 15-i024, 15-i044
Attack: 15-i044, 15-i050, 15-i044, 15-i046
# Feedback: 15-i058, 15-i064 # TODO
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Rocket:
Voices:
Select: 15-I000, 15-I032, 15-I048
Move: 15-I008, 15-I014, 15-I026
Attack: 15-I008, 15-I014, 15-I026, 15-I050, 15-I060
# Feedback: 15-I058, 15-I064 #TODO
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 15-i000, 15-i032, 15-i048
Move: 15-i008, 15-i014, 15-i026
Attack: 15-i008, 15-i014, 15-i026, 15-i050, 15-i060
# Feedback: 15-i058, 15-i064 #TODO
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Umagon:
Voices:
Select: 10-I000, 10-I002, 10-I004, 10-I006
Move: 10-I016, 10-I020, 10-I022
Attack: 10-I024, 10-I026, 10-I028, 10-I030
Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
Burned: DEDGIRL3
Zapped: ELECTRO1
Select: 10-i000, 10-i002, 10-i004, 10-i006
Move: 10-i016, 10-i020, 10-i022
Attack: 10-i024, 10-i026, 10-i028, 10-i030
Die: dedgirl1, dedgirl2, dedgirl4
Burned: dedgirl3
Zapped: electro1
Ghost:
Voices:
Select: 14-I000, 14-I002, 14-I004
Move: 14-I008, 14-I010, 14-I012, 14-I014
Attack: 14-I008, 14-I010, 14-I014, 14-I016
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 14-i000, 14-i002, 14-i004
Move: 14-i008, 14-i010, 14-i012, 14-i014
Attack: 14-i008, 14-i010, 14-i014, 14-i016
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Medic:
Voices:
Select: 20-I000, 20-I004, 20-I006
Move: 20-I008, 20-I010, 20-I012
Action: 20-I016, 20-I018, 20-I020
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 20-i000, 20-i004, 20-i006
Move: 20-i008, 20-i010, 20-i012
Action: 20-i016, 20-i018, 20-i020
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Engineer:
Voices:
Select: 19-I000, 19-I002, 19-I006
Move: 19-I010, 19-I016
Action: 19-I018, 19-I016
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 19-i000, 19-i002, 19-i006
Move: 19-i010, 19-i016
Action: 19-i018, 19-i016
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
JumpJet:
Voices:
Select: 15-I000, 15-I004, 15-I012, 15-I048
Move: 15-I018, 15-I024, 15-I044
Attack: 15-I044, 15-I050, 15-I044, 15-I046
# Feedback: 15-I058, 15-I064
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 15-i000, 15-i004, 15-i012, 15-i048
Move: 15-i018, 15-i024, 15-i044
Attack: 15-i044, 15-i050, 15-i044, 15-i046
# Feedback: 15-i058, 15-i064
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Weed:
Voices:
Select: 15-I000, 15-I006, 15-I040, 15-I042
Move: 15-I024, 15-I044
Attack: 15-I006, 15-I046
# Feedback: 15-I058, 15-I064 # TODO
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 15-i000, 15-i006, 15-i040, 15-i042
Move: 15-i024, 15-i044
Attack: 15-i006, 15-i046
# Feedback: 15-i058, 15-i064 # TODO
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Spy:
Voices:
Select: 21-I000, 21-I002, 21-I004
Move: 21-I010, 21-I012, 21-I016
Action: 21-I010, 21-I012, 21-I022
# Feedback: 21-I000, 21-I002 # TODO
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 21-i000, 21-i002, 21-i004
Move: 21-i010, 21-i012, 21-i016
Action: 21-i010, 21-i012, 21-i022
# Feedback: 21-i000, 21-i002 # TODO
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Hijacker:
Voices:
Select: 24-I000, 24-I002, 24-I004, 24-I006
Move: 24-I008, 24-I010, 24-I012, 24-I014
Action: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 24-i000, 24-i002, 24-i004, 24-i006
Move: 24-i008, 24-i010, 24-i012, 24-i014
Action: 24-i016, 24-i018, 24-i020, 24-i022, 24-i024
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Cyborg:
Voices:
Select: 22-I000, 22-I002, 22-I006
Move: 22-I008, 22-I010, 22-I014, 22-I016, 22-I020
