Commit Graph

2088 Commits

Author SHA1 Message Date
reaperrr
e9a420a9e5 Remove redundant TakeOff from Aircraft
ResupplyAircraft queues a TakeOff anyway, if the aircraft is a helicopter.
2017-08-17 22:19:05 +01:00
reaperrr
95d3d61ffa Make some Aircraft interface implementations explicit with subclassing 2017-08-17 22:19:05 +01:00
reaperrr
6c3ff0dc02 Make AircraftInfo more readable
Added some descriptions where I considered it necessary, added newlines between entries, reordered entries where it made sense.
2017-08-17 22:19:05 +01:00
reaperrr
cab6a96b16 Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy 2017-08-17 22:03:42 +01:00
reaperrr
f3f2621eeb Allow skipping 'sell'/reversed make anim on Sell 2017-08-17 22:03:42 +01:00
abcdefg30
7156c2c09d Add the missing base implementation to AttackFrontal's RulesetLoaded 2017-08-17 19:28:51 +02:00
Oliver Brakmann
8f26b4e92b Fix Mobile not sanitizing target location of Move orders 2017-08-13 17:23:37 +01:00
Paul Chote
4e493f265f Revert TicksBeforePathing move from Mobile to Move.
This partially reverts commit 11c8cda0c38ad0ac71c58557d34480925307cebd.
2017-08-13 13:31:58 +02:00
Jean-Rémy Buchs
49f42401e6 Improve the description of LandOnCondition of Aircraft 2017-08-11 10:56:27 -05:00
abcdefg30
de7a0c9861 Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget 2017-08-10 19:11:47 +02:00
abcdefg30
d1ab421240 Don't spawn new actors before all RemovedFromWorld callbacks have run 2017-08-10 17:57:11 +02:00
reaperrr
f744a429a4 Fix SpawnActorPower not playing launch sounds 2017-08-09 21:27:42 +01:00
Jean-Rémy Buchs
1d1802a163 Add LandOnCondition to the trait Aircraft which triggers a landing and prevents takeoffs while the condition is met 2017-08-08 15:13:50 -05:00
Oliver Brakmann
d61939f59f Fix harv docking activities getting lost under certain circumstances 2017-08-07 10:45:45 +02:00
forcecore
d1328212c6 AttackFrontal's FacingTolerance is now in effect 2017-08-07 10:26:26 +02:00
reaperrr
d949e17b88 Perform FogObscures as late as possible
FogObscures is more expensive than simpler boolean, player or HasTraitInfo checks, so in these places it makes sense to perform the other checks first.
2017-08-07 09:42:12 +02:00
Taryn Hill
57fb551545 Improve the exception message when a Bridge's DemolishWeapon cannot be found 2017-07-29 22:26:30 +02:00
reaperrr
8ee742d66a Split MuzzleOffset and MuzzleOrientation calcs to protected methods
To make overriding easier for downstream traits inheriting Armament.
2017-07-29 22:14:58 +02:00
reaperrr
26be2a3e99 Split Burst updating to separate method 2017-07-29 22:14:58 +02:00
reaperrr
e847f49256 Split barrel firing to separate method 2017-07-29 22:14:58 +02:00
reaperrr
514bd12885 Merge some Armament CanFire checks 2017-07-29 22:14:58 +02:00
reaperrr
bdfa8a361b Split Barrel can-fire checks to separate CanFire method 2017-07-29 22:14:58 +02:00
rob-v
97306f2bcd Move DeveloperMode trait to Mods.Common 2017-07-23 15:08:24 +02:00
rob-v
d4e9e0e069 Add Visualization chat commands 2017-07-23 15:08:24 +02:00
reaperrr
94fa24088b Add dedicated TDGunboat traits
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
Paul Chote
afd8b9ab86 Rework harvester resource claiming:
* Maintains lists of claims, and only restricts
   reservations for friendly units.
 * Removes OnNotifyResourceClaimLost; it's not
   clear whether that is still useful, and it
   prevents future necessary cleanups.
 * Moves other code without changing behaviour.

This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
Jean-Rémy Buchs
488440197e Add new trait ReloadArmamentsBar which renders a bar to show the current reload status 2017-07-16 14:58:00 +01:00
reaperrr
b859b9ee43 Fix RotationPaletteEffect not working with player palettes 2017-07-15 11:19:09 +01:00
abcdefg30
0b6b997e81 Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode 2017-07-14 23:18:28 +01:00
RoosterDragon
85c948fd8d Add a streaming audio playback interface.
This allows audio to be streamed, rather than needed to be fully loaded into memory.
2017-07-14 23:02:49 +01:00
reaperrr
afa9b9760e Unhardcode AttackBomber bomb and gun logic 2017-07-13 19:12:16 +02:00
reaperrr
a1cb0cf002 AttackBomber style fixes 2017-07-13 19:12:16 +02:00
reaperrr
07edf2f7c6 Reset burst counter if ReloadDelay has passed since last shot
This fixes the following issues:
- units like mammoth tanks sometimes at first only fired 1 shot on new encounter because they only depleted 1 burst before previous target was killed
- weapons that use strafing logic would not reset the offset multiplier after passing the target once, leading to wrong offsets on following attacks
2017-07-13 19:12:16 +02:00
reaperrr
afa8d3522c Add strafing support to weapons 2017-07-13 19:12:16 +02:00
reaperrr
d95d7e0b0f Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
reaperrr
5bdb7bd689 Add OccupiedUntargetable FootprintCellType
For cells that are occupied & unpassable, but should be ignored by HitShape.UseOccupiedCellsOffsets.
2017-07-13 17:43:41 +02:00
reaperrr
fdb3866238 Remove FootprintUtils 2017-07-13 17:43:41 +02:00
reaperrr
46dc827d46 Refactor footprint cell lookups and move them to Building
Removing FootprintUtils happens in the next commit for better
reviewability.
2017-07-13 17:43:41 +02:00
Jean-Rémy Buchs
6749060e57 Add RangeCircleMode to trait RenderRangeCircle 2017-07-12 00:10:52 +02:00
Paul Chote
ab1a798d04 Add GrantConditionOnBotOwner trait. 2017-07-07 21:31:45 +01:00
rob-v
686686417f Add Actor Categories and Category dropdown filter in Map editor 2017-07-06 01:50:43 +02:00
reaperrr
3200f4fb0f Remove bib-related hacks from Building and FootprintUtils 2017-07-06 01:42:55 +02:00
reaperrr
9b137afa6d Add ITargetableCells interface 2017-07-06 01:42:55 +02:00
reaperrr
69aa4f5962 Building style fixes for better readability 2017-07-06 01:42:55 +02:00
reaperrr
faf9f7cede Change Explodes.Weapon default to null
FieldLoader.Require makes the default pointless, so it makes more sense to change it to null.
2017-07-02 16:03:40 -05:00
reaperrr
a6b9bab033 Make Explodes conditional 2017-07-02 16:03:40 -05:00
Jean-Rémy Buchs
2e4cd8d820 Make SpawnActorOnDeath conditional 2017-07-02 10:00:08 -05:00
reaperrr
9e138178ad WithAttackAnimation style fix
Looks better this way.
2017-07-01 12:33:51 +01:00
reaperrr
9c2e3aaa05 Make WithMoveAnimation conditional and modify only a single assigned sprite body
The latter to match what we do on WithAttackAnimation already.
2017-07-01 12:33:51 +01:00
Paul Chote
fdafbd9f15 Remove hardcoded references to FacingInit and TurretFacingInit. 2017-07-01 10:35:22 +01:00