Chris Forbes
|
b0c06d4cd9
|
force consistent conversion to float in a few places
|
2010-09-21 22:08:40 +12:00 |
|
Chris Forbes
|
3a617f8934
|
sync the last path generated, to try and catch this MUCH earlier
|
2010-09-21 21:43:16 +12:00 |
|
Chris Forbes
|
b35a7d9f8d
|
stacktrace on set_Facing too
|
2010-09-21 21:06:37 +12:00 |
|
Chris Forbes
|
67fa079658
|
more debug
|
2010-09-21 21:05:28 +12:00 |
|
Chris Forbes
|
c9edbd8a80
|
report the tick in debug
|
2010-09-21 18:10:05 +12:00 |
|
Chris Forbes
|
4b49bf03dc
|
reset local tick # at gamestart
|
2010-09-21 18:05:54 +12:00 |
|
Chris Forbes
|
6cfad6f2ab
|
stacktrace in SetLocation
|
2010-09-20 22:52:28 +12:00 |
|
Chris Forbes
|
c0c4e7299b
|
log changes to synced parameters in Mobile
|
2010-09-20 22:07:16 +12:00 |
|
Bob
|
afda1647fd
|
moved more traits from engine into mods
|
2010-09-20 21:17:50 +12:00 |
|
Bob
|
aff6889995
|
moved traits from engine into mod
|
2010-09-20 20:58:42 +12:00 |
|
Chris Forbes
|
c5b7c43d23
|
add pathspam in debug
|
2010-09-20 19:06:43 +12:00 |
|
Chris Forbes
|
dba5adc91c
|
more debug
|
2010-09-20 18:33:48 +12:00 |
|
Chris Forbes
|
0073a03ca4
|
add debug for nudges
|
2010-09-20 18:27:31 +12:00 |
|
Chris Forbes
|
5509d0d2e9
|
suspecting drag instead
|
2010-09-20 17:55:16 +12:00 |
|
Chris Forbes
|
fe52e3722e
|
more debug
|
2010-09-20 17:45:27 +12:00 |
|
Chris Forbes
|
3ddd1581f1
|
add debug for this desync
|
2010-09-20 17:28:06 +12:00 |
|
Caleb Anderson
|
b62ee4d37c
|
Fixed sequence crash
|
2010-09-19 19:13:15 +12:00 |
|
Paul Chote
|
532afc3ff8
|
Fix random logging
|
2010-09-19 19:03:18 +12:00 |
|
Paul Chote
|
9ddb2beced
|
Apply the same to bibs and smudges
|
2010-09-19 18:57:42 +12:00 |
|
Chris Forbes
|
aa1d44428d
|
fix prev
|
2010-09-19 18:50:34 +12:00 |
|
Paul Chote
|
23da8a24bd
|
Only render shroud/ore that is in the current viewport
|
2010-09-19 18:34:23 +12:00 |
|
Paul Chote
|
f49e56d660
|
3x faster syncreport
|
2010-09-19 17:13:44 +12:00 |
|
Paul Chote
|
927ab00f4d
|
Use the correct number of players in the lobby team selector
|
2010-09-18 22:33:41 +12:00 |
|
Paul Chote
|
410daecab6
|
sync SharedRandom
|
2010-09-18 21:53:10 +12:00 |
|
Paul Chote
|
966e3bb71a
|
Remove debug spam
|
2010-09-18 20:47:24 +12:00 |
|
Paul Chote
|
652f06f604
|
Route the power check for support powers via the tech tree
|
2010-09-18 20:46:01 +12:00 |
|
Paul Chote
|
4cb26c0e3c
|
Try again, with less fail.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
8455dadb3c
|
Powerdown etc... untested
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
3c19b3df73
|
Update power on damage
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
c796e155e7
|
Fix UpdateTotals(); add debug info.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
ce9caec291
|
Begin splitting power into its own trait; incomplete and non-working.
|
2010-09-18 20:46:00 +12:00 |
|
Chris Forbes
|
0330ef2b9e
|
blah
|
2010-09-18 19:57:45 +12:00 |
|
Chris Forbes
|
872a304714
|
all traits can contribute to the synchash
|
2010-09-18 18:34:57 +12:00 |
|
Chris Forbes
|
59cc50df4c
|
hack synchash to sync the traitdict contents (just ITick impls for now)
|
2010-09-18 18:31:36 +12:00 |
|
Chris Forbes
|
a1fd84fb15
|
make actors collection sync order-dependent, since the actors themselves are.
|
2010-09-18 18:26:03 +12:00 |
|
Chris Forbes
|
a64245fc10
|
fix it so it compiles with VS again
|
2010-09-18 11:52:51 +12:00 |
|
Paul Chote
|
ad8038867d
|
PlayerProductionQueue -> ClassicProductionQueue.
|
2010-09-18 11:28:50 +12:00 |
|
Paul Chote
|
fb90400524
|
Rename TechTreeCache -> TechTree
|
2010-09-18 11:28:48 +12:00 |
|
Paul Chote
|
08b25d10c1
|
Remove dead TechTree code
|
2010-09-18 11:28:46 +12:00 |
|
Paul Chote
|
ba09bbba8e
|
Remove TechLevel from special powers, and identify the performance problem.
|
2010-09-18 11:28:43 +12:00 |
|
Paul Chote
|
0d2e1d7de5
|
Hidden debug parameter for perf tick logging
|
2010-09-18 11:28:39 +12:00 |
|
Paul Chote
|
22861fca5a
|
Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
|
2010-09-18 11:28:33 +12:00 |
|
Chris Forbes
|
83eae029b7
|
add explicit Z to Renderable. eating my hat, etc.
|
2010-09-17 20:21:21 +12:00 |
|
Paul Chote
|
a3246866fb
|
Better perf logging
|
2010-09-17 10:02:24 +12:00 |
|
Paul Chote
|
d4182b1929
|
Tweaks to minimap preview
|
2010-09-16 22:54:49 +12:00 |
|
Chris Forbes
|
d0bc834a57
|
#151 fixed
|
2010-09-16 18:32:03 +12:00 |
|
Chris Forbes
|
82875e15f9
|
remove some bogosity; there will likely be regressions, but not a huge deal.
|
2010-09-16 17:50:52 +12:00 |
|
Chris Forbes
|
d6f8b7d850
|
fix z-order bug
|
2010-09-16 17:43:17 +12:00 |
|
Chris Forbes
|
72fe873b26
|
#105 fixed
|
2010-09-16 10:23:37 +12:00 |
|
Paul Chote
|
303613b052
|
Create valid maps for custom tilesets
|
2010-09-15 19:31:21 +12:00 |
|