Attack: 22-I008, 22-I010, 22-I012, 22-I018
Select: 22-i000, 22-i002, 22-i006
Move: 22-i008, 22-i010, 22-i014, 22-i016, 22-i020
Attack: 22-i008, 22-i010, 22-i012, 22-i018
Die: 22-n104, 22-n108
Burned: 22-n106
Zapped: ELECTRO1
Zapped: electro1
CyborgCommando:
Voices:
Select: 23-I000, 23-I002, 23-I004, 23-I006
Move: 23-I008, 23-I010, 23-I012, 23-I016
Attack: 23-I014, 23-I018, 23-I020, 23-I022
Select: 23-i000, 23-i002, 23-i004, 23-i006
Move: 23-i008, 23-i010, 23-i012, 23-i016
Attack: 23-i014, 23-i018, 23-i020, 23-i022
Die: 22-n104, 22-n108
Burned: 22-n106
Zapped: ELECTRO1
Zapped: electro1
Mutant:
Voices:
Select: 15-I032, 15-I048
Move: 15-I008,15-I014,15-I026
Attack: 15-I008,15-I014,15-I026,15-I050,15-I060
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 15-i032, 15-i048
Move: 15-i008,15-I014,15-I026
Attack: 15-i008,15-I014,15-I026,15-I050,15-I060
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Tratos:
Voices:
Select: 13-I000, 13-I002, 13-I004, 13-I006
Move: 13-I008, 13-I010, 13-I012, 13-I014
Attack: 13-I016, 13-I018, 13-I020
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 13-i000, 13-i002, 13-i004, 13-i006
Move: 13-i008, 13-i010, 13-i012, 13-i014
Attack: 13-i016, 13-i018, 13-i020
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Oxanna:
Voices:
Select: 11-I000, 11-I002, 11-I004, 11-I006
Move: 11-I008, 11-I010, 11-I012
Attack: 11-I014, 11-I016, 11-I018
Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
Burned: DEDGIRL3
Zapped: ELECTRO1
Select: 11-i000, 11-i002, 11-i004, 11-i006
Move: 11-i008, 11-i010, 11-i012
Attack: 11-i014, 11-i016, 11-i018
Die: dedgirl1, dedgirl2, dedgirl4
Burned: dedgirl3
Zapped: electro1
Slavick:
Voices:
Select: 12-I000, 12-I002, 12-I004
Move: 12-I006, 12-I008, 12-I010
Attack: 12-I012, 12-I014, 12-I016
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Select: 12-i000, 12-i002, 12-i004
Move: 12-i006, 12-i008, 12-i010
Attack: 12-i012, 12-i014, 12-i016
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
Fiend:
Voices:
Select: FIEND1
Attack: FIEND1
Move: FIEND1
Die: FIEND1
Burned: FIEND1
Zapped: FIEND1
Select: fiend1
Attack: fiend1
Move: fiend1
Die: fiend1
Burned: fiend1
Zapped: fiend1
Vehicle:
Voices:
Select: 25-I000, 25-I002, 25-I004, 25-I006
Move: 25-I012, 25-I014, 25-I016, 25-I018, 25-I022
Attack: 25-I014, 25-I022, 25-I024, 25-I026
Unload: 25-I018
Select: 25-i000, 25-i002, 25-i004, 25-i006
Move: 25-i012, 25-i014, 25-i016, 25-i018, 25-i022
Attack: 25-i014, 25-i022, 25-i024, 25-i026
Unload: 25-i018
Mech:
Voices:
Select: 15-I000, 15-I006, 15-I040, 15-I042
Move: 15-I024, 15-I044
Attack: 15-I006, 15-I046
Select: 15-i000, 15-i006, 15-i040, 15-i042
Move: 15-i024, 15-i044
Attack: 15-i006, 15-i046
Heli:
Voices:
Select: 30-I000, 30-I002, 30-I004, 30-I006
Move: 30-I014, 30-I016, 30-I018, 30-I022
Attack: 30-I022, 30-I030, 30-I034, 30-I036
Select: 30-i000, 30-i002, 30-i004, 30-i006
Move: 30-i014, 30-i016, 30-i018, 30-i022
Attack: 30-i022, 30-i030, 30-i034, 30-i036
Civilian:
Voices:
Select:
Move:
Attack:
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Die: dedman1, dedman3, dedman4, dedman5, dedman6
Burned: dedman2
Zapped: electro1
CivilianFemale: #can be used for female mutant as well
Voices:
Select:
Move:
Attack:
Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
Burned: DEDGIRL3
Zapped: ELECTRO1
Die: dedgirl1, dedgirl2, dedgirl4
Burned: dedgirl3
Zapped: electro1
Scrin:
Voices:
Select: 32-I000
Move: 32-I002, 32-I004
Attack: 32-I006
Die: 32-I008
Select: 32-i000
Move: 32-i002, 32-i004
Attack: 32-i006
Die: 32-i008

