Matthias Mailänder
b14f5ca608
Merge pull request #9661 from pchote/editor-preview-fix
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Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
Paul Chote
cf875c3db6
Update the UID stored in the map file after saving.
2015-10-17 23:25:52 +01:00
Paul Chote
3665d8f19b
Send TS terrain depth data to the GPU.
2015-10-17 22:35:07 +01:00
Pavel Penev
642468ce0c
Add MapGrid class
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MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
reaperrr
ca055eb7bb
Refactored WaterPaletteRotation
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Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.
Fixed RA water palette rotation for actors on desert maps (#8872 ).
2015-09-06 19:25:10 +02:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
RoosterDragon
d9dd96ca35
Speed up Map.ContainsAllProjectedCellsCovering on flat maps.
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This method gets called often via Contains calls. We can significantly speed up the method for flat maps since we know the projection and it is trivial to perform. This avoids an expensive projection lookup.
2015-08-31 20:45:32 +01:00
RoosterDragon
4eacb6e5c9
Transparently cache results of GetTerrainIndex in Map.
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This method performs an expensive calculation and is called often during pathfinding. We create a cache of the terrain indicies for the map to vastly reduce the cost.
2015-08-31 20:43:17 +01:00
RoosterDragon
fa87befeff
Add missing CellEntryChanged checks.
2015-08-31 20:43:16 +01:00
Matthias Mailänder
72dffe3391
dispose res properly
2015-08-29 18:47:10 +02:00
clemty
2bbc1fcda4
LUA and trait documentation fixes
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- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of " " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
Pavel Penev
02dd5afbd9
Merge pull request #9058 from RoosterDragon/reduce-alloc
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Reduce allocations in the main game loop
2015-08-24 02:11:08 +03:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
RoosterDragon
d415d3ba4e
Reduce allocations in the main game loop.
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- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
Matthias Mailänder
e428e6d8cc
remove executable bits from source code
2015-08-06 18:05:50 +02:00
Paul Chote
3d65ba39f6
Lazily initialize cell projection mapping.
2015-08-02 17:15:39 +01:00
Taryn Hill
6fa1f757b0
Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method
2015-08-01 11:48:47 -05:00
Paul Chote
a0e92093a1
Fix the WPos <-> CPos conversion.
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Fixes #8463 .
2015-08-01 11:09:07 +01:00
Paul Chote
d29519fca1
Implement height-aware map.ChooseClosestEdgeCell().
2015-07-31 08:38:07 +01:00
Paul Chote
05f41a0182
Implement height-aware map.DistanceToEdge().
2015-07-31 08:38:07 +01:00
Paul Chote
318d6aaa73
Implement height-aware map.ChooseRandomEdgeCell().
2015-07-31 08:38:07 +01:00
Paul Chote
e337710221
Implement height-aware map.ChooseRandomCell().
2015-07-31 08:38:06 +01:00
Paul Chote
13e0527f7c
Implement height-aware map.Clamp(MPos).
2015-07-30 08:18:45 +01:00
Paul Chote
2c00019715
Revert "Temporarily work around RadarWidget corruption."
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This reverts commit 4bc75f1ed6 .
2015-07-30 08:18:45 +01:00
Paul Chote
4bc75f1ed6
Temporarily work around RadarWidget corruption.
2015-07-27 20:20:01 +01:00
Paul Chote
e8794032e0
Introduce initial PPos plumbing.
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PPos is best thought of as a cell grid applied in
screen space. Multiple cells with different
terrain heights may be projected to the same PPos,
or to multiple PPos if they do not align with the
screen grid.
PPos coordinates are used primarily for map edge
checks and shroud / visibility queries.
2015-07-27 19:34:49 +01:00
Paul Chote
fb5bcd3889
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
penev92
7c1ef2231d
Rename RaceInit to FactionInit
2015-07-25 00:39:31 +03:00
Oliver Brakmann
380cf22477
Merge pull request #8661 from penev92/bleed_renameCountry
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Rename the Country trait to Faction
2015-07-14 21:05:52 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
penev92
a1af5386e0
Rename the Country trait to Faction
2015-07-14 18:50:31 +03:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Paul Chote
19c777a922
Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
e10cb5cd9c
Fix an incorrect coordinate check.
2015-07-05 14:57:59 +01:00
Paul Chote
b8b27f11af
Remove stub map constructor.
2015-07-05 14:57:58 +01:00
Paul Chote
0dbbc00d0a
Simplify editor/importer map creation.
2015-07-05 14:57:58 +01:00
Paul Chote
41fa77d12a
Fix projected world coordinate calculation for Lua API.
2015-07-05 14:57:58 +01:00
Oliver Brakmann
fc7df415d7
Merge pull request #8394 from Mailaender/map-container-nre
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Fixed a null reference exception in Map.Save
2015-06-20 21:06:00 +02:00
Matthias Mailänder
330982310c
avoid a null reference exception
2015-06-20 15:56:26 +02:00
Paul Chote
da3abb4e2e
Tweak shroud revealing logic
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The per-actor visibility now tracks all cells
inside the map area (including those outside the
currently visible bounds), but the shroud/fog is
only cleared if the cell is inside the currently
visible bounds.
2015-06-15 18:06:42 +01:00
Paul Chote
ba2d499e5d
Fix a bug in Map/CellLayer.Contains.
2015-06-11 21:27:35 +01:00
Paul Chote
d21b63ca04
Add some more coordinate utility functions.
2015-06-11 20:59:35 +01:00
Paul Chote
ec576558c0
Generate shroud cells outside the map.
2015-06-07 19:15:11 +01:00
Paul Chote
bf4722fb9f
Distinguish between all map cells and cells inside map bounds.
2015-06-02 21:53:25 +01:00
Oliver Brakmann
dc08b7a90a
Add buttons for map file management to map chooser
2015-05-24 01:49:30 +02:00
Matthias Mailänder
9c53ff1403
Merge pull request #8103 from RoosterDragon/mapcache-better-threading
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Fix graphical glitches & crashes related to map loading
2015-05-20 13:11:44 +02:00