View File

@@ -65,7 +65,7 @@ Bomb:
RPGTower:
ReloadDelay: 80
Range: 8c0
Report: GLNCH4.AUD
Report: glnch4.aud
Projectile: Bullet
Speed: 384
Blockable: false

View File

@@ -1,7 +1,7 @@
LtRail:
ReloadDelay: 60
Range: 6c0
Report: BIGGGUN1.AUD
Report: bigggun1.aud
Projectile: AreaBeam
Speed: 20c0
Duration: 3
@@ -44,7 +44,7 @@ MechRailgun:
Range: 8c0
Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
BurstDelay: 60
Report: RAILUSE5.AUD
Report: railuse5.aud
Projectile: AreaBeam
Speed: 20c0
Duration: 3
@@ -68,7 +68,7 @@ SonicZap:
ReloadDelay: 180
Range: 6c0
Charges: yes
Report: SONIC4.AUD
Report: sonic4.aud
Projectile: AreaBeam
Speed: 0c128
Duration: 90
@@ -104,7 +104,7 @@ SonicZap:
CyCannon:
ReloadDelay: 50
Range: 7c0
Report: SCRIN5B.AUD
Report: scrin5b.aud
ValidTargets: Ground
Projectile: Missile
MaximumLaunchSpeed: 192
@@ -138,7 +138,7 @@ CyCannon:
Proton:
ReloadDelay: 50
Range: 5c0
Report: SCRIN5B.AUD
Report: scrin5b.aud
Burst: 5
BurstDelay: 3
ValidTargets: Ground
@@ -174,7 +174,7 @@ ObeliskLaserFire:
ReloadDelay: 120
Range: 10c512
Charges: true
Report: OBELRAY1.AUD
Report: obelray1.aud
Projectile: LaserZap
Width: 170
ZOffset: 2047
@@ -186,7 +186,7 @@ ObeliskLaserFire:
TurretLaserFire:
ReloadDelay: 40
Range: 5c512
Report: LASTUR1.AUD
Report: lastur1.aud
Projectile: LaserZap
Width: 85
BeamDuration: 5

View File

@@ -1,7 +1,7 @@
Heal:
ReloadDelay: 80
Range: 2c849
Report: HEALER1.AUD
Report: healer1.aud
ValidTargets: Infantry
Projectile: Bullet
Speed: 1c682
@@ -14,7 +14,7 @@ Heal:
Repair:
ReloadDelay: 80
Range: 1c819
Report: REPAIR11.AUD
Report: repair11.aud
ValidTargets: Repair
Projectile: Bullet
Speed: 1c682

View File

@@ -1,7 +1,7 @@
90mm:
ReloadDelay: 50
Range: 6c768
Report: 120MMF.AUD
Report: 120mmf.aud
Projectile: Bullet
Speed: 682
Image: 120mm
@@ -33,7 +33,7 @@
120mm:
ReloadDelay: 80
Range: 6c768
Report: 120MMF.AUD
Report: 120mmf.aud
Projectile: Bullet
Speed: 1c512
Warhead@1Dam: SpreadDamage
@@ -61,7 +61,7 @@
120mmx:
ReloadDelay: 80
Range: 6c768
Report: 120MMF.AUD
Report: 120mmf.aud
Burst: 2
BurstDelay: 5
Projectile: Bullet
@@ -95,7 +95,7 @@
155mm:
ReloadDelay: 110
Range: 18c0
Report: 120MMF.AUD
Report: 120mmf.aud
Projectile: Bullet
Speed: 170
Image: 120mm

View File

@@ -2,7 +2,7 @@ Bazooka:
ReloadDelay: 60
Range: 6c0
MinRange: 0c512
Report: RKETINF1.AUD
Report: rketinf1.aud
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 213
@@ -45,7 +45,7 @@ HoverMissile:
ReloadDelay: 68
Burst: 2
Range: 8c0
Report: HOVRMIS1.AUD
Report: hovrmis1.aud
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 213
@@ -88,7 +88,7 @@ HoverMissile:
MammothTusk:
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
Report: misl1.aud
ValidTargets: Air
Burst: 2
Projectile: Missile
@@ -127,7 +127,7 @@ BikeMissile:
Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS
BurstDelay: 60
Range: 5c0
Report: MISL1.AUD
Report: misl1.aud
ValidTargets: Ground
Projectile: Missile
Arm: 2
@@ -167,7 +167,7 @@ Dragon:
ReloadDelay: 50
Range: 6c0
Burst: 2
Report: MISL1.AUD
Report: misl1.aud
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 171
@@ -210,7 +210,7 @@ Dragon:
Hellfire:
ReloadDelay: 50
Range: 6c0
Report: ORCAMIS1.AUD
Report: orcamis1.aud
Burst: 2
ValidTargets: Ground
Projectile: Missile
@@ -254,7 +254,7 @@ Hellfire:
RedEye2:
ReloadDelay: 55
Range: 15c0
Report: SAMSHOT1.AUD
Report: samshot1.aud
ValidTargets: Air
Projectile: Missile
MaximumLaunchSpeed: 384

View File

@@ -1,7 +1,7 @@
FireballLauncher:
ReloadDelay: 50
Range: 4c256
Report: FLAMTNK1.AUD
Report: flamtnk1.aud
Projectile: Bullet
Speed: 64
Image: FLAMEALL
@@ -25,7 +25,7 @@ FiendShard:
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: FIEND2.AUD
Report: fiend2.aud
Projectile: Bullet
Speed: 213
Image: CRYSTAL4
@@ -49,7 +49,7 @@ FiendShard:
SlimeAttack:
ReloadDelay: 80
Range: 5c0
Report: VICER1.AUD
Report: vicer1.aud
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage

View File

@@ -1,7 +1,7 @@
Minigun:
ReloadDelay: 21
Range: 4c0
Report: INFGUN3.AUD, GOSTGUN1.AUD, SLVKGUN1.AUD
Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -24,7 +24,7 @@ Minigun:
M1Carbine:
ReloadDelay: 20
Range: 4c0
Report: INFGUN3.AUD
Report: infgun3.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -47,7 +47,7 @@ M1Carbine:
Vulcan:
ReloadDelay: 60
Range: 4c0
Report: CHAINGN1.AUD
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -71,7 +71,7 @@ Vulcan2:
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: TSGUN4.AUD
Report: tsgun4.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -96,7 +96,7 @@ Vulcan3:
ReloadDelay: 30
Burst: 3
Range: 4c0
Report: CYGUN1.AUD
Report: cygun1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -119,7 +119,7 @@ Vulcan3:
VulcanTower:
ReloadDelay: 26
Range: 6c0
Report: CHAINGN1.AUD
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -143,7 +143,7 @@ JumpCannon:
ReloadDelay: 40
Burst: 2
Range: 5c0
Report: JUMPJET1.AUD
Report: jumpjet1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -166,7 +166,7 @@ JumpCannon:
AssaultCannon:
ReloadDelay: 50
Range: 5c0
Report: TSGUN4.AUD
Report: tsgun4.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -191,7 +191,7 @@ RaiderCannon:
Range: 4c0
Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
BurstDelay: 55
Report: CHAINGN1.AUD
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -214,7 +214,7 @@ RaiderCannon:
HarpyClaw:
ReloadDelay: 36
Range: 5c0
Report: CYGUN1.AUD
Report: cygun1.aud
Projectile: Bullet
Speed: 1c682
ValidTargets: Ground, Air
@@ -239,7 +239,7 @@ HarpyClaw:
Pistola:
ReloadDelay: 20
Range: 3c0
Report: GUN18.AUD
Report: gun18.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -262,7 +262,7 @@ Pistola:
Sniper:
ReloadDelay: 60
Range: 6c768
Report: SILENCER.AUD
Report: silencer.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage

View File

@@ -1,7 +1,7 @@
MultiCluster:
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
Report: misl1.aud
ValidTargets: Ground
Projectile: Missile
MaximumLaunchSpeed: 170
@@ -39,7 +39,7 @@ MultiCluster:
SuicideBomb:
ReloadDelay: 1
Range: 0c512
Report: HUNTER2.AUD
Report: hunter2.aud
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 110
@@ -78,7 +78,7 @@ IonCannon:
EMPulseCannon:
ReloadDelay: 100
Range: 10c0
Report: PLSECAN2.AUD
Report: plsecan2.aud
Projectile: Bullet
Speed: 425
Blockable: false